irxson Posted September 26, 2016 Share Posted September 26, 2016 (edited) Is there a deocumented list of propertyID?Am looking for restrictions specifically, (The ones I am looking for right now are Restricted Mage, Restricted Male, Restricted Female). Edited September 26, 2016 by irxson Link to comment Share on other sites More sharing options...
theskymoves Posted September 26, 2016 Share Posted September 26, 2016 (edited) The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation: 1000 Increase Strength1001 Increase Dexterity1002 Increase Willpower1003 Increase Magic1004 Increase Cunning1005 Increase Constitution1006 Increase All Attributes1100 Increase Combat Health Regen1101 Increase Exploration Health Regen1108 Increase Defense (3 per power)1109 Increase Armor1200 Increase Damage1201 Faster Aim (0.1s per power)1202 Increase Ranged Crit Chance1203 Increase Melee Crit Chance1410 Increase Fire Resistance1411 Increase Fire Resistance (5 per power)1420 Increase Cold Resistance1421 Increase Cold Resistance (5 per power)1430 Increase Electricity Resistance1431 Increase Electricity Resistance (5 per power)1440 Increase Nature Resistance1441 Increase Nature Resistance (5 per power)1450 Increase Spirit Resistance1451 Increase Spirit Resistance (5 per power)1500 Improves backstabs1501 Weakens nearby darkspawn1502 Generates cleansing aura1503 Generates aura of flame1504 Increase Armor Penetration1505 +% Chance to ignite target1506 Messy kills1507 + Damage1508 Lucky1509 Increase Combat Mana Regen1510 Chance to Ignore Hostile Magic (2% per power)1515 Increase Random Attribute1516 Increase Spellpower1517 (NOT IMPL) Inc hostility and int1519 Reduces hostility5000 Increase Healing Spells (5% per power)6060 Improves Blood Magic6062 Increase Chance to Dodge Attacks (5% per power)6066 Increase Exploraton Mana Regen6067 [NOT IMPELMENTED] Dual-weapon fatigue6068 [NOT IMPLEMENTED] Archery fatigue6069 [NOT IMPLEMENTED] Weapon-and-shield fatigue6070 [NOT IMPLEMENTED] Two-handed-weapon fatigue6071 [NOT IMPLEMENTED] Damage from spirits6072 Improves trap detection6073 Increase Exploration Stamina Regen6074 Increase Combat Stamina Regen (0.25 per power)6076 Increases XP bonus from codex6081 Increases monetary gain6085 Telekinetic6087 Decrease Constitution6088 Decrease Cunning6089 Decrease Dexterity6090 Decrease Strength6091 Decrease Willpower6092 Decrease Magic6093 [NI] Decrease All attributes6094 Decrease Electricity resistance (5 per power)6095 Decrease Cold resistance (5 per power)6096 Decrease Fire resistance (5 per power)6097 Decrease Nature resistance (5 per power)6098 Decrease Spirit resistance (5 per power)6099 Increase Attack (2 per power)6100 [NI] Increase Backstab damage (2 per power)6101 Decrease Attack (5 per power)6102 Decrease Armor (3 per power)6103 Increase Natural armor6104 Increase Stamina (25 per power)6105 Decrease Damage6106 Morrigan's protection6112 Increase Defense against Missiles (2 per power)6115 Increases incoming damage (0.1 per power)10006 Increase Crit Damage (+5% per power)10007 Increases all Fire Damage (+2.5% per power)10008 Increases all Sprit Damage (+2.5% per power)10009 Increases all Cold Damage (+2.5% per power)10010 Increases all Nature Damage (+2.5% per power)10011 Increases all Lightning Damage (+2.5% per power)10016 Increase Mental Resistance10017 Increase Physical Resistance10019 Spellshield10021 Cold VFX1511 + damage vs. darkspawn1512 + damage vs. dragons1513 + damage vs. spirits1514 Increased damage vs. Fade creatures3000 Flaming (INTERNAL, DO NOT USE)3001 Iced (INTERNAL, DO NOT USE)3002 Electrified (INTERNAL DO NOT USE)3003 Flame Coating (INTERNAL, DO NOT USE)3004 Freezing Coating (INTERNAL, DO NOT USE)3005 Shock Coating3006 Acidic Coating3007 