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irxson

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The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation:

 

 

1000 Increase Strength
1001 Increase Dexterity
1002 Increase Willpower
1003 Increase Magic
1004 Increase Cunning
1005 Increase Constitution
1006 Increase All Attributes
1100 Increase Combat Health Regen
1101 Increase Exploration Health Regen
1108 Increase Defense (3 per power)
1109 Increase Armor
1200 Increase Damage
1201 Faster Aim (0.1s per power)
1202 Increase Ranged Crit Chance
1203 Increase Melee Crit Chance
1410 Increase Fire Resistance
1411 Increase Fire Resistance (5 per power)
1420 Increase Cold Resistance
1421 Increase Cold Resistance (5 per power)
1430 Increase Electricity Resistance
1431 Increase Electricity Resistance (5 per power)
1440 Increase Nature Resistance
1441 Increase Nature Resistance (5 per power)
1450 Increase Spirit Resistance
1451 Increase Spirit Resistance (5 per power)
1500 Improves backstabs
1501 Weakens nearby darkspawn
1502 Generates cleansing aura
1503 Generates aura of flame
1504 Increase Armor Penetration
1505 +% Chance to ignite target
1506 Messy kills
1507 + Damage
1508 Lucky
1509 Increase Combat Mana Regen
1510 Chance to Ignore Hostile Magic (2% per power)
1515 Increase Random Attribute
1516 Increase Spellpower
1517 (NOT IMPL) Inc hostility and int
1519 Reduces hostility
5000 Increase Healing Spells (5% per power)
6060 Improves Blood Magic
6062 Increase Chance to Dodge Attacks (5% per power)
6066 Increase Exploraton Mana Regen
6067 [NOT IMPELMENTED] Dual-weapon fatigue
6068 [NOT IMPLEMENTED] Archery fatigue
6069 [NOT IMPLEMENTED] Weapon-and-shield fatigue
6070 [NOT IMPLEMENTED] Two-handed-weapon fatigue
6071 [NOT IMPLEMENTED] Damage from spirits
6072 Improves trap detection
6073 Increase Exploration Stamina Regen
6074 Increase Combat Stamina Regen (0.25 per power)
6076 Increases XP bonus from codex
6081 Increases monetary gain
6085 Telekinetic
6087 Decrease Constitution
6088 Decrease Cunning
6089 Decrease Dexterity
6090 Decrease Strength
6091 Decrease Willpower
6092 Decrease Magic
6093 [NI] Decrease All attributes
6094 Decrease Electricity resistance (5 per power)
6095 Decrease Cold resistance (5 per power)
6096 Decrease Fire resistance (5 per power)
6097 Decrease Nature resistance (5 per power)
6098 Decrease Spirit resistance (5 per power)
6099 Increase Attack (2 per power)
6100 [NI] Increase Backstab damage (2 per power)
6101 Decrease Attack (5 per power)
6102 Decrease Armor (3 per power)
6103 Increase Natural armor
6104 Increase Stamina (25 per power)
6105 Decrease Damage
6106 Morrigan's protection
6112 Increase Defense against Missiles (2 per power)
6115 Increases incoming damage (0.1 per power)
10006 Increase Crit Damage (+5% per power)
10007 Increases all Fire Damage (+2.5% per power)
10008 Increases all Sprit Damage (+2.5% per power)
10009 Increases all Cold Damage (+2.5% per power)
10010 Increases all Nature Damage (+2.5% per power)
10011 Increases all Lightning Damage (+2.5% per power)
10016 Increase Mental Resistance
10017 Increase Physical Resistance
10019 Spellshield
10021 Cold VFX
1511 + damage vs. darkspawn
1512 + damage vs. dragons
1513 + damage vs. spirits
1514 Increased damage vs. Fade creatures
3000 Flaming (INTERNAL, DO NOT USE)
3001 Iced (INTERNAL, DO NOT USE)
3002 Electrified (INTERNAL DO NOT USE)
3003 Flame Coating (INTERNAL, DO NOT USE)
3004 Freezing Coating (INTERNAL, DO NOT USE)
3005 Shock Coating
3006 Acidic Coating
3007 Soulrot Coating
3008 Poison - Venom
3009 Poison - Deathroot Extract
3010 Poison - Crow Poison
3011 Poison - Soldier's Bane
3012 Poison - Magebane
3013 Poison - Demonic Poison
3014 Poison - Quiet Death
4000 + Nature damage
4001 + Fire damage
4002 Chance of + fire damage
4005 Massive damage to darkspawn
4006 Mage Slayer - Interrupts spellcasting
4008 Increases hostility
4009 Chance to knock target back
4010 Explosive
6065 Weakens and bloodies targets
6083 + Electricity damage
6086 Righteous Strike
6107 + damage vs. beasts
6109 + Cold damage
6110 Chance of + cold damage
6111 Chance of + electricity damage
6113 Chance of paralysis
6114 Chance to reduce movement speed
10001 Chance to stun
10002 Vicious
10003 Chance for + Nature damage
10004 + Cold damage (no crust)
10022 + spirit damage
6000 Required: Elf or dwarf
6001 Required: Human or dwarf
6002 Required: Human or elf
6005 Required: Human
6006 Required: Elf
6007 Required: Dwarf
6010 Required: Mage
6011 Required: Warrior
6012 Required: Rogue
6015 Required: Warrior or Rogue
6016 Required: Mage or Rogue
6017 Required: Warrior or Mage
6020 Required: Templar
6021 Required: Spirit Healer
6022 Required: Berserker
6023 Required: Assassin
6024 Required: Bard
6025 Required: Shapeshifter
6026 Required: Champion
6027 Restriction: Mabari hound
6028 Restriction: Wynne
6029 Restriction: Morrigan
6030 Restriction: Alistair
6031 Restriction: Grey Warden
6032 Required: Duelist
6033 Required: Reaver
6034 Required: Ranger
6040 Required: All Templar talents
6041 Required: All Berserker talents
6051 Required: Poison-Making
6052 Required: Trap-Making
6053 Required: Herbalism
6055 Required: Stealth
6056 Required: Any archery talent
6063 Required: Blood Mage
6064 Required: Arcane Warrior
10005 Restriction: Sten
10012 Restriction: Oghren
10013 Restrict: Leliana
10014 Restrict: Loghain
10015 Restrict: Zevran
10018 Restrict: player
10020 Restriction: Jory
10000 No attribute requirements

