PresidentDylan5 Posted September 29, 2016 Share Posted September 29, 2016 I keep having a strange error while creating custom patches using TES5Edit. When I use the 'copy as override into..' or 'deep copy as override into..' functions and select 'new file' as the plugin to copy into, I while sometimes get an error about mapping a formid. It then simply won't perform the copy but will create the plugin; if I then simply repeat the function except select the newly created plugin rather than 'new file' it will perform the override seemingly without any problems but this nevertheless seems worth asking about. I've attached the bug report: Thanks for any help Link to comment Share on other sites More sharing options...
Project579 Posted September 29, 2016 Share Posted September 29, 2016 (edited) you are using the latest version of xEdit (Tes5Edit)? you need to download FO4Edit to get it Edited September 29, 2016 by Project579 Link to comment Share on other sites More sharing options...
PresidentDylan5 Posted September 29, 2016 Author Share Posted September 29, 2016 Yeah version 3.1.3 Link to comment Share on other sites More sharing options...
PresidentDylan5 Posted September 30, 2016 Author Share Posted September 30, 2016 *bump* Link to comment Share on other sites More sharing options...
Sharlikran Posted October 5, 2016 Share Posted October 5, 2016 (edited) I didn't know why the error would occur either so I had to ask Zilav. He said, "If missing master file is referenced by a parent record (like you copy INFO but master is used in DIAL) then similar error will happen. Need to add all required masters first." Which makes sense because the error is saying that it can't map the FormID. Which to me means that the FormID being copied has other FormIDs contained in its subrecords. Since those subrecords reference a master not part of the plugin you are working on when you try to copy the record, it gives an error. I get an simular error when I try to change a FormID from for example [05]0345F3 to [03]0345F3 in a mod. Say 00 is Skyrim, 03 is ModA.esp and 05 is TheModIAmWorkingOn.esp. I am trying to change a FormID to point to ModA.esp instead of the mod I am working on. When I do that I will get an error that xEdit can't reference that FormID because it's from a master that isn't part of TheModIAmWorkingOn.esp. It will even go as far as to tell me an error occurred and I should close xEdit. Well I know I don't have to do that because I know why the error happened. What I do instead is I add the master, sort masters, and close xEdit. It is recommended to always save the plugin when you add a master because everything xEdit is doing is stored virtually. It's not saved as you go like a text document. Once you add the master the FormIDs native to the plugin will change. Meaning originally all FormIDs pointing to Skyrim.esm are always 00 and the FormIDs native to the plugin are always 01. Once you add a master now you have 00-Skyrim.esm, 01-TheAddedMaster, 02 all the FormIds native to the plugin. The FormIDs have to all be renumbered. You want all the FormID prefixes (01, 02, 03,) to be managed properly while you are copying records. Which is why I recommend that the mod is immediately saved after any master is added. If you decide to add several masters save the plugin, load the plugin, sort masters, save the plugin, load the plugin and continue working on it. This is all important because once the plugin is used in game 00 is constant because it's Skyrim.esm. However, 01-master, 02-master, and 03-Native Values are going to be changed to whatever they are in your load order. 01 could become 07, 02 could become 08 and 03 could become 4F. The numbers are always in Hex. Many people don't want certain masters to be part of the mod. However, not copying the supporting records breaks things which is what causes unresolved references. So if you do have masters you don't want, use the script "List records referencing specific plugin.pas" to show you which records reference the master you don't want as part of your plugin. Once you resolve that by adding more records and renumbering them or whatever you decide to do, then you can use the Clean Masters routine to safely remove the unwanted master. Edited October 5, 2016 by Sharlikran Link to comment Share on other sites More sharing options...
Sharlikran Posted October 5, 2016 Share Posted October 5, 2016 Hlp was mentioning to the team that the exception should be caught by xEdit's internal routines. Can you list how you reproduce the error? Can you list the exact plugins used, masters, and which FormID you are trying to copy so that Hlp can refine how xEdit handles that type of error? Link to comment Share on other sites More sharing options...
