Mktavish Posted September 29, 2016 Share Posted September 29, 2016 Just to add ... Why would it detect a terminal ? How many other things in the virtual world does it not detect? Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 29, 2016 Share Posted September 29, 2016 I've only ever used trigger boxes to detect actors in the past so I can't honestly say I know for a fact that it will. The geck wiki page for the ontrigger block type doesn't mention any limitations, but that doesn't always mean there aren't any. It's at least worth a try. Link to comment Share on other sites More sharing options...
Mktavish Posted September 29, 2016 Share Posted September 29, 2016 Its always worth a try ;) Link to comment Share on other sites More sharing options...
user826 Posted September 29, 2016 Author Share Posted September 29, 2016 (edited) Holy crap, a lot of new replies all of a sudden! Thanks for the advice so far, everyone! I'll have to take some time to read over all of them, but in the meantime I've just been using a perk-based system since it seemed like less hassle. I created an 'ICE Breaker' MISC object and scripted it with an OnAdd block to give the player the perk, and an OnDrop block to remove it when the item is dropped. So far it's working out and seems lore-friendly enough so if I'm smart, I may just leave well-enough alone, haha Edited September 29, 2016 by user826 Link to comment Share on other sites More sharing options...
Mktavish Posted October 9, 2016 Share Posted October 9, 2016 Holy crap, I may just leave well-enough alone, haha Oh no ... there is no leaving stuff well enough alone. Ya maybe it worked for you .... but that wasn't a good enough explain .You can't just pop in and disapear. People on the forum need to know. Link to comment Share on other sites More sharing options...
uhmattbravo Posted October 9, 2016 Share Posted October 9, 2016 (edited) They can and it looks like they did. You could always try it out to satiate your curiosity. If it helps, I have proof that most of it should work here: http://www.nexusmods.com/newvegas/mods/61947/? And to a lesser extent (the placer object just takes down it's coordinates, but doesn't actually move a marker. The vertibird does get moved to the coordinates through, but the marker method worked better. Also you'll want to use an activator for the placer, the misc item gave me some of the problems I haven't updated to fix on this one yet) http://www.nexusmods.com/fallout3/mods/22098/? Then all that's left is whether or not it'll actually unlock the terminal. Edited October 9, 2016 by uhmattbravo Link to comment Share on other sites More sharing options...
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