SolidLinkKog Posted September 27, 2016 Share Posted September 27, 2016 I am a huge fan of this game as are many here. Unfortunately I am no modder. I have zero experience with the QAR tool I and I can't seem to wrap my head around it. But there are incredible people out there who do and the potential for mods is super high. MGSV is complex game, I know. I bet it takes awhile for mods to come out and that is post is probably not necessary. My dream mod is to unlock everything in the offline mode. I know that it's possible with camouflage but what about the weapons and the increased mother base staff? I would absolutely love that. Lastly I appreciate anyone who would read this, modder or no. LET THE LEGEND COME BACK TO LIFE. Link to comment Share on other sites More sharing options...
BobDoleOwndU Posted September 27, 2016 Share Posted September 27, 2016 I created a mod that unlocks all of the offline stuff a while ago. :P No Development Requirements It technically works for the online items as well, but you need to remain offline if you want to keep them unlocked. As soon as you connect online again, your unlocked online items seem to sync with whatever's stored on Konami's server, so they'll become locked again if you didn't unlock them legitimately. Link to comment Share on other sites More sharing options...
morbidslinky Posted November 10, 2016 Share Posted November 10, 2016 (edited) Unfortunately I am no modder No one's a modder, until they commit to learning. Edited November 10, 2016 by morbidslinky Link to comment Share on other sites More sharing options...
dancinninja Posted November 10, 2016 Share Posted November 10, 2016 I would very much like to mod it, but I don't know how. How does one "decompile" a compiled lua script? Link to comment Share on other sites More sharing options...
BobDoleOwndU Posted November 10, 2016 Share Posted November 10, 2016 (edited) I would very much like to mod it, but I don't know how. How does one "decompile" a compiled lua script?GzsTool decrypts them automatically. The QAR Tool can also do it, but requires the -r command set via command line. Edited November 10, 2016 by BobDoleOwndU Link to comment Share on other sites More sharing options...
dancinninja Posted November 11, 2016 Share Posted November 11, 2016 (edited) Ah! Thank you! Edit: Uh...now I'm not sure what I'm looking for. I tried to look at the differences between the original and, say, "The Ultimate Phantom Pain Mod" but that's pretty big, and the files aren't formatted the same so darn. It's hard to tell what does what. Like, in "TUPPM" it says that you can skip the logos, I'd like just that. I'm not sure how do to that, though. I searched for "logo" in the files and found: if SplashScreen.GetSplashScreenWithName"konamiLogo"thenreturn trueend in TppMission.lua, which...doesn't help much. What am I doing wrong? It's all pretty confusing, but I'm willing to make the effort! Edited November 14, 2016 by dancinninja Link to comment Share on other sites More sharing options...
morbidslinky Posted November 14, 2016 Share Posted November 14, 2016 (edited) Tex was going to re-implement the logo-skip in Infinite Heaven, but if you want to DIY, you can edit your init.fpkd file. Open Chunk0, navigate to \Assets\tpp\pack\mission2\init, and then unpack init.fpkd with GzsTool. Inside that, there's a lua titled "init_sequence.lua" use ctrl+f and find the following:if not TppSave.IsNewGame() then TppSequence.SetNextSequence("Seq_Demo_ShowKonamiAndFoxLogo") else SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("konamiLogo")) SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("kjpLogo")) SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("foxLogo")) this._StartPreTitleSequence() endand replace it with just:SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("konamiLogo")) SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("kjpLogo")) SplashScreen.Delete(SplashScreen.GetSplashScreenWithName("foxLogo")) this._StartPreTitleSequence() Save, repack the .fpkd and chunk0. That should do it. Edited November 14, 2016 by morbidslinky Link to comment Share on other sites More sharing options...
dancinninja Posted November 16, 2016 Share Posted November 16, 2016 Wow, I was looking in the wrong place entirely! I got as far as unpacking the fpkd and finding init_sequence.lua, but it's the compiled version. I can't find any flags to set in GzsTool to decompile it. Did I do something wrong? Link to comment Share on other sites More sharing options...
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