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millyrainbow

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I had this when i first played back when the game first came out, and have since reformatted, so im pretty sure its not just a mod error, and im also pretty sure its not just me. But honestly..

(I couldnt get the images to upload or anything, so external links are just going to have to work -w-)

this is the front of the flag :V
http://images.akamai.steamusercontent.com/ugc/438362875932999085/1CC64FA562B5E6407C026749DC3A71FA1BDEDFB8/

Its hard to see, but this is a side/back view of the flag.
http://images.akamai.steamusercontent.com/ugc/438362875932992642/93E618C274D8AF06FE24695AFF5A05C2D4F58487/

Youll ofcoarse notice that this has an hd texture. It was my attempt at fixing it by just simply adding a texture mod, hoping itd supply the back.. But i have a feeling that this is more than just a texture error. Its almost as if the flag itself just doesnt see the texture.

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Does it matter if the other side of the flag is a mirror? What I mean is that it will be a mirror image of the other side, so if it has letters it will be backwards. If it has lettering then I have to re-map it and you will have to change the texture to match the map. If it doesn't matter then it's very easy and will only take a few minutes.

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I extracted the mesh and discovered that it was already 2-sided and mapped correctly. Then I opened it in the Creation Kit and saw that there are 3 different static models that all use FlagWallMinutemen01.nif. The FlagWallBOS is material swapped to be one-sided and FlagWallInstitute is swapped to two sided. So all you have to do is use the material bgsm from Minutemen or Institute and change the file path to your new texture. Make sure you have two flags one on top of the other like the 2 sided textures are and the alpha channel is the same way.

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