PresidentDylan5 Posted October 10, 2016 Author Share Posted October 10, 2016 (edited) Sorry for taking so long to reply. Since I didn't notice any consequences for the error and didn't get it again after that I sort of forgot to check my page :O. I tried to reproduce the error and found that it only seems to occur when I use deep override, at least with these plugins. I'll outline it: My full load order (with some custom and merged plugins) 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 Skyrim Project Optimization - No Homes - Full Version.esm7 7 Falskaar.esm8 8 Wyrmstooth.esp9 9 Campfire.esm10 a UnlimitedBookshelves.esp11 b ClimatesOfTamriel.esm12 c WM Flora Fixes.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSTEP Vanilla Optimized Textures - Standard.espSTEP DLC Optimized Textures - Standard.espModern Brawl Bug Fix.esp13 d Guard Dialogue Overhaul.esp14 e Weapons & Armor Fixes_Remade.esp15 f Clothing & Clutter Fixes.esp16 10 TouringCarriages.esp17 11 Cutting Room Floor.esp18 12 Hothtrooper44_Armor_Ecksstra.esp19 13 Hothtrooper44_ArmorCompilation.esp20 14 Guard Dialogue Overhaul - IA and CRF.esp21 15 Immersive Weapons.esp22 16 Unique Uniques.esp23 17 Complete Crafting Overhaul_Remade.esp24 18 PerkusMaximus_Master.esp25 19 PerMa Expansion 1 - Wintermyst.esp26 1a PerkusMaximus_Mage.esp27 1b PerkusMaximus_Thief.esp28 1c PerkusMaximus_Warrior.esp29 1d BetterQuestObjectives.esp30 1e Appropriately Attired Jarls Redux.esp31 1f Dead Body Collision.esp32 20 dD - Realistic Ragdoll Force - Realistic.esp33 21 dD-No Spinning Death Animation Merged.esp34 22 SkyUI.esp35 23 iHUD.esp36 24 RaceMenu.esp37 25 Chesko_LoreBasedLoadingScreens.esp38 26 ViewableFactionRanksBothDLC.esp39 27 TakeNotes.esp40 28 iActivate.esp41 29 vAutosaveManager.esp42 2a AMatterOfTime.esp43 2b Beards.esp44 2c Brows.esp45 2d Helgen Reborn.esp46 2e 3DNPC.esp47 2f EnhancedLightsandFX.esp48 30 ELFX - Exteriors.esp49 31 Prometheus_No_snow_Under_the_roof.esp50 32 AmazingFollowerTweaks.esp51 33 Combat Evolved.esp52 34 aMidianBorn_ContentAddon.esp53 35 SMIM Merged Plugins.esp54 36 Complete Alchemy & Cooking Overhaul.esp55 37 Breezehome_Fully_Upgradable.esp56 38 Immersive Citizens - AI Overhaul.esp57 39 Relationship Dialogue Overhaul.esp58 3a Point The Way.esp59 3b TheChoiceIsYours.esp60 3c NonEssentialChildren.esp61 3d Book Covers Skyrim.esp62 3e Thieves Guild Requirements.esp63 3f FarmhouseChimneys.esp64 40 EmbersHD.esp65 41 iNeed.esp66 42 RealisticWaterTwo.esp67 43 AOS.esp68 44 YOT - Your Own Thoughts.esp69 45 SPTConsistentOlderPeople.esp70 46 Invisibility Eyes Fix.esp71 47 FarmhouseChimneysFalskaar+Wyrmstooth.esp72 48 Paper World Map - Wyrmstooth.esp73 49 RealisticWaterTwo - Wyrmstooth.esp74 4a RealisticWaterTwo - Legendary.esp75 4b RDO - iAFT Patch.esp76 4c High Level Enemies.esp77 4d CACO Patches Merged.esp78 4e Frostfall.esp79 4f Immersive Horses.esp80 50 RDO - Immersive Horses Patch.esp81 51 SkyrimImprovedPuddles-DG-HF-DB.esp82 52 Craftable Horse Barding.esp83 53 RealisticWaterTwo - Waves - Wyrmstooth.esp84 54 3DNPC Alternative Locations.esp85 55 3DNPC Don't Call Me Dragonborn.esp86 56 Skyrim Flora Overhaul.esp87 57 Touring Carriages Patches.esp88 58 PilgrimsDelight.esp89 59 The Paarthurnax Dilemma.esp90 5a Immersive Music.esp91 5b ELFXEnhancer.esp92 5c imp_helm_legend.esp93 5d ORM-Arvak.esp94 5e GQJ_DG_vampireamuletfix.esp95 5f DeadlySpellImpacts.esp96 60 Helgen North Gate Fix.esp97 61 No Snow Under The Roof - CRF Patch.esp98 62 Gildergreen Regrown.esp99 63 dD - Enhanced Blood Main.esp100 64 dD-Dragonborn-Dawnguard-EBT Patch.esp101 65 BlockSparkles.esp102 66 Equipping Overhaul.esp103 67 Prometheus_NSUTR Falskaar Dock.esp104 68 Chesko_Step418_SN.esp105 69 Footprints.esp106 6a WondersofWeather.esp107 6b Better Dynamic Snow.esp108 6c Moss Rocks - Legendary.esp109 6d SFO - Dragonborn.esp110 6e TradeBarter.esp111 6f Auto Unequip Ammo.esp112 70 Better Stealth AI for Followers.esp113 71 Traps Make Noise.esp114 72 VioLens.esp115 73 AmazingFollowerTweaks-3DNPC.esp116 74 RDO - Invisbility Eyes Fix Patch.esp117 75 RealisticWaterTwo - Waves - Falskaar.esp118 76 RealisticWaterTwo - Falskaar.esp119 77 SFMFollower.esp120 78 Immersive Horses - Hearthfire Patch.esp121 79 Immersive_Horses_AFT_Patch.esp122 7a RDO - Cutting Room Floor Patch.esp123 7b No Snow Under the Roof - 3DNPC Patch.esp124 7c dovahkiinrelax.esp125 7d High Level Enemies - Dawnguard.esp126 7e NARC-Falskaar.esp127 7f DeadlyDragons.esp128 80 NARC-FalskaarConsistencyPatch.esp129 81 NARC-ImmersiveHorsesConsistencyPatch.esp130 82 JZBai_CrossbowManualReload.esp131 83 SimplyKnock.esp132 84 PerkusMaximus_SimplyKnock.esp133 85 Paper World Map - Falskaar.esp134 86 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp135 87 High Level Enemies - Dragonborn.esp136 88 High Level Enemies - Falskaar.esp137 89 ClimatesOfTamriel Falskaar.esp138 8a 3DNPC Followers Perk Addon - PerMa Edition.esp139 8b Watercolor_for_ENB_RWT.esp140 8c Vividian - Weather Patch CoT - AOS.esp141 8d TrueStorms.esp142 8e YOT - Frostfall Module 