OutLivingLife Posted September 24, 2016 Share Posted September 24, 2016 So I have several different items that I'm trying to have restore health over time. I set up first Item to use the FoodRestoreHealthDuration (magnitude = 1.00, duration = 45s) and I set up my next item to also use the FoodRestoreHealthDuration (magnitude = 1.00, duration = 20s). But I don't want the player to be able to be able to be under the effects of both "food items" at the same time, so I set up conditions for those effects (reference = player; HasMagicEffect; FoodRestoreHealthDuration == 0.0000) for both food items. I was thinking that upon eating the food, the condition would check to see if the player already has the "food effect" and if so, do nothing, and if not, give the "food effect." For some reason though, when I use the item, it's not letting me get the effect. To try to debug it, I set the conditions to FoodRestoreHealthDuration == 1.0000, in which case it allowed me to get the "food effect", but it caused me to be able to use the "food effects" of both the first and the second item simultaneously (which is not what I would like to do). Any help with resolving this issue? Thanks! Link to comment Share on other sites More sharing options...
lofgren Posted September 24, 2016 Share Posted September 24, 2016 You need to put the condition on the magic effect instead of on the potion. Link to comment Share on other sites More sharing options...
OutLivingLife Posted September 24, 2016 Author Share Posted September 24, 2016 Thanks so very much! That did the trick :) Link to comment Share on other sites More sharing options...
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