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How to alter/edit water to not act like water on a submerged build ?


greekrage

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I want to build something like a underground/under water bunker/cave etc.

 

Question how do i get it so the water doesnt effect it .

 

Does the water have a starting depth as well ? or do i have to alter something else in that cell ?

 

I know BlahBlahDEEBlahBlah has experience with this but his was in a separate internal world .

Edited by greekrage
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Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect too

Im talking about a vanilla cell not internal..

Example i want to make a new addition to my spectacle island mod by adding a under water base etc.. That will have access from the beach and end up under water and NOT with a loading screen to a internal cell.

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Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect too

Im talking about a vanilla cell not internal..

Example i want to make a new addition to my spectacle island mod by adding a under water base etc.. That will have access from the beach and end up under water and NOT with a loading screen to a internal cell.

 

This is impossible because water has indefinite depth. Unless someone can find another trick.

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Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect too

ImÃÃÂ talkingÃÃÂ aboutÃÃÂ a vanillaÃÃÂ cellÃÃÂ notÃÃÂ internal..

ExampleÃÃÂ iÃÃÂ wantÃÃÂ to makeÃÃÂ a newÃÃÂ additionÃÃÂ toÃÃÂ myÃÃÂ spectacleÃÃÂ islandÃÃÂ modÃÃÂ ÃÃÂ byÃÃÂ addingÃÃÂ aÃÃÂ underÃÃÂ waterÃÃÂ baseÃÃÂ etc.. ThatÃÃÂ willÃÃÂ haveÃÃÂ accessÃÃÂ fromÃÃÂ theÃÃÂ beachÃÃÂ and end upÃÃÂ underÃÃÂ waterÃÃÂ andÃÃÂ NOTÃÃÂ withÃÃÂ aÃÃÂ loadingÃÃÂ screenÃÃÂ toÃÃÂ aÃÃÂ internalÃÃÂ cell.

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This is impossible because water has indefinite depth. Unless someone can find another trick.
Cell>Edit>water level does have infinite depth. The under water effect of a water plane, however, does not. Water planes *act* like cubes filled with water.

 

Edit: Greek, those extra spaces in your posts are killing me. =P

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There is the movable water asset that can be set with whatever water type you want .

Question is...can it be altered to not have the underwater effect after a certain depth ?\

I tried a movable water plane after i lowered the original water and it fit perfectly looking 100% like the original but the depth cant be changed even thought you can resize it.

 

It looks like im gonna need a custom nif for this

Edited by greekrage
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Water planes (not cell water) have a depth equal to their length/height (thus my "*act* like cubes" comment). So, with that in mind, take a whole bunch of small water planes and put them together next to each other in grid fashion. Gives you the surface look without the underwater effects (if the individual planes are small enough, of course).

 

Unlesss I've totally misunderstood the concept you're going for, Greek...

 

Edit; had a small argument about water plane depth over on Beth.net once. Was that with you, Zilav? (I'm MidForever)

Really easy to test.

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Water planes (not cell water) have a depth equal to their length/height (thus my "*act* like cubes" comment). So, with that in mind, take a whole bunch of small water planes and put them together next to each other in grid fashion. Gives you the surface look without the underwater effects (if the individual planes are small enough, of course).

 

Unlesss I've totally misunderstood the concept you're going for, Greek...

 

Edit; had a small argument about water plane depth over on Beth.net once. Was that with you, Zilav? (I'm MidForever)

Really easy to test.

Hmmm havent tried that... Thanks for the tip bro..

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