yetibear Posted September 21, 2016 Share Posted September 21, 2016 Hi all Looking for some help. I'm trying to make a stable in a cave for my horse and I can't find a way to allow horses though load doors. anyone got a workaroud they could suggest. Link to comment Share on other sites More sharing options...
sevencardz Posted September 23, 2016 Share Posted September 23, 2016 Two issues here:1. There's a flag set on HorseRace in the Creation Kit for "Can't Open Doors", which overrides any AI package that says to do otherwise. You could make your own HorseRace2 without that flag set (not a very compatible solution), or use a mod like mine which flips the flag on HorseRace via MCM option (allow horses in cities).2. Horse AI is setup to prevent them from going into interiors - and for good reason because they'll get stuck in most interior locations due to their size. You can work around this by making your cave exist in its own worldspace and then add that worldspace to the RidableWorldSpaces form list, which is what controls the worldspaces where horses can go. Of course, then you'd want to make sure your horse can actually fit through all the narrow corridors in your cave. Link to comment Share on other sites More sharing options...
yetibear Posted September 23, 2016 Author Share Posted September 23, 2016 Thanks for the info. The cave is a wide round opening so fitting wouldn't be a problem as it's not only for a stable but a full byre with cows, goats and chickens. Looked on the nexus but couldn't find your mod. I think option 2 sounds like it would be the most generically compatable as long as it would allow the horse to pass through the load door. Or do I need to set it up some other way. I was using an auto load door marker, the type to load in caves in vannilla. Link to comment Share on other sites More sharing options...
yetibear Posted September 23, 2016 Author Share Posted September 23, 2016 Appologie I thought it was a different mod. Its in your immersive horses mod, which I do like I must say. Unfortunately I use AFT which doesn't seem to work with it. otherwise I would probably be using it for my horses. Link to comment Share on other sites More sharing options...
ElioraArin Posted September 23, 2016 Share Posted September 23, 2016 Have you tried "Extensive Follower Framework" www.nexusmods.com/skyrim/mods/12933 ? Believe me "Immersive Horses" will be worth making the change! I used to use AFT & changed to EFF, I have only used it a little in mod testing so far but it seems to be fine, & overall it has better reviews than other follower managing mods - from what I have seen anyway. Link to comment Share on other sites More sharing options...
yetibear Posted September 23, 2016 Author Share Posted September 23, 2016 EFF for whatever reason crashes my game. But I am wanting to have all the features I need in my mod so that it has less chance of conflicting with others and so that there is no neccesity to install multiple mods to get mine working. I need some method of being able to ride my horse strait into my byre, a seperate world space cave where all the animals for my mod are kept. Link to comment Share on other sites More sharing options...
sevencardz Posted September 23, 2016 Share Posted September 23, 2016 You'd actually need to do both - uncheck the flag for Can't Open Doors on HorseRace and add your cave to RidableWorldSpaces. I'm not as familiar with markers, but a good example might be the Whiterun main gate. I know horses will follow the player through there if Immersive Horse's options are set to do so. Also, check out Immersive Amazing Follower Tweaks. Claims to be compatible with my mod.EDIT: Also make sure to check the horse's AI packages to make sure they aren't being blocked from following the player into interiors or for some other reason. Link to comment Share on other sites More sharing options...
yetibear Posted September 23, 2016 Author Share Posted September 23, 2016 okMade my world ridable, Unsure about changing the horses as it will most probably have bad consequences on the rest of the game. Wondering if maybe I could make an auto trigger teleport spell instead of using a load door. Link to comment Share on other sites More sharing options...
dalsio Posted September 23, 2016 Share Posted September 23, 2016 Worst comes to worst, you can always get the formID of the horse when the player activates your cave door, disable the horse, and re-create it as a new objectreference on the other side. Link to comment Share on other sites More sharing options...
yetibear Posted September 24, 2016 Author Share Posted September 24, 2016 Sounds like a possible option, but would that not dismount player from the horse. Link to comment Share on other sites More sharing options...
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