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Perks as spell effects


mmdestiny

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Hi all,

 

Would it be possible to add one of the existing perks temporarily as a spell or enchantment? Like say, create a "blacksmith" enchantment on Welding Goggles so when you equip them you gain +1 to the Blacksmith perk so long as it's equipped. Or adding a "Sniper" spell to mentats so that when you take mentats you gain +1 to Sniper for 1 minute.

 

Similar to SPECIAL spells and enchantments, but with the perk values.

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Yep, you can add a timer I believe, raise the benefit of an existing perk, and simple conditions like the examples given above, straight forward enough...should be enough to get through without scripting.

It's only when they are really complicated that it really needs scripting.

 

I will say I was (and I fully admit this part of modding is fairly new to me) surprised at how many different objects have to be made to make up one benefit

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