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No Settlement Attacks


TheGadget1945

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I have a bit of a problem which many wouldn't regard as a problem. Not long after Far Harbor was released I got annoyed by constantly being called away to defend settlement attacks in the Commonwealth ( I once "got out of bed" to find 3 attacks queued up!) so I downloaded a mod called NSA No Settlement Attacks. It stopped all attacks except for Far Harbor but I started to get bored having none at all so I uninstalled it. The problem is that I still get no attacks except for Far Harbor and Nuka World Red Rocket though even those seem to have stopped now. I have looked for the mod but can no longer find it for some reason.

Is there any way to re enable the attacks in the game itself ?

Thanks in advance.

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Have you tried "verify integrity of game cache" through Steam?

 

BTW is this what you were looking for? http://www.nexusmods.com/fallout4/mods/11317/?

 

Yes I verified the game cache recently. Thanks for the link , I searched for that several times but couldn't find it ! The funny thing is I had a problem with Rdunlap's "Rebuilt" mods where the original building had reappeared sandwiched into the rebuilt building and I uninstalled and reinstalled them which got them working again. The first thing that happened when I visited the modded Jamaica Plain was that it was attacked by Ghouls, so maybe these were linked in some way ?

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Well, they also changed the attack formula when NW came out. If the settlement is well defended and doesn't have much to steal, it may actually have a very low probability to get attacked.

 

Also, if the defense + number of settlers is over 150, basically they SHOULD win every single attack even if you don't show up at all. I'm saying "should" because if you had some mod that messes with that script, it's been occasionally known to not work that way.

 

Also, apparently you might not even get notified if your help isn't really needed to win the fight and/or you're in a different world space. But again, old mods may mess this up either way.

 

Also now settlers actually gradually repair stuff that was broken in the attack either way, which further lessens the need to go defend them.

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About getting attacked when you visit some location... it doesn't necessarily mean there was a settlement attack queued. And if it was ghouls, it definitely wasn't.

 

Thing is, there are plenty of randomly generated enemy patrols, or just enemies respawning in the surrounding cells. It's not an attack planned on your settlement, they're just there. As long as you're never close enough for the game to simulate them, nothing happens. But if you're nearby and they wander close enough to the settlement, a fight may break out.

 

Think of the initial radroaches at Tenpint Bluff, for example. It's not a radroach attack on the settlement. They're just there. But if you get close enough, they might attack, and the settlers may get into the fight.

 

Covenant also seems to have a raider spawn point by the water, right in front of the gates. Just about every time I travel there (after replacing it with my own settlers), someone wanders out the gates or some provisioner or merchant passes by, the raiders aggro on them, and the turrets get into the act.

 

Settlements which have this kind of "problem" include for example the co-op, which has an enemy patrol route going right through it. If you spend enough time there, some gang of supermutants or rust devils may just wander in and start a fight.

 

The Slog also has this in spades. One of the travelling merchants may aggro one of the Forged while still bening close-ish to the settlement, and every single settler may decide to get into the fight. It can get to be a pretty epic firefight. Again, it wasn't properly an attack on the settlement. The Forged didn't decide to come raid the settlement. They just happened to get aggroed too close to it.

 

You can even make that one a regular event, by creating a supply route between the Slog and Finch Farm. The provisioner will aggro the Forged pretty much every single time you're in the area, and will eventually draw them close enough to one or the other to start a fight. With a little luck, one or the other may even aggro the Gunners on the bridge near Finch.

 

Turrets and other defenses may also help cause that, since we all tend to place them near the edges of the cell. So if an enemy wanders too close, they may not be close enough to aggro the settlers, but they may be close enough to aggro on a turret or the other way around.

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About getting attacked when you visit some location... it doesn't necessarily mean there was a settlement attack queued. And if it was ghouls, it definitely wasn't.

 

The Slog also has this in spades. One of the travelling merchants may aggro one of the Forged while still bening close-ish to the settlement, and every single settler may decide to get into the fight. It can get to be a pretty epic firefight. Again, it wasn't properly an attack on the settlement. The Forged didn't decide to come raid the settlement. They just happened to get aggroed too close to it.

 

You can even make that one a regular event, by creating a supply route between the Slog and Finch Farm. The provisioner will aggro the Forged pretty much every single time you're in the area, and will eventually draw them close enough to one or the other to start a fight. With a little luck, one or the other may even aggro the Gunners on the bridge near Finch.

 

Turrets and other defenses may also help cause that, since we all tend to place them near the edges of the cell. So if an enemy wanders too close, they may not be close enough to aggro the settlers, but they may be close enough to aggro on a turret or the other way around.

 

I have checked the posts on the mod and it seems this is a common problem with no solution thus far.

I didn't mention that the Ghouls which attacked me at Jamaica Plain were Glowing Ghouls and since the "Rebuilt" mods are lore friendly I think the game saw it as new playthrough and these ghouls in fact attack you when you first claim the settlement.

I still get aggro at Finch Farm when the Super Mutants at Revere Satellite Array attack the caravan guards but that is only because my main battery of turrets points at Revere. Apart from that nothing.

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I have checked the posts on the mod and it seems this is a common problem with no solution thus far.

I didn't mention that the Ghouls which attacked me at Jamaica Plain were Glowing Ghouls and since the "Rebuilt" mods are lore friendly I think the game saw it as new playthrough and these ghouls in fact attack you when you first claim the settlement.

I still get aggro at Finch Farm when the Super Mutants at Revere Satellite Array attack the caravan guards but that is only because my main battery of turrets points at Revere. Apart from that nothing.

 

I also have the Rebuilt settlement combined mod, plus a few others, It does not change the spawn points, or anything that might be quest related.

So Jamaica Plain, and other's where you have to kill ghouls or whatnot, have not changed.

I do believe the Glowing Ghouls are level related.

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Level and zone, yea. Up until about the middle of the map, vertically, they level-cap, after that any enemy level is fair game. So if you're high enough level, yeah, you'll see a bunch of glowing, bloated, and charred ghouls.

 

Edit: but yeah, afaik, there's no such thing as a settlement attack by ghouls. Well, not in the quest-to-defend sense. It's raiders, supermutants, gunners, that kinda thing. They attack to take your resources, hence the probability now scaling with amount of resources. And ghouls aren't smart enough to attack to steal your purified water and adhesive.

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I have checked the posts on the mod and it seems this is a common problem with no solution thus far.

I didn't mention that the Ghouls which attacked me at Jamaica Plain were Glowing Ghouls and since the "Rebuilt" mods are lore friendly I think the game saw it as new playthrough and these ghouls in fact attack you when you first claim the settlement.

I still get aggro at Finch Farm when the Super Mutants at Revere Satellite Array attack the caravan guards but that is only because my main battery of turrets points at Revere. Apart from that nothing.

 

I also have the Rebuilt settlement combined mod, plus a few others, It does not change the spawn points, or anything that might be quest related.

So Jamaica Plain, and other's where you have to kill ghouls or whatnot, have not changed.

I do believe the Glowing Ghouls are level related.

 

 

I never, as far as I remember, had an attack by Glowing Ghouls at Jamaica Plain after the first one when I cleared the settlement for Mr Garvey. I am sure this was simply because I had uninstalled and reinstalled the mod.

I DID have my first side quest to deal with Super Mutants who had been attacking Spectacle Island today. I had uninstalled Spectacle Island Rebuilt and instead of reinstalling it I installed Spectacle Face Lift 2.0

The rest of my settlements only see tumbleweeds.

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