Simonz93 Posted September 28, 2016 Share Posted September 28, 2016 (edited) Hi! I have no experience in modding whatsoever. I want to see some values of some modded guns changed but I don't really want to trouble modders with these specific and personal requests since they already did so much for free. So is it possible to do this myself in like fo4edit, to just increase clip size and other stats? If so is it easy to do, and most importantly, is it safe or it could potentially break the mod/game? If there is a tutorial somewhere that specifically teaches this, I would really appreciate a link :) Thanks! Edited September 28, 2016 by Simonz93 Link to comment Share on other sites More sharing options...
Moraelin Posted September 28, 2016 Share Posted September 28, 2016 Short version: yes. Longer version: yes, but pay attention to the multiplier modifications. A drum magazine for a gun might not say "add 45 more round", but something like "multiply by 1.5". Which really means "+ 150% of the standard clip size". Stuff like price or weight changes for having some mods installed are almost always handled that way. But once you get the hang of it, not only it's possible, it's actually quite user-friendly too. Link to comment Share on other sites More sharing options...
Simonz93 Posted September 28, 2016 Author Share Posted September 28, 2016 Short version: yes. Longer version: yes, but pay attention to the multiplier modifications. A drum magazine for a gun might not say "add 45 more round", but something like "multiply by 1.5". Which really means "+ 150% of the standard clip size". Stuff like price or weight changes for having some mods installed are almost always handled that way. But once you get the hang of it, not only it's possible, it's actually quite user-friendly too.Ok I went into FO4edit but I'm completely overwhelmed. I have no idea whether I should be selecting all the esm or just the modded weapon's esm, and what option to choose. For example some online tutorial says to select "copy as override into", I have no clue what that does, and whether I should be even creating a new esp or just overwrite the old one...I can't find a tutorial that specifically alters modded, rather than vanilla weapons. Would appreciate someone here telling me how I should do it. Link to comment Share on other sites More sharing options...
FiftyTifty Posted September 28, 2016 Share Posted September 28, 2016 Read this: http://www.nexusmods.com/newvegas/mods/38413/? Bear in mind that the functionality of the program is the same for all the games, whether it is TES4Edit, FNVEdit, FO4Edit, etc. Link to comment Share on other sites More sharing options...
Simonz93 Posted September 28, 2016 Author Share Posted September 28, 2016 (edited) Read this: http://www.nexusmods.com/newvegas/mods/38413/? Bear in mind that the functionality of the program is the same for all the games, whether it is TES4Edit, FNVEdit, FO4Edit, etc.Thank you, very helpful general guide, but doesn't touch on the issue I'm having unfortunately. But I will be sure to read it if I want to keep modding. I'm still unable to mod the clip size for the modded weapon. I went into the esp and edited the "capacity", but nothing changed in game :/ Edited September 28, 2016 by Simonz93 Link to comment Share on other sites More sharing options...
FiftyTifty Posted September 28, 2016 Share Posted September 28, 2016 You're better off using the CK and editing the object modification that way. Look at the ol' wiki if ya get a bit confused. Link to comment Share on other sites More sharing options...
Slostenn Posted September 28, 2016 Share Posted September 28, 2016 (edited) You can edit object modifications in FO4Edit as well, and I'd say it's a fair bit easier than doing it in the CK (though I have a lot more experience with the former, so I'm biased). Load the .esp for the weapon, open the "Object Modification" category, and select the magazine you're trying to edit. If you tell us the specific weapon mod you're trying to edit, we can show you exactly where to find the value. Edited September 28, 2016 by Tukster Link to comment Share on other sites More sharing options...
Simonz93 Posted September 29, 2016 Author Share Posted September 29, 2016 You can edit object modifications in FO4Edit as well, and I'd say it's a fair bit easier than doing it in the CK (though I have a lot more experience with the former, so I'm biased). Load the .esp for the weapon, open the "Object Modification" category, and select the magazine you're trying to edit. If you tell us the specific weapon mod you're trying to edit, we can show you exactly where to find the value.Thanks a lot! I'm trying to increase the clip size of the newly released "Scar-H" by the Shiny Haxorus http://www.nexusmods.com/fallout4/mods/18726/?I was pretty sure the "clip" was the clip size and I cross-referenced with other weapons to make sure. But changing its value didn't do it. Guess I went to the wrong place :/ Link to comment Share on other sites More sharing options...
archtrtd1 Posted September 29, 2016 Share Posted September 29, 2016 Make sure you're editing the correct weapon - sometimes there are different variations of the same gun. You need to edit the "capacity" number located within the "DNAM - Data" category for the weapon. This will change the base weapon magazine capacity. Link to comment Share on other sites More sharing options...
crawe1x Posted September 29, 2016 Share Posted September 29, 2016 Using F04Edit to make simple edits to you favourite mods is quite easy and I think it's something that any serious mod user should become familiar with. I usually change the name, damage and sometime the speed of all weapons that I download from here just so that they fit seemlessly into my game. Try this very basic guide. http://www.se7ensins.com/forums/threads/how-to-use-fo4edit-to-change-weapon-stats.1413318/ The other thing to remember is to re-edit the mod in FO4Edit every time you download a new version of it. I think it's often a good idea to wait a few days after a mod is first released, because there's often a flurry of new versions/fixes right after the initial release. Link to comment Share on other sites More sharing options...
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