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Jninja98

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Everything posted by Jninja98

  1. Hello, I was hoping someone might be willing to undertake a mod to change the hair and eye colors of several NPCs throughout the The Witcher 3 and its expansions? Ciri: Her hair should be a light ash gray and her eyes emerald.Triss Merigold: Her hair should be chestnut and her eyes blue.Vimme Vivaldi: His hair should be white.Sigismund Dijkstra: His eyes should be azure.Dandelion: His hair should be blond.Ermion: His hair should be flaxen and his eyes black.Avallac'h: His hair should be blond.Eredin: His eyes should be green.Shani: Her eyes should be hazel. (Hearts of Stone DLC.)Anna Henrietta: Her hair should be chestnut (She has 2 separate hairstyles; Blood and Wine DLC.)
  2. Hello, I was hoping someone might be willing to undertake a project to retexture the hair and eyes of a handful of NPCs to better conform to the book descriptions. Triss Merigold: Her hair should be chestnut and her eyes blue.Dandelion: His hair should be blond.Foltest: His eyebrows should be red.Sabrina Glevissig: Her hair and eyes should be black.Philippa Eilhart: Her eyes should be black. (Obviously only in regard to her appearance prior to her run-in with Radovid.)
  3. There's actually a lot of NPCs who need their appearances edited for lore purposes. 7 in the first game. 6 not counting this Dandelion mod.
  4. Hello. I was hoping someone might be able to make a few minor tweaks to Yennefer and Shani. For Yennefer, I was hoping someone might be able to add a Griffon school medallion to her multitude of outfits as, in the books, she recieved one from Ciri after Leo Bonhart was killed. For Shani, I was hoping someone might be willing to change her eyes from green to hazel.
  5. Can someone help me? I want to swap the armor models for the neutral and Order Raven armor. I want the neutral version to look like the Order version and vice-versa.
  6. Hello, As I'm sure you're all well aware, there are a large number of mods that give the Khajiit and Argonians digitigrade feet. Though, in my search, I've only found one by Goododog that resembles the feet Argonians had in Morrowind. The problem is that these mods are bundled so you can't mod only one of the two races. Per Elder Scrolls lore, the Khajiit seen in Skyrim are of a subrace that have plantigrade feet whilst Argonians invariably have digitigrade feet. So I was hoping to find a mod or a way to modify Goododog's mod to only affect the Argonians.
  7. But models still need to be rigged don't they? I was of the impression that each model had to be uniquely tailored by species and sex. If I made a terminology error, I apologize. I'm mostly trying to find someone who is capable of the same porting and model rigging as modders like Entopie or amycus. The use of the toolset is solely to create new items that would use these models. i.e. Fereldan Knight Cuirass.
  8. Well like I said. For now I'm focusing on finding people who know how to port and rig models.
  9. I already did the troubleshooting and followed every guide under the sun. I think it's just really incompatible with Windows 10 or I'm cursed. Honestly, the really critical part is the porting/model rigging. I'm utterly useless when it comes to those.
  10. Hello, I am attempting to create an overhaul for Dragon Age: Origins that I have titled Project: Ferelden. The end goal is to create a mod that ensures consistency between Dragon Age: Origins to Dragon Age: Inquisition. However, due to my novice nature as a modder and certain software issues, I am looking to create a team to help in this endeavor. Specifically, I need modders who are skilled at porting weapon and armor models from one game to another and rigging the models and someone with a functioning Dragon Age Toolset program (which is the software issue I'm having. DA Toolset doesn't work for me.) I'd be in charge of the .utc and .uti editing, as those are the only tools I have actual access to. And, thanks to pre-existing mods, I only require a few new models to be created assuming I can secure permissions from the original authors for distribution of this mod. If ANYONE with the skills I need is willing to help, I'd be deeply appreciative. (You also get the bulk of the credit since my part is pretty much bull compared to the arduous task of porting and rigging models. You can either DM me or reply to this post. I really hope to hear from you soon, as I think Project: Ferelden could prove to be an awesome mod if properly executed. Regards, Jninja98
  11. I more meant, I know that some DLC is encrypted. Is it possible to get decrypted .ERFs so I can make mods for those DLCs? Like I want to edit NPCs and items. Without legal issues.
