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Interior Workbench Power issue


chucksteel

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I was starting to thing Bug myself,

 

I'm still going to add more splines because I want the cell to be fully powered, I'm just going to add a note about the issue. Probably something goofy about Safety and sub-par workers doing a half Assed job when installing the electric.

 

Thanks for the help though, I do appreciate it.

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  • 4 months later...

This is what I did to get it working for me.

 

Personal example setup:

Generator

Water Purifier

Wire (made with 2 EndPointMarkers, press P) Snap to ref to generator and water purifier.

 

Link all to workshop with WorkshopItemKeyword.

Link generator to purifier with keyword WorkshopLinkPower.

Link purifier to generator with keyword WorkshopLinkPower.

 

Save and exit.

Open it in xEdit and find your workbench.

Under Power Grid, add this connection: Node 1: generator, Node 2: purifier, edit count to 1.

Save.

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  • 11 months later...

This is what I did to get it working for me.

Â

Personal example setup:

Generator

Water Purifier

Wire (made with 2 EndPointMarkers, press P) Snap to ref to generator and water purifier.

Â

Link all to workshop with WorkshopItemKeyword.

Link generator to purifier with keyword WorkshopLinkPower.

Link purifier to generator with keyword WorkshopLinkPower.

Â

Save and exit.

Open it in xEdit and find your workbench.

Under Power Grid, add this connection: Node 1: generator, Node 2: purifier, edit count to 1.

Save.

Hi there,

 

I am new to modding with Ck and have tried this method but for some reason thrle FO4Edit doesn't save the powergrid settings I input. When I go back in they are gone. Have followed everything written above but with no joy. Also, how do you link more than one thing to a single generator as it only seems to allow one keyword, if I add a secound powered item to the generator it just removes the first item a replaces it with the second.

 

I'm trying to build a quest that uses a working factory I am putting together and want all the builders and conveyors running/producing items.

 

Thank you in advance.

Dave

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  • 2 weeks later...

Well after days trying all the stuff I could find about power things in CK I finally used FO4Edit and followed the same layout as they used for the home plate power set up. I now have all the items I want powered (conveyor belts and builders) all working, although the builder belt doesn't take the object created to the end of the belt so I have to work out why this isn't working.

 

Dave

 

Edit: The item created now moves along the belt and goes off the end :) CK and FO4Edit can give you some right headaches, lol.

Edited by DaveBoynton
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