3.0.esp143 8f YOT - iNeed.esp144 90 Climates of Tamriel - Dawnguard and Dragonborn Patches Merged.esp145 91 TrueStorms-ClimatesOfTamriel.esp146 92 mintylightningmod.esp147 93 MintyLightningMod_COT_Patch.esp148 94 PerMa-Content Addon Patch.esp149 95 PerMa_USLEEP master patch.esp150 96 Wyrmstooth - PerMa Patch.esp151 97 Vividian Weather Patch Cot AOS - True Storms CoT Patch.esp152 98 Enhanced Blood - IWIE Patch.esp153 99 NARC Falksaar - Deadly Dragons Patch.esp154 9a Wyrmstooth - RW2 - Paper World Map Patch.esp155 9b RDO - iAFT - Immersive Horses Patch.esp156 9c RW2 - ELFX Patch.esp157 9d Skysan_ELFX_SMIM_Fix.esp158 9e ELFX_2_0_BFU_Patch.esp159 9f The Choice is Yours - Immersive Citizens Patch.esp160 a0 Civil War Cleanup.esp161 a1 Falksaar - SFO.esp162 a2 ICH - Helgen Reborn Patch.esp163 a3 RDO - CACO Patch.esp164 a4 AOS Patches.esp165 a5 NotSoFast-MainQuest.esp166 a6 Book Covers Skyrim Patches.esp167 a7 LessIntrusiveHUD.esp168 a8 Prometheus_NSUTR BDS Patch.esp169 a9 GoToBed.esp170 aa GoToBed - Hearthfire coffins fix.esp171 ab Alternate Start - Live Another Life.esp172 ac Better Quest Objectives Patches.esp173 ad FarmhouseChimneysLAL+CRF.esp174 ae Cutting Room Floor Patches.esp175 af Immersive Citizens - ELFXEnhancer patch.esp176 b0 Alternate Start Patches.esp177 b1 Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp178 b2 Pre PaMa Patch - Improved Closefaced Helmets Patch.esp179 b3 Pre PaMa Patch - AOS Patch.esp180 b4 Warburg's 3D Paper World Map - Texture 1.esp181 b5 warburg's 3d paper world map - dawnguard.esp182 b6 Warburg's 3D Paper World Map - Dragonborn.esp183 b7 Warburgs - USLEEP Patch.esp184 b8 Merge Patch (Core Setup).esp185 b9 Bashed Patch, 0.esp186 ba Unlimited Bookshelves Patches.esp187 bb Combat Evolved - Post Merge Patch.esp188 bc CACO - Post Merge Patch.esp189 bd CACO Patches - Post Merge Patch.esp190 be Post Bashed Patch LVL.esp191 bf USLEEP Post Bashed Patch.esp192 c0 iActivate Patch (Core Setup).esp193 c1 PatchusMaximus.esp194 c2 Post_PatchusMaximus_GiantsAIFix.esp195 c3 Dual Sheath Redux.esp196 c4 Dual Sheath Redux Patch.esp197 c5 FNIS.esp198 c6 SolitudeExterior.esp199 c7 WhiterunExterior.esp200 c8 DynDOLOD.esp I loaded Guard Dialogue Overhaul.esp and the two Immersive Armors plugins, Hothtrooper44_Armor_Ecksstra.esp and Hothtrooper44_ArmorCompilation.esp, into TES5Edit, along with their masters, Skyrim.esm and Update.esm. All three plugins have both Skyrim.esm and Update.esm as masters.Apply Filter for Conflict Losers.Expand Dialogue Topic under Guard Dialogue Overhaul.Deep Copy as Override of record 0002BDDD into new file (Image 1).Asks for Skyrim to be made master of new plugin then returns error (Image 2,Image 3, bug report below) Interestingly, when I copy the individual sub records instead (Copy as Override) it asks for the new plugin to have Skyrim.esm, Update.esm and Guard Dialogue Overhaul.esp as masters, rather than just Skyrim.esm as with the Deep Copy as Override, and doesn't return an error. Maybe this is a problem with Deep Copy as Override? Edited October 17, 2016 by PresidentDylan5 Link to comment Share on other sites More sharing options...
Sharlikran Posted October 18, 2016 Share Posted October 18, 2016 Man I missed that too. After I reminded Zilav and Hlp about it, one of your images caught Zilav's attention. There are injected records in the plugins. So they have no source or origin that they belong to. So if your master is Skyrim.esm and the FormID is 0014F43E, but that FormID isn't even in Skyrim.esm because it's injected then that has to be resolved first. Meaning it can't be injected to a master. If it's being injected into official DLC then don't do that at all. Make it native the plugin. So if the plugin has Skyrim.esm as a master and nothing else all the records native to the plugin will have a prefix of 01. So the example FormID I had 0014F43E would need to be changed to 0114F43E and everything has to be updated. I'm glad xEdit is catching that. It should error when it sees something like that because if it didn't it would end up as an unresolved reference. Link to comment Share on other sites More sharing options...
PresidentDylan5 Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) Uhh sorry quite new to xEdit, how do I know if a record is an injected record? The records in the images seem to be in Skyrim.esm as well. Is this some kind of problem with Guard Dialogue Overhaul? I'm confused :p EDIT: looked it up a bit, think I know what an injected record is now :D. Still not sure how it applies to my example, though; the Guard Dialogue Overhaul plugin is in italics (which I think means it contains injected records) but the actual records I'm copying aren't. Or does that just mean every record in the plugin is an injected record? And anyway why does it make a difference whether I perform a deep copy as override or copy each individual plugin? Sorry if I'm annoying Edited October 22, 2016 by PresidentDylan5 Link to comment Share on other sites More sharing options...
