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crawe1x

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  1. Good to hear that you, your parents, and the mod are all okay (in that order, lol!). I read somewhere that those fires might take months to burn out. You should come to the UK, where you can slowly drown to death on six months of drizzle. Looking forward to the mod. I reckon I've got one more playthrough of FO4 in me, and it's going to be with WARS (at the very least) and hopefully PEACE. Doesn't matter if it's this year or next. Besides, given Beth's half-arsed approach to their most recent titles, I doubt Starfield will be playable any time before 2024 and ES6 around 2028, which is how long it will take modders to fix the games! Assuming Beth doesn't kill off the modding community altogether, lol. Anyway, gripe over. Take care and keep up the great work.
  2. I'm not sure if this is the exact same bug that you are having, but I suspect that it may be related, and then made worse by some of the changes that you have made? https://steamcommunity.com/app/377160/discussions/0/350541595110001416/ https://forums.nexusmods.com/index.php?/topic/5624532-automatic-weapon-rate-of-fire-bug/
  3. If I have understood you correctly... This is a fairly well known bug that was introduced with the Nuka World dlc. It effects the Handmade Rifle, Handmade Rifle, and many mod weapons, including the Service Rifle. As you say, if doesn't normally effect the original vanilla weapons (i.e. Combat Rifle, Assault Rifle, etc.). At least, that's how I have always understood it. It's a Bethesda problem that has never been fixed for whatever reason.
  4. As Moksha8088 says, there are many excellent FO4 companion mods with fully voiced followers. Heather Casdin, Ellen the Cartographer, and Tales from the Commonwealth's Mara/R4-04, Audrey, and Birdie represent five of the best followers, all with quests, unique personalities, romanceable, providing perks, etc. Project Valkyrie adds four more companions (three women and a little boy I think), Outcasts And Remnants adds a couple of male followers, and Fusion City Rising adds two more human companions (another little boy, another woman) plus a deathclaw. The Nora Spouse Companion mod is one of my favourites. It seamlessly adds your wife back into the game. There are several other mods that do something similar. And if you're playing as Nora, I believe there are also several mods that add Nate back into the game. There are also many other mods that I haven't tried out, but which look pretty cool. Among them, I'm Darlene, Revy Stand Alone Follower, and Vault Girls Laura and Jasmine. Also, Wastelander Barb Companion. This one isn't custom-voiced, but makes excellent use of the in-game dialogue so as to feel unique. Those are just the ones that I remember using or coming across off the top of my head. There are many others beyond that. Plus, it's worth checking out mods such as Construct A Custom Companion, though now a little buggy. Have to say, I did a Skyrim playthrough last year, and the companions - though numerous - were so basic compared to those of FO4 that I didn't even bother with them.
  5. @shaggy08251993: I get where you're coming from. If someone wants a nude mod, there are already more than enough great choices - CBBE, Wonder Body, EVB, and half a dozen others. They're all valid mods and it's good that they're available on the Nexus. But a lot of the other nude mods and presets are just a waste of space - or at least they are in my opinion. Then again, same goes for about 90% of the mods currently available. Thing is, if just one of those guys eventually turns into the next kinggath, gambit, llama, or niero, then maybe it's worth it?
  6. I don't think the FO4 modding community is going anywhere just yet. The user-base may have shrunk a little, but it's only in the past year that the best mod projects have started to appear - and hopefully continue to do so.
  7. I don't know much about Beth people. All I know is that NPC's and companions in their games are annoying. Why would one make a game full of annoying characters ? Sadism ? Masochism ? Well, perhaps they don't appear so annoying to their creators. How is that possible ? I guess I don't have to spell it..... I might even get banned. Plots and, so called, Main Quests are another thing. They are too much protracted. They could make several major plot lines, related to each other and connected at some points. Instead of looking for lost family member or big bad dragon, there could be several tasks. Get stuck in one line, go work on the others. At some point events of the the other lines may get you unstuck in the first one. Interconnected stories. I made such mod for Fallout 3. Unfortunately, it was released after Fallout 4. However, many people are using it. It is called "Soldier of Fortune". Yeah, I agree with what you say. The main reason I mentioned Assassins Creed is that over Xmas, I've taken some time out from FO4 to play AC Origins - and I was struck by how much better the quests and the quality of writing was compared to FO4 (and also Skyrim, which I replayed not so long ago). I've put around 250 hours into my current FO4 playthrough, which sounds a lot. But most of that is to to with Sim Settlements and kitting out myself and my army of companions. I'm not forcing my way through a long and ever-lengthening shopping list of mediocre quests. I'm just not emotionally invested in most of the quests. Far Harbor was a rare bright spot, but it's the exception. In the main game, other than the core story, there are very few interesting quests. The Cabot quest is pretty good, but too short. And there should be about twenty other quests like that. There are just far too many generic one-beat missions. Your quest sounds good, but unfortunately I don't play FO3 ;-)
  8. The writing in FO4 is generally atrocious - not just the dialogue, but also the plot and characterization. To be fair though, Skyrim wasn't much better. Just replayed it with my son, and a lot of the writing was cringe-worthy, made no sense, etc. I think one of the differences was that players had lower expectations back in 2011. Nowadays, there are a lot of franchises moving into the Bethesda open-world space. The Witcher. The more recent Assassin's Creed games. Rockstar's games. All of these games have a far greater focus on story-telling and writing in general. Beth really needs to up its standards in this area. Simultaneously, Beth is restricting the RPG elements of its games, which is one of the things that made them feel so unique. And by cutting back on the RPG aspect, the company is hamstringing itself. Without mods, Beth's games are becoming increasingly mediocre. Yet even here, they seem to be undercutting the modability of their games. I actually think it's very poorly run company. Very arrogant and very complacent. The senior management really needs to sit down and figure out how to re-imagine its existing franchises in order to keep them fresh. That's exactly what CD Projekt and Ubisoft have been doing.
