tellko Posted December 7, 2011 Share Posted December 7, 2011 this is what shows in the active effects. do i have 50% or 80%. i have no idea what that +30 means (probably from alteration perk)... Resist Magic - Magic Resistance - Breton blood grants a 25% resistance to magicResist Magic - Greater magic resistance - +30 resistance to magicThe Lord: Magic resist - Lord stone - 50 points of damage resist, 25 % magic resist Link to comment Share on other sites More sharing options...
Aluminumfoil Posted December 7, 2011 Share Posted December 7, 2011 80%. I believe the maximum is 85%, so items that grant resist magic are pretty much useless and should be replaced with something else, like resist fire/frost/shock. Link to comment Share on other sites More sharing options...
tellko Posted December 8, 2011 Author Share Posted December 8, 2011 thanks.but doesnt resist magic already cover fire, frost and shock? why should i use those. please explain Link to comment Share on other sites More sharing options...
mallard7 Posted December 8, 2011 Share Posted December 8, 2011 (edited) thanks.but doesnt resist magic already cover fire, frost and shock? why should i use those. please explain Magic resist does reduce elemental damage, but separately from the resists. ( Damage | Absorbed ) = 0 * damage( Damage | ¬Absorbed ) = (( 1 - magic resist ) * ( 1 - elemental resist )) * damage where Probability( Absorbed ) is just your magic absorption thus Expected damage = (( 1 - magic absorption ) * ( 1 - magic resist ) * ( 1 - elemental resist ) + ( magic absorption ) * 0) * damage N.b. we can see, therefore, that it is better to stack a single source of resistance up till the cap than spread it evenly with the possible exception of absorption which will put you in the random hand of fate: Assuming equal chance of element types. However, this is not the case as fire and frost are much more common than shock. So it may be better to have single element fire and frost resistance, than a lower magnitude resist all. Edited December 8, 2011 by mallard7 Link to comment Share on other sites More sharing options...
tellko Posted December 8, 2011 Author Share Posted December 8, 2011 hmm, that makes sense i quess. thank you for the explanation.what if i use shield and have the Elemental Protection perk that reduces incoming fire/frost/shock by 50%, do i still need to enchant more indidual resistance or is it enough?and can The Lord Stone (25% magic resist) and Agend of Mara blessing (15% magic resist) be aquired at the same time and stack together? Link to comment Share on other sites More sharing options...
bpestilence Posted December 8, 2011 Share Posted December 8, 2011 Resistances of the same type stack, up to 85% which is the cap. It is impossible, except with one exception, to get 100% immunity to an element. You can get close, though. By the above formula, if you had 85% absorption and 85% resist, you would have, on average, 97.75% resistance to all magic. Note, however, that this is a 0% resistance to dragon shouts, since they are not magic! Only "pure" elemental resistances work on dragon shouts, and you must, of course, have the correct one. So, if you had 85% absorption, 85% resist, and 85% frost resist, you would be 99.66% resistant to an ice mage's spell, and 85% resistant to a frost dragon's shout, but 0% resistant to other dragon shouts. Assuming, of course, you don't have patch 1.2 currently. Link to comment Share on other sites More sharing options...
Aluminumfoil Posted December 8, 2011 Share Posted December 8, 2011 Dragon breath attacks are resisted by Resist Magic as well as Elemental Resistance, as evidenced in http://elderscrolls.wikia.com/wiki/Dragons and in my own playing experience (I take virtually no damage from dragons' breath attacks, even when not blocking with my shield, and I have no other source of elemental resistance, but 80+ percent Resist Magic.) Link to comment Share on other sites More sharing options...
Guss Posted December 8, 2011 Share Posted December 8, 2011 thanks.but doesnt resist magic already cover fire, frost and shock? why should i use those. please explain Magic resist does reduce elemental damage, but separately from the resists. ( Damage | Absorbed ) = 0 * damage( Damage | ¬Absorbed ) = (( 1 - magic resist ) * ( 1 - elemental resist )) * damage where Probability( Absorbed ) is just your magic absorption thus Expected damage = (( 1 - magic absorption ) * ( 1 - magic resist ) * ( 1 - elemental resist ) + ( magic absorption ) * 0) * damage N.b. we can see, therefore, that it is better to stack a single source of resistance up till the cap than spread it evenly with the possible exception of absorption which will put you in the random hand of fate: Assuming equal chance of element types. However, this is not the case as fire and frost are much more common than shock. So it may be better to have single element fire and frost resistance, than a lower magnitude resist all. How do you guys come up with those calculations? :unsure: Link to comment Share on other sites More sharing options...
tellko Posted December 8, 2011 Author Share Posted December 8, 2011 How do you guys come up with those calculations? :unsure:you need to be smart and very good in math thanks guys for your answers, i have a much better understanding of it now.one last question, does the alteration perk that absorbs magic also work with heavy armor? Link to comment Share on other sites More sharing options...
Kravick Posted December 8, 2011 Share Posted December 8, 2011 (edited) you need to be smart and very good in math What? Thats just basic algebra. Its not even close to the complicated math you'll see in college. Every high school stude... oh, wait. Nevermind. This is the public education system we're talking about here... Yeah, I think the better question is HOW you came up with this formula. Did you do some data mining or is this based on empirical evidence you found through game play? Edited December 8, 2011 by Kravick Link to comment Share on other sites More sharing options...
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