Sharlikran Posted October 23, 2016 Share Posted October 23, 2016 (edited) It's not annoying. So yes italics means it's injected. Search "injected" (189 hits in 1 file) new 1 (189 hits) Line 247: [00:06] Background Loader: <Note: SPIKEArmorSonsBear [KYWD:01DA0121] was injected into Update.esm> Line 248: [00:06] Background Loader: <Note: SPIKEArmorSteel [KYWD:01DA0123] was injected into Update.esm> Line 249: [00:06] Background Loader: <Note: SPIKEArmorSteelPlate [KYWD:01DA0125] was injected into Update.esm> Line 250: [00:06] Background Loader: <Note: SPIKEArmorStinksDeath [KYWD:01DA0127] was injected into Update.esm> Line 251: [00:06] Background Loader: <Note: SPIKEArmorThievesGuild [KYWD:01DA0129] was injected into Update.esm> Line 252: [00:06] Background Loader: <Note: SPIKEArmorTrueNord [KYWD:01DA012B] was injected into Update.esm> Line 253: [00:06] Background Loader: <Note: SPIKEArmorWeak [KYWD:01DA012D] was injected into Update.esm> Line 254: [00:06] Background Loader: <Note: SPIKEGodsBlessings [KYWD:01DA012F] was injected into Update.esm> Line 255: [00:06] Background Loader: <Note: SPIKEGodsPraised [KYWD:01DA0131] was injected into Update.esm> Line 256: [00:06] Background Loader: <Note: SPIKEImperialAuxiliary [KYWD:01DA0133] was injected into Update.esm> Line 257: [00:06] Background Loader: <Note: SPIKEImperialLegate [KYWD:01DA0135] was injected into Update.esm> Line 258: [00:06] Background Loader: <Note: SPIKEImperialPraefect [KYWD:01DA0137] was injected into Update.esm> Line 259: [00:06] Background Loader: <Note: SPIKEImperialQuaestor [KYWD:01DA0139] was injected into Update.esm> Line 260: [00:06] Background Loader: <Note: SPIKEImperialTribune [KYWD:01DA013B] was injected into Update.esm> Line 261: [00:06] Background Loader: <Note: SPIKERedguardMerc [KYWD:01DA013D] was injected into Update.esm> Line 262: [00:06] Background Loader: <Note: SPIKEShieldFancyDwarven [KYWD:01DA013F] was injected into Update.esm> Line 263: [00:06] Background Loader: <Note: SPIKESonsBoneBreaker [KYWD:01DA0141] was injected into Update.esm> Line 264: [00:06] Background Loader: <Note: SPIKESonsIceVeins [KYWD:01DA0143] was injected into Update.esm> Line 265: [00:06] Background Loader: <Note: SPIKESonsSnowHammer [KYWD:01DA0145] was injected into Update.esm> Line 266: [00:06] Background Loader: <Note: SPIKESonsStormblade [KYWD:01DA0147] was injected into Update.esm> Line 267: [00:06] Background Loader: <Note: SPIKESonsUnblooded [KYWD:01DA0149] was injected into Update.esm> Line 268: [00:06] Background Loader: <Note: SPIKEStaffHorror [KYWD:01DA014B] was injected into Update.esm> Line 269: [00:06] Background Loader: <Note: SPIKEWeapBigHammer [KYWD:01DA014D] was injected into Update.esm> Line 270: [00:06] Background Loader: <Note: SPIKEWeapElvenBlade [KYWD:01DA014F] was injected into Update.esm> Line 271: [00:06] Background Loader: <Note: SPIKEWeapFancySwordBlack [KYWD:01DA0151] was injected into Update.esm> Line 272: [00:06] Background Loader: <Note: SPIKEWeapFoul [KYWD:01DA0153] was injected into Update.esm> Line 273: [00:06] Background Loader: <Note: SPIKEWeapIronSword [KYWD:01DA0155] was injected into Update.esm> Line 274: [00:06] Background Loader: <Note: SPIKEWeapKillerBlade [KYWD:01DA0157] was injected into Update.esm> Line 275: [00:06] Background Loader: <Note: SPIKEWeapPigsticker [KYWD:01DA0159] was injected into Update.esm> Line 276: [00:06] Background Loader: <Note: SPIKEWeapScaryMace [KYWD:01DA015B] was injected into Update.esm> Line 277: [00:06] Background Loader: <Note: SPIKEWeapSteelSword [KYWD:01DA015D] was injected into Update.esm> Line 278: [00:06] Background Loader: <Note: SPIKEWeapWickedAxe [KYWD:01DA015F] was injected into Update.esm> Line 279: [00:06] Background Loader: <Note: SPIKEArmorAssassin [KYWD:01DA0101] was injected into Update.esm> Line 280: [00:06] Background Loader: <Note: SPIKEArmorBrigand [KYWD:01DA0103] was injected into Update.esm> Line 281: [00:06] Background Loader: <Note: SPIKEArmorDragonBone [KYWD:01DA0105] was injected into Update.esm> Line 282: [00:06] Background Loader: <Note: SPIKEArmorDragonScale [KYWD:01DA0107] was injected into Update.esm> Line 283: [00:06] Background Loader: <Note: SPIKEArmorDwarven [KYWD:01DA0109] was injected into Update.esm> Line 284: [00:06] Background Loader: <Note: SPIKEArmorEbony [KYWD:01DA010B] was injected into Update.esm> Line 285: [00:06] Background Loader: <Note: SPIKEArmorFancyBlack [KYWD:01DA010D] was injected into Update.esm> Line 286: [00:06] Background Loader: <Note: SPIKEArmorImperial [KYWD:01DA010F] was injected into Update.esm> Line 287: [00:06] Background Loader: <Note: SPIKEArmorImperialScout [KYWD:01DA0111] was injected into Update.esm> Line 288: [00:06] Background