7704001 Required: Female

7704002 Required: Male

 

 

Edited by theskymoves
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The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation:

 

 

1000 Increase Strength

1001 Increase Dexterity

1002 Increase Willpower

1003 Increase Magic

1004 Increase Cunning

1005 Increase Constitution

1006 Increase All Attributes

1100 Increase Combat Health Regen

1101 Increase Exploration Health Regen

1108 Increase Defense (3 per power)

1109 Increase Armor

1200 Increase Damage

1201 Faster Aim (0.1s per power)

1202 Increase Ranged Crit Chance

1203 Increase Melee Crit Chance

1410 Increase Fire Resistance

1411 Increase Fire Resistance (5 per power)

1420 Increase Cold Resistance

1421 Increase Cold Resistance (5 per power)

1430 Increase Electricity Resistance

1431 Increase Electricity Resistance (5 per power)

1440 Increase Nature Resistance

1441 Increase Nature Resistance (5 per power)

1450 Increase Spirit Resistance

1451 Increase Spirit Resistance (5 per power)

1500 Improves backstabs

1501 Weakens nearby darkspawn

1502 Generates cleansing aura

1503 Generates aura of flame

1504 Increase Armor Penetration

1505 +% Chance to ignite target

1506 Messy kills

1507 + Damage

1508 Lucky

1509 Increase Combat Mana Regen

1510 Chance to Ignore Hostile Magic (2% per power)

1515 Increase Random Attribute

1516 Increase Spellpower

1517 (NOT IMPL) Inc hostility and int

1519 Reduces hostility

5000 Increase Healing Spells (5% per power)

6060 Improves Blood Magic

6062 Increase Chance to Dodge Attacks (5% per power)

6066 Increase Exploraton Mana Regen

6067 [NOT IMPELMENTED] Dual-weapon fatigue

6068 [NOT IMPLEMENTED] Archery fatigue

6069 [NOT IMPLEMENTED] Weapon-and-shield fatigue

6070 [NOT IMPLEMENTED] Two-handed-weapon fatigue

6071 [NOT IMPLEMENTED] Damage from spirits

6072 Improves trap detection

6073 Increase Exploration Stamina Regen

6074 Increase Combat Stamina Regen (0.25 per power)

6076 Increases XP bonus from codex

6081 Increases monetary gain

6085 Telekinetic

6087 Decrease Constitution

6088 Decrease Cunning

6089 Decrease Dexterity

6090 Decrease Strength

6091 Decrease Willpower

6092 Decrease Magic

6093 [NI] Decrease All attributes

6094 Decrease Electricity resistance (5 per power)

6095 Decrease Cold resistance (5 per power)

6096 Decrease Fire resistance (5 per power)

6097 Decrease Nature resistance (5 per power)

6098 Decrease Spirit resistance (5 per power)

6099 Increase Attack (2 per power)

6100 [NI] Increase Backstab damage (2 per power)

6101 Decrease Attack (5 per power)

6102 Decrease Armor (3 per power)

6103 Increase Natural armor

6104 Increase Stamina (25 per power)

6105 Decrease Damage

6106 Morrigan's protection

6112 Increase Defense against Missiles (2 per power)

6115 Increases incoming damage (0.1 per power)