Soulrot Coating3008 Poison - Venom3009 Poison - Deathroot Extract3010 Poison - Crow Poison3011 Poison - Soldier's Bane3012 Poison - Magebane3013 Poison - Demonic Poison3014 Poison - Quiet Death4000 + Nature damage4001 + Fire damage4002 Chance of + fire damage4005 Massive damage to darkspawn4006 Mage Slayer - Interrupts spellcasting4008 Increases hostility4009 Chance to knock target back4010 Explosive6065 Weakens and bloodies targets6083 + Electricity damage6086 Righteous Strike6107 + damage vs. beasts6109 + Cold damage6110 Chance of + cold damage6111 Chance of + electricity damage6113 Chance of paralysis6114 Chance to reduce movement speed10001 Chance to stun10002 Vicious10003 Chance for + Nature damage10004 + Cold damage (no crust)10022 + spirit damage6000 Required: Elf or dwarf6001 Required: Human or dwarf6002 Required: Human or elf6005 Required: Human6006 Required: Elf6007 Required: Dwarf6010 Required: Mage6011 Required: Warrior6012 Required: Rogue6015 Required: Warrior or Rogue6016 Required: Mage or Rogue6017 Required: Warrior or Mage6020 Required: Templar6021 Required: Spirit Healer6022 Required: Berserker6023 Required: Assassin6024 Required: Bard6025 Required: Shapeshifter6026 Required: Champion6027 Restriction: Mabari hound6028 Restriction: Wynne6029 Restriction: Morrigan6030 Restriction: Alistair6031 Restriction: Grey Warden6032 Required: Duelist6033 Required: Reaver6034 Required: Ranger6040 Required: All Templar talents6041 Required: All Berserker talents6051 Required: Poison-Making6052 Required: Trap-Making6053 Required: Herbalism6055 Required: Stealth6056 Required: Any archery talent6063 Required: Blood Mage6064 Required: Arcane Warrior10005 Restriction: Sten10012 Restriction: Oghren10013 Restrict: Leliana10014 Restrict: Loghain10015 Restrict: Zevran10018 Restrict: player10020 Restriction: Jory10000 No attribute requirements7704001 Required: Female7704002 Required: Male Edited September 26, 2016 by theskymoves Link to comment Share on other sites More sharing options...
irxson Posted September 28, 2016 Author Share Posted September 28, 2016 The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation: 1000 Increase Strength1001 Increase Dexterity1002 Increase Willpower1003 Increase Magic1004 Increase Cunning1005 Increase Constitution1006 Increase All Attributes1100 Increase Combat Health Regen1101 Increase Exploration Health Regen1108 Increase Defense (3 per power)1109 Increase Armor1200 Increase Damage1201 Faster Aim (0.1s per power)1202 Increase Ranged Crit Chance1203 Increase Melee Crit Chance1410 Increase Fire Resistance1411 Increase Fire Resistance (5 per power)1420 Increase Cold Resistance1421 Increase Cold Resistance (5 per power)1430 Increase Electricity Resistance1431 Increase Electricity Resistance (5 per power)1440 Increase Nature Resistance1441 Increase Nature Resistance (5 per power)1450 Increase Spirit Resistance1451 Increase Spirit Resistance (5 per power)1500 Improves backstabs1501 Weakens nearby darkspawn1502 Generates cleansing aura1503 Generates aura of flame1504 Increase Armor Penetration1505 +% Chance to ignite target1506 Messy kills1507 + Damage1508 Lucky1509 Increase Combat Mana Regen1510 Chance to Ignore Hostile Magic (2% per power)1515 Increase Random Attribute1516 Increase Spellpower1517 (NOT IMPL) Inc hostility and int1519 Reduces hostility5000 Increase Healing Spells (5% per power)6060 Improves Blood Magic6062 Increase Chance to Dodge Attacks (5% per power)6066 Increase Exploraton Mana Regen6067 [NOT IMPELMENTED] Dual-weapon fatigue6068 [NOT IMPLEMENTED] Archery fatigue6069 [NOT IMPLEMENTED] Weapon-and-shield fatigue6070 [NOT IMPLEMENTED] Two-handed-weapon fatigue6071 [NOT IMPLEMENTED] Damage from spirits6072 Improves trap detection6073 