Loader: <Note: SPIKEArmorImperialSecurity [KYWD:01DA0113] was injected into Update.esm> Line 289: [00:06] Background Loader: <Note: SPIKEArmorIron [KYWD:01DA0115] was injected into Update.esm> Line 290: [00:06] Background Loader: <Note: SPIKEArmorLeather [KYWD:01DA0117] was injected into Update.esm> Line 291: [00:06] Background Loader: <Note: SPIKEArmorMerc [KYWD:01DA0119] was injected into Update.esm> Line 292: [00:06] Background Loader: <Note: SPIKEArmorOrcish [KYWD:01DA011B] was injected into Update.esm> Line 293: [00:06] Background Loader: <Note: SPIKEArmorScaleShiny [KYWD:01DA011D] was injected into Update.esm> Line 294: [00:06] Background Loader: <Note: SPIKEArmorSons [KYWD:01DA011F] was injected into Update.esm> Line 313: [00:06] Background Loader: <Note: sGenericCraftKeywordName08 [GMST:01DA0C08] was injected into Update.esm> Line 315: [00:06] Background Loader: <Note: WAF_FingerlessGauntletsBracers [KYWD:01AF0122] was injected into Update.esm> Line 316: [00:06] Background Loader: <Note: WAF_VisuallyDarkArmor [KYWD:01AF0126] was injected into Update.esm> Line 317: [00:06] Background Loader: <Note: WAF_VisuallyVeryBrightArmor [KYWD:01AF0127] was injected into Update.esm> Line 318: [00:06] Background Loader: <Note: WAF_ClothingCloak [KYWD:01AF0128] was injected into Update.esm> Line 319: [00:06] Background Loader: <Note: WAF_MaterialChitin [KYWD:01AF0133] was injected into Update.esm> Line 320: [00:06] Background Loader: <Note: IAKAuxiliaryArmors [KYWD:01DA0FC8] was injected into Update.esm> Line 323: [00:06] Background Loader: <Note: CCO_ArmorLightRecipes [GLOB:01CC0100] was injected into Update.esm> Line 324: [00:06] Background Loader: <Note: CCO_ArmorHeavyRecipes [GLOB:01CC0101] was injected into Update.esm> Line 325: [00:06] Background Loader: <Note: CCO_ArmorClothingRecipes [GLOB:01CC0102] was injected into Update.esm> Line 326: [00:06] Background Loader: <Note: CCO_ArmorBootRecipes [GLOB:01CC0105] was injected into Update.esm> Line 327: [00:06] Background Loader: <Note: CCO_ArmorCuirassRecipes [GLOB:01CC0106] was injected into Update.esm> Line 328: [00:06] Background Loader: <Note: CCO_ArmorGauntletRecipes [GLOB:01CC0107] was injected into Update.esm> Line 329: [00:06] Background Loader: <Note: CCO_ArmorHelmetRecipes [GLOB:01CC0108] was injected into Update.esm> Line 330: [00:06] Background Loader: <Note: CCO_ArmorShieldRecipes [GLOB:01CC0109] was injected into Update.esm> Line 331: [00:06] Background Loader: <Note: CCO_ClothingBootRecipes [GLOB:01CC0115] was injected into Update.esm> Line 332: [00:06] Background Loader: <Note: CCO_ClothingRobeRecipes [GLOB:01CC0116] was injected into Update.esm> Line 333: [00:06] Background Loader: <Note: CCO_ClothingGlovesRecipes [GLOB:01CC0117] was injected into Update.esm> Line 334: [00:06] Background Loader: <Note: CCO_ClothingHoodRecipes [GLOB:01CC0118] was injected into Update.esm> Line 335: [00:06] Background Loader: <Note: CCO_ClothingCloakRecipes [GLOB:01CC0119] was injected into Update.esm> Line 336: [00:06] Background Loader: <Note: CCO_MiscAccessories [GLOB:01CC0125] was injected into Update.esm> Line 337: [00:06] Background Loader: <Note: CCO_MiscNecklaceRecipes [GLOB:01CC0126] was injected into Update.esm> Line 338: [00:06] Background Loader: <Note: CCO_MiscRingRecipes [GLOB:01CC0127] was injected into Update.esm> Line 339: [00:06] Background Loader: <Note: CCO_MiscCircletRecipes [GLOB:01CC0128] was injected into Update.esm> Line 340: [00:06] Background Loader: <Note: CCO_MiscPouchRecipes [GLOB:01CC0129] was injected into Update.esm> Line 341: [00:06] Background Loader: <Note: CCO_MiscToolRecipes [GLOB:01CC0130] was injected into Update.esm> Line 342: [00:06] Background Loader: <Note: CCO_CategoryWood [GLOB:01CC0150] was injected into Update.esm> Line 343: [00:06] Background Loader: <Note: CCO_CategoryHide [GLOB:01CC0151] was injected into Update.esm> Line 344: [00:06] Background Loader: <Note: CCO_CategoryLeather [GLOB:01CC0152] was injected into Update.esm> Line 345: [00:06] Background Loader: <Note: CCO_CategoryIron [GLOB:01CC0153] was injected into Update.esm> Line 346: [00:06] Background Loader: <Note: CCO_CategorySteel [GLOB:01CC0154] was injected into Update.esm> Line 347: [00:06] Background Loader: <Note: CCO_CategoryNordic [GLOB:01CC0155] was injected into Update.esm> Line 348: [00:06] Background Loader: <Note: CCO_CategoryNordicAncient [GLOB:01CC0156] was injected into Update.esm> Line 349: [00:06] Background Loader: <Note: CCO_CategorySilver [GLOB:01CC0157] was injected into Update.esm> Line 350: [00:06] Background Loader: <Note: CCO_CategoryBonemold [GLOB:01CC0158] was injected into Update.esm> Line 351: [00:06] Background Loader: <Note: CCO_CategoryChitin [GLOB:01CC0159] was injected into Update.esm> Line 352: [00:06] Background Loader: <Note: CCO_CategoryFalmer [GLOB:01CC0160] was injected into Update.esm> Line 353: [00:06] Background Loader: <Note: CCO_CategoryElven [GLOB:01CC0161] was injected into Update.esm> Line 354: [00:06] Background Loader: <Note: CCO_CategoryDwarven [GLOB:01CC0162] was injected into Update.esm> Line 355: [00:06] Background Loader: <Note: CCO_CategoryOrcish [GLOB:01CC0163] was injected into Update.esm> Line 356: [00:06] Background Loader: <Note: CCO_CategoryGlass [GLOB:01CC0164] was injected into Update.esm> Line 357: [00:06] Background Loader: <Note: CCO_CategoryEbony [GLOB:01CC0165] was injected into Update.esm> Line 358: [00:06] Background Loader: <Note: CCO_CategoryStalhrim [GLOB:01CC0166] was injected into Update.esm> Line 359: [00:06] Background Loader: <Note: CCO_CategoryDragon [GLOB:01CC0167] was injected into Update.esm> Line 360: [00:06] Background Loader: <Note: CCO_CategoryDaedric [GLOB:01CC0168] was injected into Update.esm> Line 361: [00:06] Background Loader: <Note: CCO_CategoryMiscellaneous [GLOB:01CC0169] was injected into Update.esm> Line 362: [00:06] Background Loader: <Note: CCO_CategoryFaction [GLOB:01CC0170] was injected into Update.esm> Line 363: [00:06] Background Loader: <Note: CCO_CategoryFactionBlades [GLOB:01CC0171] was injected into Update.esm> Line 364: [00:06] Background Loader: <Note: CCO_CategoryFactionDawnguard [GLOB:01CC0172] was injected into Update.esm> Line 365: [00:06] Background Loader: <Note: CCO_CategoryFactionForsworn [GLOB:01CC0173] was injected into Update.esm> Line 366: [00:06] Background Loader: <Note: CCO_CategoryFactionImperial [GLOB:01CC0175] was injected into Update.esm> Line 367: [00:06] Background Loader: <Note: CCO_CategoryFactionStormcloak [GLOB:01CC0176] was injected into Update.esm> Line 368: [00:06] Background Loader: <Note: CCO_CategoryFactionThievesGuild [GLOB:01CC0177] was injected into Update.esm> Line 369: [00:06] Background Loader: <Note: CCO_CategoryFactionDarkBrotherhood [GLOB:01CC0178] was injected into Update.esm> Line 370: [00:06] Background Loader: <Note: CCO_CategoryFactionNightingale [GLOB:01CC0179] was injected into Update.esm> Line 371: [00:06] Background Loader: <Note: CCO_CategoryFactionCompanions [GLOB:01CC0180] was injected into Update.esm> Line 372: [00:06] Background Loader: <Note: CCO_CategoryFactionThalmor [GLOB:01CC0181] was injected into Update.esm> Line 373: [00:06] Background Loader: <Note: CCO_CategoryFactionHold [GLOB:01CC0182] was injected into Update.esm> Line 374: [00:06] Background Loader: <Note: CCO_CategoryArcane [GLOB:01CC0183] was injected into Update.esm> Line 375: [00:06] Background Loader: <Note: CCO_CategoryExotic [GLOB:01CC0184] was injected into Update.esm> Line 376: [00:06] Background Loader: <Note: CCO_CategoryExoticAkaviri [GLOB:01CC0185] was injected into Update.esm> Line 377: [00:06] Background Loader: <Note: CCO_CategoryExoticArgonian [GLOB:01CC0186] was injected into Update.esm> Line 378: [00:06] Background Loader: <Note: CCO_CategoryExoticKhajiit [GLOB:01CC0187] was injected into Update.esm> Line 379: [00:06] Background Loader: <Note: CCO_CategoryExoticRedguard [GLOB:01CC0188] was injected into Update.esm> Line 380: [00:06] Background Loader: <Note: CCO_CategoryCorundum [GLOB:01CC0191] was injected into Update.esm> Line 381: [00:06] Background Loader: <Note: CCO_CategoryMoonstone [GLOB:01CC0192] was injected into Update.esm> Line 382: [00:06] Background Loader: <Note: CCO_CategoryNordicCarved [GLOB:01CC0193] was injected into Update.esm> Line 383: [00:06] Background Loader: <Note: CCO_CategoryQuicksilver [GLOB:01CC0194] was injected into Update.esm> Line 384: [00:06] Background Loader: <Note: CCO_CategoryGold [GLOB:01CC0195] was injected into Update.esm> Line 385: [00:06] Background Loader: <Note: CCO_CategoryBone [GLOB:01CC0196] was injected into Update.esm> Line 386: [00:06] Background Loader: <Note: CCO_WeapDaggerRecipes [GLOB:01CC0210] was injected into Update.esm> Line 387: [00:06] Background Loader: <Note: CCO_WeapSwordRecipes [GLOB:01CC0211] was injected into Update.esm> Line 388: [00:06] Background Loader: <Note: CCO_WeapGreatswordRecipes [GLOB:01CC0212] was injected into Update.esm> Line 389: [00:06] Background Loader: <Note: CCO_WeapWarAxeRecipes [GLOB:01CC0213] was injected into Update.esm> Line 390: [00:06] Background Loader: <Note: CCO_WeapBattleaxeRecipes [GLOB:01CC0214] was injected into Update.esm> Line 391: [00:06] Background Loader: <Note: CCO_WeapMaceRecipes [GLOB:01CC0215] was injected into Update.esm> Line 392: [00:06] Background Loader: <Note: CCO_WeapWarhammerRecipes [GLOB:01CC0216] was injected into