  12. Anyone know how to edit the item's material so that when I acquire it, it's the material I want regardless of level?
  13. dragbody. It's from his Courier's Cache mod.
  14. Also, I don't want the holster attached, but I believe that's a separate entity altogether.
  15. Hello, I am extremely inexperienced when it comes to modding and even more so when it comes to texture and mesh manipulation via the Nifskope application. I was wondering if someone might be willing to make a replacer for the vanilla Courier Duster from the Lonesome Road DLC by placing the duster over the outfit (or something similar to) in the attached photo. I want to remove the little water flask attached to the outfit and put the duster on top of everything else, but I have no idea how to do so. Anyone willing to help would have my gratitude.
  16. To answer your question balmz, my toolset simply refuses to function. I try to make a module, it tells me it cannot save the module. I try to edit an item, it tells me it can't duplicate the item I want to edit. I try to make a new item, it says the item cannot be saved. I have tried every fix under the sun. From reinstallation to updating the SSQL whatever that comes bundled with the program.
  17. This mod is aimed at anyone with extensive knowledge of modding and a working Dragon Age toolset. I cannot, under any circumstance, get the Dragon Age toolset to work, otherwise I would do this myself, so now I turn to the modding community as a whole. I am looking for someone who can edit the visual appearance of the following items without altering the stats, item types, names, or descriptions. Dwarven Helmet to match the Dwarven Heavy Helmet Dwarven Heavy Armor to match the Dwarven Massive Armor Dwarven Heavy Gloves to match the Dwarven Massive Armored Gloves Dwarven Heavy Boots to match the Dwarven Massive Armored Boots Legionnaire Scout Helm (Awakening DLC) to match the Legion of the Dead Helmet Full Dwarven Helm (The Golems of Amgarrak DLC) to match the Dwarven Heavy Helmet Dace Family Armor (The Golems of Amgarrak DLC) to match the Dwarven Massive Armor The Crafthall's Wall (The Golems of Amgarrak DLC) to match the Dwarven Large Round Shield (Preferably with the heraldry still present) If anyone is able/willing to make this mod for me, I would be very grateful. Thank you all for your time.
  18. I actually have a request. The toolset won't work for me so would anyone be willing to make a little mod for me? Nothing intensive, just some armor appearance edits.
  19. Well I really want to change the Shielded Dwarven Armor to match the Massive Dwarven armor. How do I go about that? Since one is medium armor and the other is massive, I know it requires more effort. EDIT: Nevermind, I figured it out. Now I just need to figure out how to export the Dace Family armor from Golems of Amgarrak so I can edit that one.
  20. I'm trying to make a couple of conversions. Can anyone help? What I want to do is change all instances of Dwarven heavy armor, Dwarven Guard armor, and pretty much all metal dwarven armor to match the Dwarven massive armor. I also want to change the Golem Shell armor to match tmp7704's Grey Warden armor. Anyone able to explain it to me?
  21. Slightly unrelated question, but I don't know who else to ask. At one point in a playthrough, I was able to inform Amata that I knew the Vault had been opened once before. Since then, I have not been able to replicate the dialogue. I have no idea what triggers it as I have read the logs on the Overseer's terminal and spoken to Moriarty. What controls whether or not you have this dialogue option?
  22. Hello, I was wondering if it would be possible for someone to make a mod in which James, the father of the Lone Wanderer remains Caucasian when the player selects the African-American race. The reason being that the Lone Wanderer's mother, Catherine, is African-American. In the photo found in Fallout: New Vegas, a Caucasian James is shown with an African-American Catherine. As such, I would love a playthrough in which this holds true when I select the African-Amercian character. Thank you.
  23. Hello, I was wondering if someone could create a mod for Skyrim Special Edition that changes all orcs in orc strongholds to use orcish weapons and armor. Also, if someone could adjust College of Winterhold NPCs like Onmund and J'zargo wear apprentice robes instead of novice and switch Mirabelle Ervine from apprentice robes to expert robes. I would appreciate it.
  24. I was wondering if someone could make a mod changing the different stage swords for all of the witcher school gear to look like the tier 1 versions while retaining the stats of the respective tiers. Like the grandmaster silver sword for the wolf gear would be visually identical to the basic one.
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