  9. I'm no expert, but probably the safest thing is to uninstall the mod and revert to a save from before you installed it (assuming you have one). You lose a day's gaming, which is a pain but not the end of the world. The problem with scripts is that they get baked into your save game even after you uninstall them, which can cause all sorts of problems.
  10. This is another useful mod that keeps happiness up by giving water pumps a small happiness bonus: https://www.nexusmods.com/fallout4/mods/22206
  11. I don't buy this argument. No one is saying Beth should keep doing the same old thing with the same old market. But there's a difference between evolving/expanding/re-imagining a franchise in order to keep it fresh versus jumping blind and half-arsed into a completely new one. Compare Beth's management of ES and FO to how Ubisoft has handled Assassin's Creed (and keep in mind I'm no fan of Ubisoft, but I'll give the Devil his due)... Initially, AC2/Brotherhood/Revelations developed and improved on the original game. AC3 was more ambitious, but didn't really work. The game mechanics were half-baked. AC4 Black Flag then came along and fixed everything that was wrong with AC3 - the result was an excellent and original game. Back on track so to speak. Unity and Syndicate were relative disappointments as they struggled to find a new formula. Ubisoft finally found the correct new formula with Origins, which Odyssey now builds upon (haven't played it yet, but by all accounts a very decent game). So, in the case of AC, you have a developer constantly trying to take their franchise to the next level. Sure, it's hit and miss. Ubisoft's overly prolific release schedule over the past decade is at least partly to blame. But Beth has gone to the other extreme, choosing to release a major new single-player game every half-decade or so. As a result, the expectations are greater and they can't afford to be hit and miss. Rockstar has a similarly long gap between its major titles, but crucially GTA and RDR deliver the goods with each release. Same with CD Projekt and The Witcher. In Skyrim and FO4, Beth had two of the biggest games of the past decade. But instead of developing those titles and taking them to the next stage (and making a ton of money in the process), they keep getting distracted by (vanity) projects outside their expertise. First the relative disappointment of ESO, and now the complete train crash that is FO76. When people think of a Bethesda game, they think large, epic single-layer RPGs. Many also expect a game that can support some major modding from the player community. So, instead of trying to compete with Fortnite, Beth really should be focused on developing the next generation of single-player RPGs - with the aim of keeping its existing fan-base happy, while simultaneously expanding that market (which is what Skyrim, and to a lesser degree, FO4 both managed to do).
  12. I doubt this mod does what you want, but it adds a few more options to the assault rifle: https://www.nexusmods.com/fallout4/mods/34545 May be worth checking out.
  13. Well as far as I know, FO4 NV is still going strong and should be coming out in the not too distant future - or have I missed something? You're right though, several of the other big overhauls have died. Regarding FO76, I suspect all we'll see are a few cool assets (i.e. weapons and the like) being ported over officially via the CC, or alternatively, serving as inspiration for FO4 modders to create scratch versions.
  14. What wouldn't surprise me, especially if Fallout 76 doesn't deliver the anticipated sales figures, is Beth making some of the FO76 assets available for FO4 via the Creation Club. At a cost, of course. Obvious examples would be some of the weapons that SHOULD have been in FO4 but weren't. The pump-action shotgun, the 10mm SMG, etc, would be obvious candidates. Not sure what there is in terms of new armors, but if there is something, maybe those too. They could probably generate a fair bit of revenue on these micro-transactions. Bit of a no-brainer, to be honest. Then again, it Beth had a brain, it probably wouldn't have made FO76 in the first place.
  15. Won't be bothering with FO76 at all, not unless the player feedback is something truly amazing. FO4 has huge problems, but thanks to the great work of modders, I'll probably stick with it for six months or so, maybe longer. After that, I will move on to Witcher 3 and Assassins Creed Origins & Odyssey, which all sound more interesting than 76. And hopefully by the time I'm done with all that, there will be Elder Scrolls 6!
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