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morbidslinky

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Everything posted by morbidslinky

  1. Heyo, just a quick update. I'm still working on the tutorial, but it's not quite finished yet. I'm not very good at video tutorials, so it's taking more time than I'd hoped. Hopefully I'll have it done soon.
  2. Sorry to hear about your texture issues. My tutorial is somewhat outdated and I need to revise some things about it. I'll try to get a new tutorial out by the end of the weekend, as I've been meaning to do it for a while now.
  3. I don't know how good these templates are, but you could check these out: http://www.nexusmods.com/metalgearsolidvtpp/mods/152/?
  4. To my knowledge, "wearing" the secondary hip weapon isn't possible yet. More reverse engineering would be required. As for carrying two handguns, weapons can *mostly* be moved from one weapon slot to another (secondary -> primary hip), so that mod might be possible.
  5. For reference, if you rename the .mgsv file to a .zip file, you'll be able to unpack it normally. .mgsv files are basically just .zip files.
  6. Well, I can at least confirm that the issue isn't caused by the Sneaking Suit Fix. I haven't gotten around to trying the other mods though. The playmate posters shouldn't be an issue either, so I guess that leaves the Kaz meme mod, which makes sense.
  7. I have a hunch that one of those mods aren't up to date, and it's causing the text to appear missing. If you open up your Snakebite.xml and search for ".lng", Are there any hits? If so, which ones are they?
  8. There are a couple of mods that address this a little, but I'm not sure if they're exactly what you're looking for. Nimaatashi's No More Bloody Faces removes the blood texture from faces, but I don't think it removes blood from the outfits. There's also my Turn Portable Toilets into Provisional Showers mod, which removes blood/flies from the player when they enter a portable toilet. Of course, that mod doesn't remove the blood textures, it just gives you more opportunities to wash them off. I can't think of other mods that do what you're asking for. Regardless, I hope this helps.
  9. For starters, if the zip folder contains a .mgsv file, you need to unpack any zip folder and install the .mgsv file. Your problem could've been caused because you tried installing a zipped file. Both of those mods should be working properly, Perhaps you could try deleting the snakebite.xml file in your MGS_TPP steam directory and running Snakebite?
  10. Please find a better background image for the TPP Nexus page. The current one is horribly scaled and looks extremely unprofessional.
  11. Restore the original game files and try installing again, or try disabling compatibility checks in the Snakebite menu.
  12. In response to post #50768147. #50856632 is also a reply to the same post. What exactly do you mean by "main game"?
  13. I'm told that as long as the textures are scaled appropriately (2048x2048 -> 4096x4096) then the game loads the hi-res textures just fine. However, there's a size limitation for how much can be packed into a .pftxs before the textures start to bug out. tl;dr this mod is possible to make, but the modder needs to be wary of .pftxs file sizes. Unfortunately, the TPP modding community isn't blessed with talented artists, like the bethesda community. It might be a while before anyone picks up this idea.
  14. In response to post #48146255. #48146575, #48146820, #48147580, #48149420, #48155115, #48187727 are all replies on the same post. Hopefully, my outlook can add to the conversation in a meaningful way. From my perspective, mod reviews should be welcomed. They're a great way of spreading the word about new mods, and placing the spotlight on up-and-coming mod authors. Properly showcasing a mod (Youtube videos, news articles, ect.) is a win-win for both the mod author and the reviewer. Mod authors spend a lot of time on their work, and they deserve to have it seen by the largest audience possible. If reviewers want to collect ad revenue from showing off a mod, I don't see the harm in that. It's basically free publicity for the mod author. It's not much different from NexusMods' Staff Picks and Sunday Discussions, in that sense. The smaller gaming communities especially benefit from reviews, since it raises awareness beyond the scope of NexusMods enthusiasts. This isn't an issue for Bethesda games, obviously, but the general public might not even be aware of mods for games like Darkest Dungeon and MGSV. Speaking on behalf of the latter, we appreciate all the attention we can get. If a reviewer makes some revenue from it, so be it. Like I mentioned, it's free advertising.
  15. I was keen on chatting with the few modding enthusiasts remaining in 2017. I figured it would be nice to have an active Discord server, dedicated to both Mod Authors and Active Downloaders. Can I publicize a Discord server without getting banned from Nexus? I'm honestly not sure.
  16. Thanks for picking Infinite Heaven! Tex and the XeNTaX group deserve it!
  17. Tex was going to re-implement the logo-skip in Infinite Heaven, but if you want to DIY, you can edit your init.fpkd file. Open Chunk0, navigate to \Assets\tpp\pack\mission2\init, and then unpack init.fpkd with GzsTool. Inside that, there's a lua titled "init_sequence.lua" use ctrl+f and find the following: and replace it with just: Save, repack the .fpkd and chunk0. That should do it.
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