greekrage Posted September 20, 2016 Share Posted September 20, 2016 (edited) I want to build something like a underground/under water bunker/cave etc. Question how do i get it so the water doesnt effect it . Does the water have a starting depth as well ? or do i have to alter something else in that cell ? I know BlahBlahDEEBlahBlah has experience with this but his was in a separate internal world . Edited September 20, 2016 by greekrage Link to comment Share on other sites More sharing options...
zilav Posted September 20, 2016 Share Posted September 20, 2016 Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect too. Link to comment Share on other sites More sharing options...
greekrage Posted September 20, 2016 Author Share Posted September 20, 2016 Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect tooIm talking about a vanilla cell not internal..Example i want to make a new addition to my spectacle island mod by adding a under water base etc.. That will have access from the beach and end up under water and NOT with a loading screen to a internal cell. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 20, 2016 Share Posted September 20, 2016 I know BlahBlahDEEBlahBlah has experience with this but his was in a separate internal world.If you're referring to Water Downed, it actually is an external cell, but it never did work right or look very good.So, I'd be interested in what solutions you come up with, very interested indeed. ;-) Link to comment Share on other sites More sharing options...
zilav Posted September 20, 2016 Share Posted September 20, 2016 Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect tooIm talking about a vanilla cell not internal..Example i want to make a new addition to my spectacle island mod by adding a under water base etc.. That will have access from the beach and end up under water and NOT with a loading screen to a internal cell. This is impossible because water has indefinite depth. Unless someone can find another trick. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 20, 2016 Share Posted September 20, 2016 ÃÃÂ Don't use real water. Assign water imagespace to your cell, make sky visible and place some semitransparent blue plane above to simulate surface, tweak lighting template to achieve better effect tooImÃÃÂ talkingÃÃÂ aboutÃÃÂ a vanillaÃÃÂ cellÃÃÂ notÃÃÂ internal..ExampleÃÃÂ iÃÃÂ wantÃÃÂ to makeÃÃÂ a newÃÃÂ additionÃÃÂ toÃÃÂ myÃÃÂ spectacleÃÃÂ islandÃÃÂ modÃÃÂ ÃÃÂ byÃÃÂ addingÃÃÂ aÃÃÂ underÃÃÂ waterÃÃÂ baseÃÃÂ etc.. ThatÃÃÂ willÃÃÂ haveÃÃÂ accessÃÃÂ fromÃÃÂ theÃÃÂ beachÃÃÂ and end upÃÃÂ underÃÃÂ waterÃÃÂ andÃÃÂ NOTÃÃÂ withÃÃÂ aÃÃÂ loadingÃÃÂ screenÃÃÂ toÃÃÂ aÃÃÂ internalÃÃÂ cell.ÃÃÂ This is impossible because water has indefinite depth. Unless someone can find another trick.Cell>Edit>water level does have infinite depth. The under water effect of a water plane, however, does not. Water planes *act* like cubes filled with water. Edit: Greek, those extra spaces in your posts are killing me. =P Link to comment Share on other sites More sharing options...
zilav Posted September 20, 2016 Share Posted September 20, 2016 I meant infinite depth under the water height in cell or placed water plane. Link to comment Share on other sites More sharing options...
greekrage Posted September 21, 2016 Author Share Posted September 21, 2016 (edited) There is the movable water asset that can be set with whatever water type you want .Question is...can it be altered to not have the underwater effect after a certain depth ?\I tried a movable water plane after i lowered the original water and it fit perfectly looking 100% like the original but the depth cant be changed even thought you can resize it. It looks like im gonna need a custom nif for this Edited September 21, 2016 by greekrage Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 21, 2016 Share Posted September 21, 2016 Water planes (not cell water) have a depth equal to their length/height (thus my "*act* like cubes" comment). So, with that in mind, take a whole bunch of small water planes and put them together next to each other in grid fashion. Gives you the surface look without the underwater effects (if the individual planes are small enough, of course). Unlesss I've totally misunderstood the concept you're going for, Greek... Edit; had a small argument about water plane depth over on Beth.net once. Was that with you, Zilav? (I'm MidForever)Really easy to test. Link to comment Share on other sites More sharing options...
greekrage Posted September 22, 2016 Author Share Posted September 22, 2016 Water planes (not cell water) have a depth equal to their length/height (thus my "*act* like cubes" comment). So, with that in mind, take a whole bunch of small water planes and put them together next to each other in grid fashion. Gives you the surface look without the underwater effects (if the individual planes are small enough, of course). Unlesss I've totally misunderstood the concept you're going for, Greek... Edit; had a small argument about water plane depth over on Beth.net once. Was that with you, Zilav? (I'm MidForever)Really easy to test.Hmmm havent tried that... Thanks for the tip bro.. Link to comment Share on other sites More sharing options...
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