Glhadiator Posted April 7, 2012 Share Posted April 7, 2012 I didn't mean to step on your toes there. If you took it the wrong way, I apologize. I do know precisely what the G13 is. The reason I use a PS3 controller is due to disability; my hands are seriously arthritic and most of my fingers no longer bend properly, which makes it impossible to hit more than one key at the same time. I went through a whole lot of different gamepads and gaming mice and joysticks and assorted other gaming aids when I first started heavily playing PC games, and eventually discovered that my old DualShock + Xpadder work far better for my needs than the more expensive options out there. Everyone uses a gamepad for their own reasons, and if you find the G13 is best for what you want out of it, good for you. I have nothing against it. My only issue is that when I read your post, you seemed very determined to sell people on the expensive G13 as if it were somehow able to make dealing with the Toggle Always Run bug easier. It doesn't. The only way to correct the bug once it occurs is to hit whatever key or button you have assigned to Toggle Always Run. For standard keyboard + mouse gamers, by default it's the Caps Lock key. All you need to do is hit that key. Not exactly a big deal when your hands are already right there on the keyboard. The bug isn't frustrating because it's annoying to correct; it's frustrating because it happens, period, and when it happens it tends to disrupt your gameplay. Correcting it is simple. Avoiding it ... is impossible. What makes the bug so damned annoying is that when it first happens, it'll either slow your character in mid-stride or speed you up unexpectedly. There's always going to be an instant when you realize the toggle's been switched, and that instant is sometimes when you've just committed to an action only to find your character didn't react as expected. Once it's already happened, correcting it is as simple as hitting Caps Lock or whatever button is applicable, but it's too late to prevent that instant from occuring. The damage is already done as soon as your character starts moving unexpectedly slowly or quickly, usually at the most annoying moment possible. No gamepad or controller or any other thing will ever eliminate that aggravating instant. So in that regard there's absolutely no point in spending money on a G13 that can't fix the issue the same way a DualShock can't fix it. That's all I meant to say.I completely concur with your assesment of the run/walk issue. And I say once again I never stated it fixed or eliminated it. I only suggested the G13 as a better method (quicker) than using the keyboard to get you back to previous setting. I am not 'pushing' the gamepad on anyone. But when the OP stated that the user interface sucks I felt maybe the poster wasn't aware of options. And I said that my suggestion wasn't for everyone because it cost you extra. In fact...A suggestion that the PS3 controller is a good optioin is in fact a very good suggestion. I happen to like the PS3 controller quite a bit. The G13 is simply my preference. I accept your apology :smile: In fact I read your profile, I think I even like you. So no hard feelings here. Link to comment Share on other sites More sharing options...
chaospearl Posted April 7, 2012 Share Posted April 7, 2012 That reminds me, I haven't updated my profile in ages. Wow, Civ V wasn't even out yet when I created it. 15 minutes later... There, updated. I hope you still like me. Link to comment Share on other sites More sharing options...
Glhadiator Posted April 7, 2012 Share Posted April 7, 2012 That reminds me, I haven't updated my profile in ages. Wow, Civ V wasn't even out yet when I created it. 15 minutes later... There, updated. I hope you still like me. Ahhh...Leisure Suit Larry. I think I like you even more. We are WAY off topic now! :rolleyes: p.s. you only mentioned coffee four times in your profile. we almost had that in common. gamepad is better than dualshock. Just kidding!!! Link to comment Share on other sites More sharing options...
dgmul Posted April 21, 2013 Share Posted April 21, 2013 Has this bug been fixed by any recent Sykrim updates / patches? Link to comment Share on other sites More sharing options...
dgmul Posted April 26, 2013 Share Posted April 26, 2013 I'll answer that for myself: as of 1.9.32.0.8, no. Link to comment Share on other sites More sharing options...
gizmologist Posted April 28, 2013 Share Posted April 28, 2013 I have found that when a menu is open (such as inventory or dialog or whatever) the caps-lock will toggle the little LED on the keyboard on and off, but won't actually change the walk/run setting in the game. Perhaps this is confusing people? I'd love for someone to come up with a way of having more than three speeds of movement, something linear like a controller provides. Not sure how to do that with the keyboard, though. I thought about changing W and S to accelerate and decelerate - the longer you hold W, the faster you go, and then when you lift your finger off, your character just coasts along at that speed, kinda like auto-walk (C on the default setting, I think). I think it would be REALLY awkward. Or maybe I'll just try using a controller. This thread has got me thinking now... Link to comment Share on other sites More sharing options...
axunator Posted June 6, 2013 Share Posted June 6, 2013 I have found that when a menu is open (such as inventory or dialog or whatever) the caps-lock will toggle the little LED on the keyboard on and off, but won't actually change the walk/run setting in the game. Perhaps this is confusing people? I'd love for someone to come up with a way of having more than three speeds of movement, something linear like a controller provides. Not sure how to do that with the keyboard, though. I thought about changing W and S to accelerate and decelerate - the longer you hold W, the faster you go, and then when you lift your finger off, your character just coasts along at that speed, kinda like auto-walk (C on the default setting, I think). I think it would be REALLY awkward. Or maybe I'll just try using a controller. This thread has got me thinking now...I remember that you could control your movement speed with "scroll wheel" in "Splinter Cell"As it sounds odd, It is very easy to learn and gives you variety of different speed levels. Link to comment Share on other sites More sharing options...
ahShameA Posted January 6, 2014 Share Posted January 6, 2014 (edited) This such an annoying bug. I'm playing Skyrim with the Requiem mod where timing is very important in combat. Having the game suddenly toggle my movement speed while fighting has killed me so many times now. I wonder if it's even possible to fix with a mod sure someone would have fixed this BS by now if it was. Edited January 6, 2014 by ahShameA Link to comment Share on other sites More sharing options...
reijon Posted January 11, 2014 Share Posted January 11, 2014 For me this problem has been mostly immersion breaking. Its rather annoying when im in autorun and hold shift to walk through a door, only to find myself in autowalk and running on the other side. Often bumping in to s#*! and running onto tables smashing stuff and appearing rather buffon-ish. Anyways. my work around is to bind toggle autorun to shift and unbind CAPSLOCK. It takes a bit getting used to using Only the toggle, but after an hour or so it works like a charm. Fair enough its far from optimal, but atleast now i Know how my character will move. Link to comment Share on other sites More sharing options...
HeyYou Posted January 11, 2014 Share Posted January 11, 2014 Its an engine bug. Anytime control is forcibly taken from the player, generally, dialog, the mode will switch states. Been a problem since release. Doubt Beth will do anything about it. Link to comment Share on other sites More sharing options...
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