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[Mod Request] XP System Redefine


zajkoajko

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hi

 

I tried a lot of XP mods. Some of those seems to be perfect at first. But later I ended up being Level 50 before even finishing any main Quest (meaning main quest or B&W and HoS main story quest )

I like the idea with mods which gives you full XP for completing quest. But amount of XP needed to level up is just ridiculously small.

I would like to suggest some solutions:

 

 

1. creating mod which raises up XP needed to level up to 2000 at start and + 2000 with every 10 levels

 

or

 

2. much more complex project where XP from Quests would be nice reward for finishing quest but the main XP would be earned from killing enemies.

- might nicely work together with Random Encounters Mod

 

or

 

3. creating number 1 and additional mini mod for more XP from killing higher level enemies - so Enemy upscaling option in game would finally got some purpose

 

 

 

In my opinion it's a bit wrong if some half naked drunk oaf with club is beating the hell out of my Witcher Geralt of rivia, butcher of Blaviken and slayer of the Wild Hunt

only because that oaf is few levels higher than my character. That's just wrong.

 

-I have no problem with higher level creatures being deadly. My problem is this is the golden rule for any enemy. Half naked drunk oaf with club and with no armor shouldn't be OP just because of his level

-Main problem with W3 is XP mostly being earned for finishing quests.

 

As hilfazer did mentioned in his mod No Lvl Diff Adjustment description:

 

" creature's level should depend on its power, not the other way around. "

 

It isnt like : hey, am going to kill some more monsters to level up some more so I can do this quest.

instead its like: oh s*** I have to complete some more quests in order to be strong enough and level enough to do this quest :confused:

Edited by zajkoajko
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