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Riffzor's spouse-quest ideas


Riffzor

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There's a whole heap of request threads for improvements to the marriage situation, I'm unsure about wether there are any proper mods up yet though, but I doubt there'll be any extensive enough to make having a spouse really beneficial before the Construction Set is released unless there's any modder that feel like breaking their necks in the effort of making one.

 

You are the Dragonborn, but why not give your spouse some space to shine in? Politically, economically, the stuff you're too busy chasing dragons to worry about.

 

I'd like to see like, a weekly quest from a list of random ones, like for example; 'I'd like to expand my business, would you convince <insert random trader in another city> to establish trade relations with our store?' (trader asks for a simple favor, like killing blackmailing bandits or retrieving some stolen goods, increases your spouse's trade funds),

 

'The Jarl of <insert random town here> has been looking for an old relic, I overheard some mercenaries the other day speaking of <insert random location>, could you find time in your travels to get it? It could improve our standing with the Court.' (Go grab the item from bandits/Draugr/necromancers/vampires/trolls/you-know-the-deal, give it to your spouse, she'll present it and the two of you will share the reward),

 

'Dear, I'm in need of some Iron/Hides/random mineral/frost salts (okay, perhaps not frost salts... Hate frost salts... But you get the idea), would you please retrieve them for me? (Get -full- price reward for bringing x of y to your spouse).

 

And like the thieves' guild's progress of establishing contacts and fences in cities, your relationship would progress, and the final reward would be - A cow on your porch! ... Or a child, perhaps, if that's more preferable. *shrug*

 

My point with the -weekly- quest being, it shouldn't be something you can power-game through and be done with and then have nothing more to do. Say you'll need to do 5 quests before you're asked if you want to have babies, then having to continue with another 3 or so before a baby arrives - now here's another detail though, it shouldn't just make a kiddy spring up out of the ground that'll want to play tag with you the first thing it does, I'd say another 3-5 weeks the baby will just be a little face peeking out of a heap of cloth in a cot placed in your home. Then it'll be a child, then... You've got someone to play tag with, and someone to protect your house whilst you're running around with the houscarl. (Well, something like that.)

 

I'm not sure how much mods likes playing together with eachother, and as I'm not a modder myself I'm not going to take it on me to figure out how to do it and then make an ultimate spouse mod with all other requests for spouses (Giving them new clothes, making them sleep every once in a while, that sort of stuff), this is merely a list of ideas which I hope someone will get a bit of inspiration from. If I were to try do this myself we wouldn't have it until TES: VI is released, and by then Bethseda will probably have made another heap of faults and errors for that game which'll require the attention of the modders.

 

To me it'd feel pretty dull if spouses were automatically given the option to get pregnant the minute you've told them to come live with you, and I've found the Thieves' Guild quests to be fun to do every once in a while, but tidius to power-game through until you've got all your fences.

 

Anyway, hope you like it.

Edited by Riffzor
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