Nephenee13 Posted September 26, 2016 Author Share Posted September 26, 2016 (edited) TES5Edit...... I honesty can't believe no one suggested this???ÃÂ There could be a Wild Edit made by some Mod in the Cell moving a Light Source then making it over lap with another Light Source glitching it.......ÃÂ NB a Wild Edit is a accidental original record that can only be Manually Repaired.ÃÂ just sayin'Do you think I'm stupid. That was all checked and ruled out before I even made this thread Edited September 26, 2016 by Nephenee13 Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 26, 2016 Share Posted September 26, 2016 (edited) TES5Edit...... I honesty can't believe no one suggested this???ÃÂ There could be a Wild Edit made by some Mod in the Cell moving a Light Source then making it over lap with another Light Source glitching it.......ÃÂ NB a Wild Edit is a accidental original record that can only be Manually Repaired.ÃÂ just sayin'Do you think I'm stupid. That was all checked and ruled out before I even made this thread My suggestion was exactly the same has the other two, only the correctly way to repair it, if it you can't find it, don't blame me, I was I only steering in you right direction. Edited September 26, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
Nephenee13 Posted September 26, 2016 Author Share Posted September 26, 2016 TES5Edit...... I honesty can't believe no one suggested this???ÃÂ There could be a Wild Edit made by some Mod in the Cell moving a Light Source then making it over lap with another Light Source glitching it.......ÃÂ NB a Wild Edit is a accidental original record that can only be Manually Repaired.ÃÂ just sayin'Do you think I'm stupid. That was all checked and ruled out before I even made this thread My suggestion was exactly the same has the other two, only the correctly way to repair it, if it you can't find it, don't blame me, I was I only steering in you right direction. This is not something fixable in TES5Edit. I'd already checked for what mods affected the flagon and it was narrowed down to TGHR. Over on the Bethsoft forums I learned that an overabundance of lights hitting a single mesh can cause this issue, so right now I'm working on re-lighting the Flagon to try an fix it, and this has to be done in the Creation Kit. Link to comment Share on other sites More sharing options...
Project579 Posted September 26, 2016 Share Posted September 26, 2016 Now you even have a good reason to make it look better using the CK :laugh: . Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 26, 2016 Share Posted September 26, 2016 Yes, I thought the culprit is a moved lightbeam, touching the alcove sourcelight too, since it easy to (Guilty), but I use TES5edit to remove altered cell record.(Restoring it to vanilla).(So confused) Which is why I suggest it . All the best with the Creation Kit since I personally hate doing relighting. Link to comment Share on other sites More sharing options...
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