10006 Increase Crit Damage (+5% per power)

10007 Increases all Fire Damage (+2.5% per power)

10008 Increases all Sprit Damage (+2.5% per power)

10009 Increases all Cold Damage (+2.5% per power)

10010 Increases all Nature Damage (+2.5% per power)

10011 Increases all Lightning Damage (+2.5% per power)

10016 Increase Mental Resistance

10017 Increase Physical Resistance

10019 Spellshield

10021 Cold VFX

1511 + damage vs. darkspawn

1512 + damage vs. dragons

1513 + damage vs. spirits

1514 Increased damage vs. Fade creatures

3000 Flaming (INTERNAL, DO NOT USE)

3001 Iced (INTERNAL, DO NOT USE)

3002 Electrified (INTERNAL DO NOT USE)

3003 Flame Coating (INTERNAL, DO NOT USE)

3004 Freezing Coating (INTERNAL, DO NOT USE)

3005 Shock Coating

3006 Acidic Coating

3007 Soulrot Coating

3008 Poison - Venom

3009 Poison - Deathroot Extract

3010 Poison - Crow Poison

3011 Poison - Soldier's Bane

3012 Poison - Magebane

3013 Poison - Demonic Poison

3014 Poison - Quiet Death

4000 + Nature damage

4001 + Fire damage

4002 Chance of + fire damage

4005 Massive damage to darkspawn

4006 Mage Slayer - Interrupts spellcasting

4008 Increases hostility

4009 Chance to knock target back

4010 Explosive

6065 Weakens and bloodies targets

6083 + Electricity damage

6086 Righteous Strike

6107 + damage vs. beasts

6109 + Cold damage

6110 Chance of + cold damage

6111 Chance of + electricity damage

6113 Chance of paralysis

6114 Chance to reduce movement speed

10001 Chance to stun

10002 Vicious

10003 Chance for + Nature damage

10004 + Cold damage (no crust)

10022 + spirit damage

6000 Required: Elf or dwarf

6001 Required: Human or dwarf

6002 Required: Human or elf

6005 Required: Human

6006 Required: Elf

6007 Required: Dwarf

6010 Required: Mage

6011 Required: Warrior

6012 Required: Rogue

6015 Required: Warrior or Rogue

6016 Required: Mage or Rogue

6017 Required: Warrior or Mage

6020 Required: Templar

6021 Required: Spirit Healer

6022 Required: Berserker

6023 Required: Assassin

6024 Required: Bard

6025 Required: Shapeshifter

6026 Required: Champion

6027 Restriction: Mabari hound

6028 Restriction: Wynne

6029 Restriction: Morrigan

6030 Restriction: Alistair

6031 Restriction: Grey Warden

6032 Required: Duelist

6033 Required: Reaver

6034 Required: Ranger

6040 Required: All Templar talents

6041 Required: All Berserker talents

6051 Required: Poison-Making

6052 Required: Trap-Making

6053 Required: Herbalism

6055 Required: Stealth

6056 Required: Any archery talent

6063 Required: Blood Mage

6064 Required: Arcane Warrior

10005 Restriction: Sten

10012 Restriction: Oghren

10013 Restrict: Leliana

10014 Restrict: Loghain

10015 Restrict: Zevran

10018 Restrict: player

10020 Restriction: Jory

10000 No attribute requirements

7704001 Required: Female

7704002 Required: Male

 

