maniczombie Posted December 8, 2011 Share Posted December 8, 2011 I'm planning to add a custom model to the game as a new weapon in a shop, but I can't image what would be an appropriate price or stats for it. I want people to use it, but to not feel under/overpowered and ruin there character. Obviously this is a tricky subject as a users character level/skills can range from 1-50+ Any ideas? Link to comment Share on other sites More sharing options...
Malchus Posted December 8, 2011 Share Posted December 8, 2011 I would check here, at UESP wiki. They have a fairly complete list of weapons with damage weight and value added in. That should help you decide what the values should be based on what the "Lore" behind your weapon is. Be sure to post a link to DL it when it's done. -Malchus Link to comment Share on other sites More sharing options...
Lyanheart Posted December 8, 2011 Share Posted December 8, 2011 Safe bet for a powerful/good weapon but not OVERpowered is to base it off deadric stats, maybe lower weight a little, and increase the price or crafting requirements. Personally, I don't get too excited about the damage stats and care more about how the weapon looks. I'm rocking an enchanted Nord Hero axe and Scimitar set and loving it. Deadric is ugly, Ebony isn't quite as ugly... I hate when the high-end weapons look like dragon turds. Link to comment Share on other sites More sharing options...
Malchus Posted December 8, 2011 Share Posted December 8, 2011 Another thought I had: You can also try editing the attack animation multiplier. (Means Speed.) That can add a different value to an item besides just flat hit power. If you don't know how to do it, just ask, I can explain. -Malchus Link to comment Share on other sites More sharing options...
maniczombie Posted December 9, 2011 Author Share Posted December 9, 2011 Bleh, it seems I can't open tessnip in the first place as I have no fallout3 directory Link to comment Share on other sites More sharing options...
maniczombie Posted December 9, 2011 Author Share Posted December 9, 2011 Nvm, i got round it by calling my TESV.exe Fallout3.exe Link to comment Share on other sites More sharing options...
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