IronDusk33 Posted September 22, 2016 Share Posted September 22, 2016 I'm trying my hand at making a player home, and part of it involves the Dwemer Box found in Septimus Signus's outpost. I managed to get it to play the opening animation via PlayAnimation("trigger01"), however I can't get it close. It doesn't seem to have a closing animation, so I've tried using Reset(), and Disable()/Enable(), but neither of those work. So, does anyone know of how I can reset it's animation state, and effectively close it? Link to comment Share on other sites More sharing options...
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