mkborgelt13 Posted September 26, 2016 Share Posted September 26, 2016 Hi all, I am working on totally remodeling the CIT interiors. I am using the "HiTech" tileset with material swap to resemble a lab or hospital, with assets from "Industrial" or factory tilesets. The theme I am going with is, "what would happen if you trapped a bunch of academics in the University basement for 200 years." My answer does not include "create space-age A+ interior design with matching furniture." Please reply or PM me if you have any ideas and/or want to work on this with me. So far I have almost finished Advanced Systems. I am also adding more features in an attempt to "Shandify" the Institute and make it seem more of a feasible location, instead of what I felt was rushed endgame content. I am also phasing out all of the novelty Institute architecture. > Food processing> Milling machines for creating metal and plastic objects> Gen3 synth barracks> Holding cells in SRB> Convert Concourse to concrete silo> Expand construction zone> Redo "Robotics" to actually include robotics http://imgur.com/a/C9r7N Link to comment Share on other sites More sharing options...
pwinkle Posted September 27, 2016 Share Posted September 27, 2016 Very cool man, I completely agree on the whole front of the Institue being a bit unfeasible logistics wise. I like your train of thought, it makes the Institute seem a lot more interesting if they dont have absolutely EVERYTHING going for them.Can't wait to see how your progress comes together with time. Link to comment Share on other sites More sharing options...
AGreatWeight Posted September 27, 2016 Share Posted September 27, 2016 I quite like the "space-age A+ interior design with matching furniture" (debates on the feasibility of it will be left for another conversation) but I'm willing to admit that this sounds interesting as well, so looking forward to seeing what you come up with. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted September 28, 2016 Author Share Posted September 28, 2016 Thanks guys. I'm still learning some of the new features (room bounds, etc) and there are a lot of markers to reposition. Link to comment Share on other sites More sharing options...
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