cossayos Posted October 6, 2016 Share Posted October 6, 2016 Plus you should have gotten a crapload of them in the Automatron arc anyway. Nuka World's galactic zone should also have given you a whole bunch of space robot parts. I always drop them in my workshops, since they're kinda heavy. So I have to have them on my person to use them? Link to comment Share on other sites More sharing options...
Moraelin Posted October 6, 2016 Share Posted October 6, 2016 I'm not entirely sure. I know the X+ stuff works from the workbench, but I've never tried with any other mods. I always just pick all the mods up, mod my robot or weapons, then put that stuff back. Since workbenches and the workshop share inventory, you don't even have to walk for that. Plus, with my robot I tend to do it as I go. If I found a piece I want in the last run, I just put it on the robot before dumping everything else into the workshop. Link to comment Share on other sites More sharing options...
Zaklex55 Posted October 6, 2016 Share Posted October 6, 2016 Plus you should have gotten a crapload of them in the Automatron arc anyway. Nuka World's galactic zone should also have given you a whole bunch of space robot parts. I always drop them in my workshops, since they're kinda heavy. So I have to have them on my person to use them? Interesting, all my robot parts and mods weigh 0.5 lbs each, so I forget that I have then sometimes, just deposit them in which ever location you'd like, workbench or robot workstation...shared access as is the case between all workbenches and the work stations. Link to comment Share on other sites More sharing options...
Moraelin Posted October 6, 2016 Share Posted October 6, 2016 Well, by the time you collect 100x of those 0.5 lbs mods, you kinda start noticing them :tongue: Link to comment Share on other sites More sharing options...
cossayos Posted October 7, 2016 Share Posted October 7, 2016 But I still don't get all possible mods. Some of them require blacksmith, which is pretty low on my to do list with not playing a melee character. Other require armor smith. some weapons smith or however that perk is called. If I don't have them, the option is greyed out. Link to comment Share on other sites More sharing options...
Moraelin Posted October 7, 2016 Share Posted October 7, 2016 If they're still greyed out, then you don't have the component in your inventory. Trust me, if you have the boxed mod, you don't need any skills or materials to install it. Again, same as for armour and weapons. I've had fully upgraded gear and robot on characters which didn't have any of those skills. At all. BTW, I don't think they're shared across supply lines like materials. You need the boxed mod right there. If you dropped your robot mods somewhere else, well, you'll have to take a trip and retrieve them. And if you don't have that stuff anywhere, well, as I was saying, you can always just grind Rogue Robot for more robot mods to loot. Especially easy if you murderized the Mechanist, since then you can take Ada with you and get the next location from her on the spot. No need to travel to the lair every time. As for blacksmith, well, the buzzsaws are the optional part, really. I've had robots without thruster arms at all -- e.g., a robobrain torso on a thruster, with just two gatlings -- and they're still good. If your robot has no melee weapons, it will just back off and, if cornered, bash with the arms anyway. It won't do mega damage like a buzzsaw, but eh, if it got backed into a corner by enemies attacking IT at least it means it holds aggro off YOU. So I wouldn't sweat it too much if you don't have those. Just don't mix and match ranged weapons on the upper arms and on the thruster arms, because the robot will pause using the former to fire the latter, and they tend to be crappy. You can put a flamer for close defense, I guess, for those pesky mirelurk spawn, but IMHO you're better off without those either. Also, well, don't sweat it too much if you don't have the PERFECT load-out right away. The robot can still do more damage than the dog even with automatic lasers for arms, or automatic protectron lasers, or such. Just put the best you have and work from there. Finally, if it wasn't clear from the first page, only use robobrain heads or Mr Handy bodies, unless you make a melee robot. Those have the highest accuracy, best distance and least spread. It can be tempting to put an Assaultron laser head on a robot, and yeah, that laser does good damage when it fires, but otherwise it's a short distance head for a melee robot. When it tries to shoot its gatlings at a distance, it's just an inefficient light show. It shoots in a cone like a sawn off shotgun. Link to comment Share on other sites More sharing options...
cossayos Posted October 7, 2016 Share Posted October 7, 2016 And if you don't have that stuff anywhere, well, as I was saying, you can always just grind Rogue Robot for more robot mods to loot. Especially easy if you murderized the Mechanist, since then you can take Ada with you and get the next location from her on the spot. No need to travel to the lair every time. I always build handy based robots. If for no other reason than for speed. Even Ada features handy thrusters by now. As for missing mods, when hovering over the particular option it shows why I can't build it. And that's always related to some locked perk level not some missing component. Link to comment Share on other sites More sharing options...
Moraelin Posted October 7, 2016 Share Posted October 7, 2016 Well, yes, you need perks to BUILD it. You don't need perks to install one you already have. Link to comment Share on other sites More sharing options...
cossayos Posted October 7, 2016 Share Posted October 7, 2016 Then you most certainly must have it in your inventory to build it. Having it at the same location in the workshop obviously doesn't count. It seems to work the same way as with power armor. Link to comment Share on other sites More sharing options...
Moraelin Posted October 7, 2016 Share Posted October 7, 2016 Sounds like it, yeah. As I was saying, I always just pick all mods up, mod my stuff, then dump them back into the workbench. Being overburdened while standing still at the robot workbench isn't actually a problem. Link to comment Share on other sites More sharing options...
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