silberne Posted September 19, 2016 Share Posted September 19, 2016 (edited) So I have downloaded the mod T6M Equipment Replacer and wanted to take the radiation suit from it to work in my game. And it is warking almost fine, how ever I have so problems with some of the not native parts of the mesh. In the mesh there is a hat peace, bra, panty and stocking with some misc that don't want to upload the correct textures. I have tried to force-edit the path for those pieces with Nifscope, and they are aplying just fine in it, however in game they act wierd. The hat changes some random textures, the stocking and misc load one strange texture that I can't figure out, and underwear is just white. How can I change it? There is no esp on the mod's page for this. May be I should create an esp just for that? how can I properly do that? Also the common version of radiation suit uses the texture of the suit for the glass instead of a texture of a gless, like other variants of that suit. belt problemshttp://i1043.photobucket.com/albums/b436/velariba/antirad_suit_belt_zpsxni6x1kk.jpgstockingshttp://i1043.photobucket.com/albums/b436/velariba/antirad_suit_stocking_zpskfo0zd6g.jpgHelmet glass only on the rad_suit, not the advanced or environment suitshttp://i1043.photobucket.com/albums/b436/velariba/antirad_suit_gless_zpst8ij5ca4.jpgthe enclave scientists have fixed itself somehowhttp://i1043.photobucket.com/albums/b436/velariba/enclave_sc_suit_fine_zpsfrbuvzjc.jpg Edited September 19, 2016 by silberne Link to comment Share on other sites More sharing options...
M48A5 Posted September 19, 2016 Share Posted September 19, 2016 After adding the new textures to the game, did you toggle (turn off - turn on) Archive Invalidation? This is a necessary step anytime you add or change textures in the game. Link to comment Share on other sites More sharing options...
silberne Posted September 19, 2016 Author Share Posted September 19, 2016 yes, I have done it multiple times. still seems no efect. Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 19, 2016 Share Posted September 19, 2016 (edited) In nifskope, do the texture paths start with "textures/"? If they start with "C:/", 'program files/', or pretty much anything else, the game won't read it and pretty much tries to guess what's supposed to be there, often from other nearby textures. But nifskope looks for textures in more places so it can still read them sometimes even when the game can't. Edited September 19, 2016 by uhmattbravo Link to comment Share on other sites More sharing options...
silberne Posted September 19, 2016 Author Share Posted September 19, 2016 (edited) Yeah, I have edited the nifskope so that all pathes would start with "textures\" and not the full path. Actually now only the radiation suit's glass and stocking with belts on the radiation suit(advanced, environment) are textures are missplaced. all other textures are fine. Edited September 19, 2016 by silberne Link to comment Share on other sites More sharing options...
silberne Posted September 20, 2016 Author Share Posted September 20, 2016 Ok, I have finaly fixed the problem. I have reasigned the textures throught the FO3edit and now everything is on it's places. Link to comment Share on other sites More sharing options...
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