 

Thank you so much for putting up with my noobness, you are a godsend!

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The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation:

 

 

1000 Increase Strength

1001 Increase Dexterity

1002 Increase Willpower

1003 Increase Magic

1004 Increase Cunning

1005 Increase Constitution

1006 Increase All Attributes

1100 Increase Combat Health Regen

1101 Increase Exploration Health Regen

1108 Increase Defense (3 per power)

1109 Increase Armor

1200 Increase Damage

1201 Faster Aim (0.1s per power)

1202 Increase Ranged Crit Chance

1203 Increase Melee Crit Chance

1410 Increase Fire Resistance

1411 Increase Fire Resistance (5 per power)

1420 Increase Cold Resistance

1421 Increase Cold Resistance (5 per power)

1430 Increase Electricity Resistance

1431 Increase Electricity Resistance (5 per power)

1440 Increase Nature Resistance

1441 Increase Nature Resistance (5 per power)

1450 Increase Spirit Resistance

1451 Increase Spirit Resistance (5 per power)

1500 Improves backstabs

1501 Weakens nearby darkspawn

1502 Generates cleansing aura

1503 Generates aura of flame

1504 Increase Armor Penetration

1505 +% Chance to ignite target

1506 Messy kills

1507 + Damage

1508 Lucky

1509 Increase Combat Mana Regen

1510 Chance to Ignore Hostile Magic (2% per power)

1515 Increase Random Attribute

1516 Increase Spellpower

1517 (NOT IMPL) Inc hostility and int

1519 Reduces hostility

5000 Increase Healing Spells (5% per power)

6060 Improves Blood Magic

6062 Increase Chance to Dodge Attacks (5% per power)

6066 Increase Exploraton Mana Regen

6067 [NOT IMPELMENTED] Dual-weapon fatigue

6068 [NOT IMPLEMENTED] Archery fatigue

6069 [NOT IMPLEMENTED] Weapon-and-shield fatigue

6070 [NOT IMPLEMENTED] Two-handed-weapon fatigue

6071 [NOT IMPLEMENTED] Damage from spirits

6072 Improves trap detection

6073 Increase Exploration Stamina Regen

6074 Increase Combat Stamina Regen (0.25 per power)

6076 Increases XP bonus from codex

6081 Increases monetary gain

6085 Telekinetic

6087 Decrease Constitution

6088 Decrease Cunning

6089 Decrease Dexterity

6090 Decrease Strength

6091 Decrease Willpower

6092 Decrease Magic

6093 [NI] Decrease All attributes

6094 Decrease Electricity resistance (5 per power)

6095 Decrease Cold resistance (5 per power)

6096 Decrease Fire resistance (5 per power)

6097 Decrease Nature resistance (5 per power)

6098 Decrease Spirit resistance (5 per power)

6099 Increase Attack (2 per power)

6100 [NI] Increase Backstab damage (2 per power)

