cossayos Posted October 7, 2016 Share Posted October 7, 2016 Best solution is probably to put a container right next to the bench to hold them all. That way you can just turn around to pick them all up and put them back again when done. Link to comment Share on other sites More sharing options...
Moraelin Posted October 7, 2016 Share Posted October 7, 2016 The workbbenches ARE contaienrs, whose contents are linked to the workshop. No need to add your own container. You can just take it all from the workbench and put it back in the workbench. And the advantage of keeping stuff in the workshop is that your settlers or attackers don't loot those during a fight. Whereas otherwise some wise-ass can loot your fatman and mininukes right out of your locker, and break your water pump and half the crops with it. Granted, I've never seen them loot mods, though. Link to comment Share on other sites More sharing options...
cossayos Posted October 8, 2016 Share Posted October 8, 2016 The workbbenches ARE contaienrs, whose contents are linked to the workshop. No need to add your own container. You can just take it all from the workbench and put it back in the workbench. But putting a dedicated chest there has the advantage of not having to browse through all the junk being in there to find what you need. I do the same with power armor. Link to comment Share on other sites More sharing options...
janlevkoff Posted October 8, 2016 Share Posted October 8, 2016 I love this Forum. FO4's companions are really awful. Link to comment Share on other sites More sharing options...
Moraelin Posted October 8, 2016 Share Posted October 8, 2016 But putting a dedicated chest there has the advantage of not having to browse through all the junk being in there to find what you need. I do the same with power armor. Well, there is that, but PA pieces fall under "apparel", which is pretty awful to sort through. Here I have no real problem with just taking everything under "Mods". Plus the list to sort through tends to stay somewhat small-ish, since A) most mods I don't really want to keep for later anyway. I don't like stuff like protectron arms (you get two when you make a new robot anyway), or protectron legs, or wimpy default barrels for guns, etc, and B) mods are the most profitable in caps per pound to haul to the nearest ammo vendor anyway. So personally I don't leave all much that stuff in the Mods tab to sort through later. Most gets sold. Most of what's in there is robot parts, and the rest is pretty obvious. Still, if putting another container there works better for you, by all means, go for it. Link to comment Share on other sites More sharing options...
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