PrometheusTS Posted February 13, 2012 Author Share Posted February 13, 2012 Here is another preview of the color scheme of the actual texturing , I will brighten more the ivory parts later .... how bout the blade? http://img341.imageshack.us/img341/6967/previewib.jpg I creade alpha maps then use those as displacement maps in zbrush... Link to comment Share on other sites More sharing options...
imperistan Posted February 13, 2012 Share Posted February 13, 2012 Ooooh its turning out awesome! :dance: Link to comment Share on other sites More sharing options...
mgbeach Posted February 13, 2012 Share Posted February 13, 2012 Really is looking great. I think the runes could stand to be quite a bit larger, running the length of the blade Link to comment Share on other sites More sharing options...
PrometheusTS Posted February 15, 2012 Author Share Posted February 15, 2012 I redid the color scheme again ... how bout this one ? http://img641.imageshack.us/img641/1720/preview2i.jpg Link to comment Share on other sites More sharing options...
throttlekitty Posted February 15, 2012 Share Posted February 15, 2012 I like that much better than the previous scheme. Link to comment Share on other sites More sharing options...
Jakisthe Posted February 15, 2012 Share Posted February 15, 2012 (edited) Did you boolean out the text on the blade itself, or use a reverse text loft with unique text files? Also, how did you do the handle carvings? If it was various polygon extrusions, it might be too poly intensive for the game to handle...but if it's just skinned, it'd be fine. Anyway, looks amazing; only change I'd suggest would be to make the blade itself longer. As it is now, it looks like ~45% of the total length is from the handle, which makes for a very strange looking sword...either it's very tiny, or the handle itself is colossal. Edited February 15, 2012 by Jakisthe Link to comment Share on other sites More sharing options...
PrometheusTS Posted February 15, 2012 Author Share Posted February 15, 2012 the sword is slightly longer than a great daedric sword , the handle looks larger couse the head parts seems part of the handle but it holds a halfmoon razor ... the carvings are made with alpha displacements in zbrush and in game are simulated by normal maps so the surface is flat and not polygonal ... make this in 3dsmax is nearly impossible unless spending a ridiculous amount ofpolygons .. in zbrush is a piece of cake ... Link to comment Share on other sites More sharing options...
imperistan Posted February 15, 2012 Share Posted February 15, 2012 I don't know if you said this earlier but this is going to be a 2H sword? Or one-handed? It'd still be an awesome weapon regardless though. Link to comment Share on other sites More sharing options...
PrometheusTS Posted February 15, 2012 Author Share Posted February 15, 2012 2h I think ... Link to comment Share on other sites More sharing options...
NanoCrudele Posted February 15, 2012 Share Posted February 15, 2012 looking simply great Link to comment Share on other sites More sharing options...
Recommended Posts