Increase Exploration Stamina Regen6074 Increase Combat Stamina Regen (0.25 per power)6076 Increases XP bonus from codex6081 Increases monetary gain6085 Telekinetic6087 Decrease Constitution6088 Decrease Cunning6089 Decrease Dexterity6090 Decrease Strength6091 Decrease Willpower6092 Decrease Magic6093 [NI] Decrease All attributes6094 Decrease Electricity resistance (5 per power)6095 Decrease Cold resistance (5 per power)6096 Decrease Fire resistance (5 per power)6097 Decrease Nature resistance (5 per power)6098 Decrease Spirit resistance (5 per power)6099 Increase Attack (2 per power)6100 [NI] Increase Backstab damage (2 per power)6101 Decrease Attack (5 per power)6102 Decrease Armor (3 per power)6103 Increase Natural armor6104 Increase Stamina (25 per power)6105 Decrease Damage6106 Morrigan's protection6112 Increase Defense against Missiles (2 per power)6115 Increases incoming damage (0.1 per power)10006 Increase Crit Damage (+5% per power)10007 Increases all Fire Damage (+2.5% per power)10008 Increases all Sprit Damage (+2.5% per power)10009 Increases all Cold Damage (+2.5% per power)10010 Increases all Nature Damage (+2.5% per power)10011 Increases all Lightning Damage (+2.5% per power)10016 Increase Mental Resistance10017 Increase Physical Resistance10019 Spellshield10021 Cold VFX1511 + damage vs. darkspawn1512 + damage vs. dragons1513 + damage vs. spirits1514 Increased damage vs. Fade creatures3000 Flaming (INTERNAL, DO NOT USE)3001 Iced (INTERNAL, DO NOT USE)3002 Electrified (INTERNAL DO NOT USE)3003 Flame Coating (INTERNAL, DO NOT USE)3004 Freezing Coating (INTERNAL, DO NOT USE)3005 Shock Coating3006 Acidic Coating3007 Soulrot Coating3008 Poison - Venom3009 Poison - Deathroot Extract3010 Poison - Crow Poison3011 Poison - Soldier's Bane3012 Poison - Magebane3013 Poison - Demonic Poison3014 Poison - Quiet Death4000 + Nature damage4001 + Fire damage4002 Chance of + fire damage4005 Massive damage to darkspawn4006 Mage Slayer - Interrupts spellcasting4008 Increases hostility4009 Chance to knock target back4010 Explosive6065 Weakens and bloodies targets6083 + Electricity damage6086 Righteous Strike6107 + damage vs. beasts6109 + Cold damage6110 Chance of + cold damage6111 Chance of + electricity damage6113 Chance of paralysis6114 Chance to reduce movement speed10001 Chance to stun10002 Vicious10003 Chance for + Nature damage10004 + Cold damage (no crust)10022 + spirit damage6000 Required: Elf or dwarf6001 Required: Human or dwarf6002 Required: Human or elf6005 Required: Human6006 Required: Elf6007 Required: Dwarf6010 Required: Mage6011 Required: Warrior6012 Required: Rogue6015 Required: Warrior or Rogue6016 Required: Mage or Rogue6017 Required: Warrior or Mage6020 Required: Templar6021 Required: Spirit Healer6022 Required: Berserker6023 Required: Assassin6024 Required: Bard6025 Required: Shapeshifter6026 Required: Champion6027 Restriction: Mabari hound6028 Restriction: Wynne6029 Restriction: Morrigan6030 Restriction: Alistair6031 Restriction: Grey Warden6032 Required: Duelist6033 Required: Reaver6034 Required: Ranger6040 Required: All Templar talents6041 Required: All Berserker talents6051 Required: Poison-Making6052 Required: Trap-Making6053 Required: Herbalism6055 Required: Stealth6056 Required: Any archery talent6063 Required: Blood Mage6064 Required: Arcane Warrior10005 Restriction: Sten10012 Restriction: Oghren10013 Restrict: Leliana10014 Restrict: Loghain10015 Restrict: Zevran10018 Restrict: player10020 Restriction: Jory10000 No attribute requirements7704001 Required: Female7704002 Required: Male Thank you so much for putting up with my noobness, you are a godsend! 