6101 Decrease Attack (5 per power)

6102 Decrease Armor (3 per power)

6103 Increase Natural armor

6104 Increase Stamina (25 per power)

6105 Decrease Damage

6106 Morrigan's protection

6112 Increase Defense against Missiles (2 per power)

6115 Increases incoming damage (0.1 per power)

10006 Increase Crit Damage (+5% per power)

10007 Increases all Fire Damage (+2.5% per power)

10008 Increases all Sprit Damage (+2.5% per power)

10009 Increases all Cold Damage (+2.5% per power)

10010 Increases all Nature Damage (+2.5% per power)

10011 Increases all Lightning Damage (+2.5% per power)

10016 Increase Mental Resistance

10017 Increase Physical Resistance

10019 Spellshield

10021 Cold VFX

1511 + damage vs. darkspawn

1512 + damage vs. dragons

1513 + damage vs. spirits

1514 Increased damage vs. Fade creatures

3000 Flaming (INTERNAL, DO NOT USE)

3001 Iced (INTERNAL, DO NOT USE)

3002 Electrified (INTERNAL DO NOT USE)

3003 Flame Coating (INTERNAL, DO NOT USE)

3004 Freezing Coating (INTERNAL, DO NOT USE)

3005 Shock Coating

3006 Acidic Coating

3007 Soulrot Coating

3008 Poison - Venom

3009 Poison - Deathroot Extract

3010 Poison - Crow Poison

3011 Poison - Soldier's Bane

3012 Poison - Magebane

3013 Poison - Demonic Poison

3014 Poison - Quiet Death

4000 + Nature damage

4001 + Fire damage

4002 Chance of + fire damage

4005 Massive damage to darkspawn

4006 Mage Slayer - Interrupts spellcasting

4008 Increases hostility

4009 Chance to knock target back

4010 Explosive

6065 Weakens and bloodies targets

6083 + Electricity damage

6086 Righteous Strike

6107 + damage vs. beasts

6109 + Cold damage

6110 Chance of + cold damage

6111 Chance of + electricity damage

6113 Chance of paralysis

6114 Chance to reduce movement speed

10001 Chance to stun

10002 Vicious

10003 Chance for + Nature damage

10004 + Cold damage (no crust)

10022 + spirit damage

6000 Required: Elf or dwarf

6001 Required: Human or dwarf

6002 Required: Human or elf

6005 Required: Human

6006 Required: Elf

6007 Required: Dwarf

6010 Required: Mage

6011 Required: Warrior

6012 Required: Rogue

6015 Required: Warrior or Rogue

6016 Required: Mage or Rogue

6017 Required: Warrior or Mage

6020 Required: Templar

6021 Required: Spirit Healer

6022 Required: Berserker

6023 Required: Assassin

6024 Required: Bard

6025 Required: Shapeshifter

6026 Required: Champion

6027 Restriction: Mabari hound

6028 Restriction: Wynne

6029 Restriction: Morrigan

6030 Restriction: Alistair

6031 Restriction: Grey Warden

6032 Required: Duelist

6033 Required: Reaver

6034 Required: Ranger

6040 Required: All Templar talents

6041 Required: All Berserker talents

6051 Required: Poison-Making

6052 Required: Trap-Making

6053 Required: Herbalism

6055 Required: Stealth

6056 Required: Any archery talent

6063 Required: Blood Mage

6064 Required: Arcane Warrior

10005 Restriction: Sten

10012 Restriction: Oghren

10013 Restrict: Leliana

10014 Restrict: Loghain

10015 Restrict: Zevran

10018 Restrict: player

10020 Restriction: Jory

10000 No attribute requirements

7704001 Required: Female

7704002 Required: Male

 

 

Thank you so much for putting up with my noobness, you are a godsend!

 

 

Oh gosh, I'm happy to help! I was a 'noob' once, too, and I haven't forgotten all the patient, generous, and helpful modders who answered my questions... I'm just paying it forward.

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  • 2 years later...
  • 5 years later...

Hi. I have a question:

Do exist an item PropertyID that switch strength requirement with dexterity requirement?

like the PropertyID 10000 which neglects the requirement check?

Thanks!

Edited by gioveb
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Holy Necro, Batman! 🤣

Nope. No vanilla Item Property that does anything like that... the 'No attribute requirements' property is sort of the catch-all for gear that couldn't normally be equipped.

Maybe look at how the game implements the Arcane Warrior Magic/Strength alternate requirement for some insight into how such a tthing is handled in the engine... it's probably a scripted function.

Or you can change the attribute requirement for a class of item by editing the relevant GDA. (BITM, I think?)  Look at the Dexterity Light Armor mod to see how that's implemented... from what I can recall (from when I patched  that mod + No helmet + rune fixes to all work together, back in the fuzzy long-ago) it was a pretty simple edit.

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