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PropertyID - List


irxson

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The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation:

 

 

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Edited by theskymoves
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  On 9/26/2016 at 8:56 PM, theskymoves said:

The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation:

 

 

  Reveal hidden contents

 

Thank you so much for putting up with my noobness, you are a godsend!

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  On 9/28/2016 at 1:18 PM, irxson said:

 

  On 9/26/2016 at 8:56 PM, theskymoves said:

The source spreadsheet that installs with the toolset ([game install dir]\Dragon Age\tools\Source\2DA\itemprps.xls) has the most complete info, but this list includes most of the the IDs, if not the notes on implementation:

 

 

  Reveal hidden contents

 

Thank you so much for putting up with my noobness, you are a godsend!

 

 

Oh gosh, I'm happy to help! I was a 'noob' once, too, and I haven't forgotten all the patient, generous, and helpful modders who answered my questions... I'm just paying it forward.

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  • 2 years later...
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Holy Necro, Batman! 🤣

Nope. No vanilla Item Property that does anything like that... the 'No attribute requirements' property is sort of the catch-all for gear that couldn't normally be equipped.

Maybe look at how the game implements the Arcane Warrior Magic/Strength alternate requirement for some insight into how such a tthing is handled in the engine... it's probably a scripted function.

Or you can change the attribute requirement for a class of item by editing the relevant GDA. (BITM, I think?)  Look at the Dexterity Light Armor mod to see how that's implemented... from what I can recall (from when I patched  that mod + No helmet + rune fixes to all work together, back in the fuzzy long-ago) it was a pretty simple edit.

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