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theskymoves Posted September 28, 2016 Share Posted September 28, 2016 The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation: 1000 Increase Strength1001 Increase Dexterity1002 Increase Willpower1003 Increase Magic1004 Increase Cunning1005 Increase Constitution1006 Increase All Attributes1100 Increase Combat Health Regen1101 Increase Exploration Health Regen1108 Increase Defense (3 per power)1109 Increase Armor1200 Increase Damage1201 Faster Aim (0.1s per power)1202 Increase Ranged Crit Chance1203 Increase Melee Crit Chance1410 Increase Fire Resistance1411 Increase Fire Resistance (5 per power)1420 Increase Cold Resistance1421 Increase Cold Resistance (5 per power)1430 Increase Electricity Resistance1431 Increase Electricity Resistance (5 per power)1440 Increase Nature Resistance1441 Increase Nature Resistance (5 per power)1450 Increase Spirit Resistance1451 Increase Spirit Resistance (5 per power)1500 Improves backstabs1501 Weakens nearby darkspawn1502 Generates cleansing aura1503 Generates aura of flame1504 Increase Armor Penetration1505 +% Chance to ignite target1506 Messy kills1507 + Damage1508 Lucky1509 Increase Combat Mana Regen1510 Chance to Ignore Hostile Magic (2% per power)1515 Increase Random Attribute1516 Increase Spellpower1517 (NOT IMPL) Inc hostility and int1519 Reduces hostility5000 Increase Healing Spells (5% per power)6060 Improves Blood Magic6062 Increase Chance to Dodge Attacks (5% per power)6066 Increase Exploraton Mana Regen6067 [NOT IMPELMENTED] Dual-weapon fatigue6068 [NOT IMPLEMENTED] Archery fatigue6069 [NOT IMPLEMENTED] Weapon-and-shield fatigue6070 [NOT IMPLEMENTED] Two-handed-weapon fatigue6071 [NOT IMPLEMENTED] Damage from spirits6072 Improves trap detection6073 Increase Exploration Stamina Regen6074 Increase Combat Stamina Regen (0.25 per power)6076 Increases XP bonus from codex6081 Increases monetary gain6085 Telekinetic6087 Decrease Constitution6088 Decrease Cunning6089 Decrease Dexterity6090 Decrease Strength6091 Decrease Willpower6092 Decrease Magic6093 [NI] Decrease All attributes6094 Decrease Electricity resistance (5 per power)6095 Decrease Cold resistance (5 per power)6096 Decrease Fire resistance (5 per power)6097 Decrease Nature resistance (5 per power)6098 Decrease Spirit resistance (5 per power)6099 Increase Attack (2 per power)6100 [NI] Increase Backstab damage (2 per power)6101 Decrease Attack (5 per power)6102 Decrease Armor (3 per power)6103 Increase Natural armor6104 Increase Stamina (25 per power)6105 Decrease Damage6106 Morrigan's protection6112 Increase Defense against Missiles (2 per power)6115 Increases incoming damage (0.1 per power)10006 Increase Crit Damage (+5% per power)10007 Increases all Fire Damage (+2.5% per power)10008 Increases all Sprit Damage (+2.5% per power)10009 Increases all Cold Damage (+2.5% per power)10010 Increases all Nature Damage (+2.5% per power)10011 Increases all Lightning Damage (+2.5% per power)10016 Increase Mental Resistance10017 Increase Physical Resistance10019 Spellshield10021 Cold VFX1511 + damage vs. darkspawn1512 + damage vs. dragons1513 + damage vs. spirits1514 Increased damage vs. Fade creatures3000 Flaming (INTERNAL, DO NOT USE)3001 Iced (INTERNAL, DO NOT USE)3002 Electrified (INTERNAL DO NOT USE)3003 Flame Coating (INTERNAL, DO NOT USE)3004 Freezing Coating (INTERNAL, DO NOT USE)3005 Shock Coating3006 Acidic Coating3007 Soulrot Coating3008 Poison - Venom3009 Poison - Deathroot Extract3010 Poison - Crow Poison3011 Poison - Soldier's Bane3012 Poison - Magebane3013 Poison - Demonic Poison3014 Poison - Quiet Death4000 + Nature damage4001 + Fire damage4002 Chance of + fire damage4005 Massive damage to darkspawn4006 Mage Slayer - Interrupts spellcasting4008 Increases hostility4009 Chance to knock target back4010 Explosive6065 