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Mass Editing .HKX Animations?


FiftyTifty

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'Ullo lads, got one hell of a conundrum 'ere.

 

As ya can see with the following images, when a character uses me custom body and isn't at the, uh, thin end of the body triangle, the hands and arms clip into the rest of the body.

 

 

 

http://i.imgur.com/l6hvZL4.png

http://i.imgur.com/y8c41Zq.png

http://i.imgur.com/ZbCsUyn.png

 

 

 

Now, from what I can tell, I'll have to modify the animations used by the womanly characters, probably by rotating the left and right shoulder bones a wee bit. For the locomotion animations, anyhow.

 

Is there any way at all to do that en masse, rather than loading up each individual .hkx file into 3DS Max, then orienting the shoulder bones on every keyframe? That sounds like a complete nightmare of tedium which is just sucky and bad.

 

 

Also, err, what are the go-to tools 'n' plugins for dealing with existing animations? Figment released a hacked up .nif importer plugin for 3DS Max last year, but I'd imagine that it's not too...Robust, for doing something like this.

Edited by FiftyTifty
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