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What is the best way to save textures in PS?


Murielkai

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I used Nvidias plugin and if I remember I saved all mine as DTX1 and RGB with Alpha channel. And usually that's what I've seen most other use. Not sure how much of a difference it makes. Because my first 2 mods were on a different setting and not sure how it would've made a difference.

 

Where I saw the specific settings, was on a glow map tutorial here: http://wiki.tesnexus.com/index.php/How_to_add_glow_maps

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BC7 gives you best quality but is only dx11 compatible, so people cry foul for using it in a game that supports dx11.

 

The vanilla options are BC1, also known as DXT1 for diffuse maps and BC3/DXT5 for diffuse maps with alpha. Normal maps and spec maps are saved as BC5, with only 2 channels supported.

 

NVIDIA's dds plugin is outdated and Bethesda suggests using Intel's to save from in photoshop.

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BC7 gives you best quality but is only dx11 compatible, so people cry foul for using it in a game that supports dx11.

 

The vanilla options are BC1, also known as DXT1 for diffuse maps and BC3/DXT5 for diffuse maps with alpha. Normal maps and spec maps are saved as BC5, with only 2 channels supported.

 

NVIDIA's dds plugin is outdated and Bethesda suggests using Intel's to save from in photoshop.

Thanks for this information! It can be a pain trying to piece together people information.

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