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Pumpkins?


Luka25565

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So i always had this feeling that pumpkins are supposed to be in skyrim (i'm probably 100% wrong) and there are none so i ask if its possible to make a standalone pickable plant which is a pumpkin and is also implemented in cooking or a the gourd texture which makes them look like pumpkins and also changes the name. This might not be possible but i had to ask.

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I'll make you a standalone plantable pumpkin, with some recipes, I can also make it appear in random clutter & be sold by merchants if you like. Just be aware that mods that add plantables are not compatible with each other unless you patch them. Although it will be easy it may take a week or two as I have other things going.

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So far I have made a standalone pumpkin that can be found in random loot or purchased from general merchants & then planted in Hearthfire plots. There are recipes for pumpkin tea, juice, hot drink, soup, stew, stuffed baked, savoury pastry, dessert pie & cake. Pumpkin beverages restore & fortify health, stamina or magicka. Pumpkin foods fortify health, stamina or magicka regeneration.

I probably won't have much time to finish it off for a couple of days, but I believe I'll get it uploaded for you at some stage early next week.

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I am expanding the mod to include roasted pumpkin seeds, cookies, muffins & seasoned roast. Foods are now divided into 3 snacks, 3 light meals & 3 heavy meals - regeneration effects of snacks last for 2 in game hours, light meals for 3 & heavy for 4. Fortification effects of beverages last for 1 in game hour. You will be able to give some pumpkin drinks & foods to your children. All consumables added by the mod will be compatible with iNeed. Cake is now a delectable item that will restore a portion of health, stamina & magicka.

Edited by ElioraArin
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I am working on a personal food overhaul, & since I have already collected a lot of meshes & textures I didn't have to spend too much time looking for any - it was actually quite fun putting this together compared to the nightmare that my own mod has been! I just can't quite get the concept to a point that I am truly happy with it, so it keeps changing & evolving to such a degree that I am still stuck on the freaking planning stage ... grr ;D

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Thnks for the mod. My question is is it compatible with realistic need and diseases? Btw my name is luke i just clicked the wrong button when i was typing my name lol. ElioraArin i appreciated very much.

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Basically when you add new plants your mod has to adapt a couple of form lists, this will make it incompatible with any other mod that adds plants & therefore makes changes to the same list. However a patch can be made to make mods like this work together.

 

As for RND I have never used it & am completely unfamiliar with it. I already had a quick look at the mod page as others have also asked for a patch, but I didn't notice any handy compatibility tips for modders - which means that I will have to download it to see how it works in the game then take a look at how it has been executed in the Creation Kit. I'm afraid that I am unlikely to have time for this for a couple of weeks. If anyone else is enjoying the mod & has made themselves a patch for RND I am happy for them to upload it for others to use as well.

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