Weakens and bloodies targets6083 + Electricity damage6086 Righteous Strike6107 + damage vs. beasts6109 + Cold damage6110 Chance of + cold damage6111 Chance of + electricity damage6113 Chance of paralysis6114 Chance to reduce movement speed10001 Chance to stun10002 Vicious10003 Chance for + Nature damage10004 + Cold damage (no crust)10022 + spirit damage6000 Required: Elf or dwarf6001 Required: Human or dwarf6002 Required: Human or elf6005 Required: Human6006 Required: Elf6007 Required: Dwarf6010 Required: Mage6011 Required: Warrior6012 Required: Rogue6015 Required: Warrior or Rogue6016 Required: Mage or Rogue6017 Required: Warrior or Mage6020 Required: Templar6021 Required: Spirit Healer6022 Required: Berserker6023 Required: Assassin6024 Required: Bard6025 Required: Shapeshifter6026 Required: Champion6027 Restriction: Mabari hound6028 Restriction: Wynne6029 Restriction: Morrigan6030 Restriction: Alistair6031 Restriction: Grey Warden6032 Required: Duelist6033 Required: Reaver6034 Required: Ranger6040 Required: All Templar talents6041 Required: All Berserker talents6051 Required: Poison-Making6052 Required: Trap-Making6053 Required: Herbalism6055 Required: Stealth6056 Required: Any archery talent6063 Required: Blood Mage6064 Required: Arcane Warrior10005 Restriction: Sten10012 Restriction: Oghren10013 Restrict: Leliana10014 Restrict: Loghain10015 Restrict: Zevran10018 Restrict: player10020 Restriction: Jory10000 No attribute requirements7704001 Required: Female7704002 Required: Male Thank you so much for putting up with my noobness, you are a godsend! Oh gosh, I'm happy to help! I was a 'noob' once, too, and I haven't forgotten all the patient, generous, and helpful modders who answered my questions... I'm just paying it forward. Link to comment Share on other sites More sharing options...
GarnetSan Posted January 21, 2019 Share Posted January 21, 2019 Hello, I'm commander necro, and this is my favourite post on the nexus Link to comment Share on other sites More sharing options...
Jninja98 Posted January 27, 2019 Share Posted January 27, 2019 I actually have a request. The toolset won't work for me so would anyone be willing to make a little mod for me? Nothing intensive, just some armor appearance edits. Link to comment Share on other sites More sharing options...
Thandal Posted January 29, 2019 Share Posted January 29, 2019 @Jninja98; There's a whole sub-forum for that: Dragon Age Mod Requests. :wink: Link to comment Share on other sites More sharing options...
gioveb Posted November 10 Share Posted November 10 (edited) Hi. I have a question: Do exist an item PropertyID that switch strength requirement with dexterity requirement? like the PropertyID 10000 which neglects the requirement check? Thanks! Edited November 10 by gioveb Link to comment Share on other sites More sharing options...
theskymoves Posted November 10 Share Posted November 10 Holy Necro, Batman! Nope. No vanilla Item Property that does anything like that... the 'No attribute requirements' property is sort of the catch-all for gear that couldn't normally be equipped. Maybe look at how the game implements the Arcane Warrior Magic/Strength alternate requirement for some insight into how such a tthing is handled in the engine... it's probably a scripted function. Or you can change the attribute requirement for a class of item by editing the relevant GDA. (BITM, I think?) Look at the Dexterity Light Armor mod to see how that's implemented... from what I can recall (from when I patched that mod + No helmet + rune fixes to all work together, back in the fuzzy long-ago) it was a pretty simple edit. Link to comment Share on other sites More sharing options...
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