aupeter Posted September 21, 2016 Share Posted September 21, 2016 For a while its been annoying me that there are a fair number of radiation based weapons that are more or less useless unless you happen to be ONLY fighting humans (read: never).The gamma gun, the radium rifle, any legendary that does radiation damage, and especially gamma guns that do +50% damage to mirelurks/supermutants/ectThey are only useful on humans or non-irradiated creatures (which more or less don't exist in the wasteland)It is impossible to be 100% immune to radiation. even with extensive mutations that may gain resistance, creatures shouldn't be immune outright. So if there is a modder out there who would like to take up some kind of radiation resistance overhaul then id be quite happy.the only mod i can find that allows creatures to be harmed with radiation is 'revamped nuclear physicist' which requires a perk for it I feel wasteland creatures should start with some base level of rad resistance, some higher than others (e.g; mirelurks shells would offer reasonable rad resistance, so maybe they could have upwards of 250-500 rad resist, but a softer creatures like a yao guai should have much lower resistance, on par with brahmin (10), and semi-armored creatures like deathclaw having intermediate (50-100)Obviously glowing variants should have immunity still Any response would be most appreciated, hopefully a mod can be found/made for thisThankyou all for your time. Link to comment Share on other sites More sharing options...
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