FreedomsFlame Posted October 24, 2016 Share Posted October 24, 2016 It seems like the way keywords are handled in FO4 is extremely opaque, with a lot of keywords essentially being functions in and of themselves, but not showing you how exactly said functions work. While I'm not trying to make EC-Packs with charge, I am trying to use the mod association keywords to create generic mods and have similar issues. In essence I should be able to get my desired result by copying something's function and changing the name, but when I do so it just doesn't work because there's something going on behind the scenes that I can't access, with some of these keywords being tied to functions that are just part of the engine. Link to comment Share on other sites More sharing options...
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