Update.esm> Line 393: [00:06] Background Loader: <Note: CCO_WeapBowRecipes [GLOB:01CC0217] was injected into Update.esm> Line 394: [00:06] Background Loader: <Note: CCO_WeapAmmoRecipes [GLOB:01CC0218] was injected into Update.esm> Line 395: [00:06] Background Loader: <Note: CCO_OrientalStyleRecipes [GLOB:01CC0230] was injected into Update.esm> Line 396: [00:06] Background Loader: <Note: CCO_FantasyNonLoreRecipes [GLOB:01CC0231] was injected into Update.esm> Line 397: [00:06] Background Loader: <Note: CCO_PowerfulArtifactRecipes [GLOB:01CC0232] was injected into Update.esm> Line 398: [00:06] Background Loader: <Note: CCO_OptionBreakdownEquipmentatTanningRack [GLOB:01CC0249] was injected into Update.esm> Line 399: [00:06] Background Loader: <Note: CCO_OptionBreakdownEquipmentatSmelter [GLOB:01CC0250] was injected into Update.esm> Line 400: [00:06] Background Loader: <Note: CCO_OptionUnenchantedVersions [GLOB:01CC0251] was injected into Update.esm> Line 401: [00:06] Background Loader: <Note: CCO_OptionArtifactReplicas [GLOB:01CC0252] was injected into Update.esm> Line 402: [00:06] Background Loader: <Note: CCO_OptionArmoredCirclets [GLOB:01CC0253] was injected into Update.esm> Line 403: [00:06] Background Loader: <Note: CCO_OptionCraftDaedricOnlyAtNight [GLOB:01CC0256] was injected into Update.esm> Line 404: [00:06] Background Loader: <Note: CCO_DisableIfCCOisInstalled [GLOB:01CC0299] was injected into Update.esm> Line 405: [00:06] Background Loader: <Note: CCO_DLCDawnguard [GLOB:01CC0301] was injected into Update.esm> Line 406: [00:06] Background Loader: <Note: CCO_DLCHearthfire [GLOB:01CC0302] was injected into Update.esm> Line 407: [00:06] Background Loader: <Note: CCO_DLCDragonborn [GLOB:01CC0303] was injected into Update.esm> Line 408: [00:06] Background Loader: <Note: CCO_MODStealthSkillsRebalanced [GLOB:01CC0310] was injected into Update.esm> Line 409: [00:06] Background Loader: <Note: CCO_MODImmersiveArmors [GLOB:01CC0311] was injected into Update.esm> Line 410: [00:06] Background Loader: <Note: CCO_MODImmersiveWeapons [GLOB:01CC0312] was injected into Update.esm> Line 411: [00:06] Background Loader: <Note: CCO_MODJaysusSwords [GLOB:01CC0313] was injected into Update.esm> Line 412: [00:06] Background Loader: <Note: CCO_MODHeavyArmory [GLOB:01CC0314] was injected into Update.esm> Line 413: [00:06] Background Loader: <Note: CCO_LearningEnabled [GLOB:01CC0400] was injected into Update.esm> Line 414: [00:06] Background Loader: <Note: CCO_LearningRequiredtoSmith [GLOB:01CC0401] was injected into Update.esm> Line 415: [00:06] Background Loader: <Note: CCO_LearningForsworn [GLOB:01CC0410] was injected into Update.esm> Line 416: [00:06] Background Loader: <Note: CCO_LearningDraugr [GLOB:01CC0411] was injected into Update.esm> Line 417: [00:06] Background Loader: <Note: CCO_LearningFalmer [GLOB:01CC0412] was injected into Update.esm> Line 418: [00:06] Background Loader: <Note: SPO_DisablePerk [GLOB:01CC0500] was injected into Update.esm> Line 419: [00:06] Background Loader: <Note: PRUFEI_FavoriteProtectedAmt [GLOB:01CC1117] was injected into Update.esm> Line 420: [00:06] Background Loader: <Note: PRUFEI_EquippedProtectedAmt [GLOB:01CC1118] was injected into Update.esm> Line 427: [00:06] Background Loader: <Note: PRUFEIChest "PRUFEI Chest" [CONT:01CC1111] was injected into Update.esm> Line 429: [00:06] Background Loader: <Note: IAMIFurPlate "Fur Plate" [MISC:01DA0BF1] was injected into Update.esm> Line 430: [00:06] Background Loader: <Note: IAMITrollCavePelt "Cave Troll Pelt" [MISC:01DA0BF2] was injected into Update.esm> Line 431: [00:06] Background Loader: <Note: IAMITrollWinterPelt "Winter Troll Pelt" [MISC:01DA0BF3] was injected into Update.esm> Line 432: [00:06] Background Loader: <Note: IAMIIngotGlacialCrystal "Glacial Crystal Ingot" [MISC:01DA0B12] was injected into Update.esm> Line 433: [00:06] Background Loader: <Note: IAMIBoiledChitinPlate "Boiled Chitin Plate" [MISC:01DA0B11] was injected into Update.esm> Line 436: [00:06] Background Loader: <Note: IMRFurPlateBearPeltCave [COBJ:01CC0610] was injected into Update.esm> Line 437: [00:06] Background Loader: <Note: IMRFurPlateBearPelt [COBJ:01CC0611] was injected into Update.esm> Line 438: [00:06] Background Loader: <Note: IMRFurPlateBearPeltSnow [COBJ:01CC0612] was injected into Update.esm> Line 439: [00:06] Background Loader: <Note: IMRFurPlateCowHide [COBJ:01CC0613] was injected into Update.esm> Line 440: [00:06] Background Loader: <Note: IMRFurPlateFoxPelt [COBJ:01CC0617] was injected into Update.esm> Line 441: [00:06] Background Loader: <Note: IMRFurPlateFoxPeltSnow [COBJ:01CC0618] was injected into Update.esm> Line 442: [00:06] Background Loader: <Note: IMRFurPlateGoatHide [COBJ:01CC0619] was injected into Update.esm> Line 443: [00:06] Background Loader: <Note: IMRFurPlateWolfPeltIce [COBJ:01CC0621] was injected into Update.esm> Line 444: [00:06] Background Loader: <Note: IMRFurPlateSabreCatPelt [COBJ:01CC0622] was injected into Update.esm> Line 445: [00:06] Background Loader: <Note: IMRFurPlateSabrecatPeltSnow [COBJ:01CC0623] was injected into Update.esm> Line 446: [00:06] Background Loader: <Note: IMRFurPlateWerewolfPelt [COBJ:01CC0624] was injected into Update.esm> Line 447: [00:06] Background Loader: <Note: IMRFurPlateWolfPelt [COBJ:01CC0625] was injected into Update.esm> Line 448: [00:06] Background Loader: <Note: IMRBoiledChitinPlateChaurus [COBJ:01DA0C01] was injected into Update.esm> Line 449: [00:06] Background Loader: <Note: IMRBoiledChitinPlateMudcrab [COBJ:01DA0C02] was injected into Update.esm> Line 450: [00:06] Background Loader: <Note: IMRIngotGlacialCrystal [COBJ:01DA0C03] was injected into Update.esm> Line 451: [00:06] Background Loader: <Note: IMRFurPlateTrollPeltCave [COBJ:01DA0C04] was injected into Update.esm> Line 452: [00:06] Background Loader: <Note: IMRFurPlateTrollPeltWinter [COBJ:01DA0C05] was injected into Update.esm> Line 453: [00:06] Background Loader: <Note: IMRLeatherTrollPeltCave [COBJ:01DA0C06] was injected into Update.esm> Line 454: [00:06] Background Loader: <Note: IMRLeatherTrollPeltWinter [COBJ:01DA0C07] was injected into Update.esm> Line 455: [00:06] Background Loader: <Note: IMRLeatherWerewolfPelt [COBJ:01DA0C09] was injected into Update.esm> Line 458: [00:06] Background Loader: <Note: [REFR:01CC1112] (places PRUFEIChest "PRUFEI Chest" [CONT:01CC1111] in GRUP Cell Persistent Children of WarehouseCrafting "Warehouse Crafting" [CELL:00104871]) was injected into Update.esm> Line 465: [00:06] Background Loader: <Note: IASharedListDeathItemGiant [FLST:01DA0D12] was injected into Update.esm> Line 466: [00:06] Background Loader: <Note: IASharedListDeathItemMudcrab01 [FLST:01DA0D13] was injected into Update.esm> Line 467: [00:06] Background Loader: <Note: IASharedListDeathItemMudcrab02 [FLST:01DA0D14] was injected into Update.esm> Line 468: [00:06] Background Loader: <Note: IASharedListDeathItemMudcrab03 [FLST:01DA0D15] was injected into Update.esm> Line 469: [00:06] Background Loader: <Note: IASharedListDeathItemTroll [FLST:01DA0D16] was injected into Update.esm> Line 470: [00:06] Background Loader: <Note: IASharedListDeathItemTrollFrost [FLST:01DA0D17] was injected into Update.esm> Line 471: [00:06] Background Loader: <Note: IASharedListDeathItemBanditWizard [FLST:01DA0D11] was injected into Update.esm> Line 472: [00:06] Background Loader: <Note: IASharedListDeathItemWarlock [FLST:01DA0D18] was injected into Update.esm> Line 473: [00:06] Background Loader: <Note: IASharedListDeathItemWerewolf [FLST:01DA0D19] was injected into Update.esm> Those are all injected. Have you manually sorted down the list of all the Dial Topics to see if there are any injected records, in the subrecords? FormID 0002095C has one for SPIKEWeapWickedAxe [KYWD:01DA015F]. So you try to copy 0002095C and xEdit tries to Copy 01DA015F (or nil) and can't do it. For xEdit how can nil be copied? It's going to look at Update.esm for those records and they don't exist. It would take you a while, but in order to do this you would need to make a MyMaster.esm file, sort that right after Update.esm, added it as a master of the files, sort the masters of all the files, (so the plugin header is correct) then used copy as override into... (and copy the injected records to the MyMaster.esm file) renumber all the FormIDs properly (just change the prefix [01]XXXXXX, don't change the suffix), line up up all the overrides what you are doing might work. What they are doing is creating compatibility between the mods by injecting the records into Update.esm since everyone probably has that in their Data folder. It also eliminates requiring another file. There used to be a Spike.esm for this if I remember correctly. You know people do actually try to play with 255 mods installed so having one more file is a big deal to those people. Also if the script is looking for element #5 in a Form List you can't ever alter that. It needs it to be in the 5th position or the script will fail. So some of that is made as a framework. To find all the records you can read the messages panel, use List records referencing specific plugin.pas and, you can also hold CTRL and double click the FormID number to jump to the record. So that's what I did. A bunch of Keywords were shared. Edited October 23, 2016 by Sharlikran Link to comment Share on other sites More sharing options...
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