Jump to content

time spent on modding


lubronbrons

Recommended Posts

I am happy that my internet is up again finally :D

after last month broken on 23rd

what a let down, bad service for monthly paid internet provider

 

anyway I want to share this

when I open up CSE

this is funny statement that pop-up on cse log at initialization

[CSE] Precious time wasted on the CS: 638.5 hours

so I invest almost 1 month for modding on cse

and that number is still not including my time spent on editing mesh, texture, and sound files

also not forgetting this tool ---> TES 4 Edit

and many other parts

I began modding since June 2015 (one year ago)

that 1 month time spent on modding is a bit insane I think ... for me

 

if you are a modder and using CSE too, you can share :)

I don't play much Oblivion

modding seems much more fun to me

 

Link to comment
Share on other sites

Not sure I really want to see the answer...but...if you tell me how to find that log I'll share my info with the group. Whatever the CSE number is it won't take into account the time spent with GIMP, Nifskope, Blender, Tes4Edit, BOSS, or the countless hours spent just combing thru resources.

Link to comment
Share on other sites

I think the log meant here's the little window on the right bottom with the flushing stream of text output while the CSE is running.

 

Considering I only switched to the CSE like half way through my modding of Oblivion, especially also only after the beginning of my more inactive times, due to it simply not having existed before that, I doubt it'll tell much about the real time I spent on all this though. :sweat:

Link to comment
Share on other sites

OK, so I've just spent a bunch of time Blockheading the vanilla necromancers and conjurer (as well as those added by hhVariedMages.esp ... sorry no longer available, here anyway). Because they are only spawned via leveled lists I need to spend copious amounts of time in-game checking out necro and conjurer dungeons (sort of like popping the lid on a box of chocolates and poking them to see what's there).

 

So I'm thinking ... to the unschooled it may just look like I'm playing when dungeon crawling, but really I'm mod testing, so that time counts ... right?

Link to comment
Share on other sites

<snip>

 

So I'm thinking ... to the unschooled it may just look like I'm playing when dungeon crawling, but really I'm mod testing, so that time counts ... right?

 

Mod testing definitely is a good reason to spend an hour running around the gameworld smashing things. I think it was yesterday or so when I ran around Skyrim with a large-ish player speed multiplier shooting everything that moved with crossbows both conventional and automatic. All in the name of testing a crossbow reloading mod.

 

I wish Oblivion playtesting were also as fun, the projects for that one are a bit less exciting to test, excluding some funny features like commanding a follower to sneak around the city picpocketing everyone's clothing - and especially the clothing of highwaymen, makes them so much more serious-looking, demanding a payment standing in the middle of a road wearing nothing but rags. :laugh:

 

Also, I first used the CSE on a Windows 7 installation, then I wiped that and reinstalled it, and then cloned that, updated the cloned one to Windows 10, used the CSE on that one, and now I wiped that cloned+upgraded Win 10, too, and installed Win 10 from scratch again (an update refused to install so that one sort of fixed it). So even though I have been using the CSE for basically all the time I have been modding (started in 2013, I think, so that explains), there is no way CSE could have kept track of hours I have been using it. Just opened it for the first time on this newly installed Win 10 and it awarded me an achievement for installing the CSE. :confused:

 

I think modding the game is (obviously) not about how many hours, but how much fun. Statistics would be nice, but looking back at everything modding has given me, I do not think it can be measured at all, in any way. It was modding - and especially scripting - that made me pick computer science instead of business when I went to the university last year, and that absolutely saved my life (we still have some mandatory business stuff courses but I will survive them alive, I think). Modding is great, it just cannot be measured how great it is, exactly. :happy:

Edited by Contrathetix
Link to comment
Share on other sites

... but...if you tell me how to find that log I'll share my info with the group ...

 

by default the log is located in your Oblivion Data folder

the filename is : Construction Set Extender.log

then open that file by using whatever text editor you familiar with, let's just say Notepad

when you opened the file, search this word using CTRL+F : hours

 

... I doubt it'll tell much about the real time I spent on all this though. :sweat:

 

yeah,

I believe all of us is the same boat

time spent on other software ... we can only guess, also there is some modders ppl refresh / re-install Oblivion made their CSE got reset

so the time spent statistic on CSE will NOT show you the current exact value

but for me, I use the same installation folder and structure since last year. so I can use it as standard

 

OK, so I've just spent a bunch of time Blockheading the vanilla necromancers and conjurer ... they are only spawned via leveled lists I need to spend copious amounts of time in-game checking out necro and conjurer dungeons (sort of like popping the lid on a box of chocolates and poking them to see what's there) ... but really I'm mod testing, so that time counts ... right?

 

yeah it counts, as long as you open CSE when you testing it

 

... So even though I have been using the CSE for basically all the time I have been modding (started in 2013, I think, so that explains), there is no way CSE could have kept track of hours I have been using it. Just opened it for the first time on this newly installed Win 10 and it awarded me an achievement for installing the CSE. :confused:

 

I think modding the game is (obviously) not about how many hours, but how much fun. Statistics would be nice, but looking back at everything modding has given me, I do not think it can be measured at all, in any way. It was modding - and especially scripting - that made me pick computer science instead of business when I went to the university last year, and that absolutely saved my life (we still have some mandatory business stuff courses but I will survive them alive, I think). Modding is great, it just cannot be measured how great it is, exactly. :happy:

 

nice ! so modding inspire you about scripting. then you choose computer science as major

yeah I agree, no matter how much hours we spent

the thing that is important is : we must ENJOY modding activity itself

statistic shown me that I spent quite a bit of time spent

because I have real life too, that made me realize I need to evaluate myself

either I reduce my modding hours

or

I must improve my own modding skill to become more effective & efficient, hopefully I can cut some hours (I think...)

Edited by lubronbrons
Link to comment
Share on other sites

To quote Drake and Contra respectively....I also doubt this would tell much about the real time I've spent modding...and truly what modding has given me over the years can't be measured in any realistic way. My first round of serious modding was done way back when I "upgraded" to the then new Windows XP. And until 2009 it was all personal use stuff for myself and my now grown up children. Since beginning I've burned through two PCs and switched operating systems a few times. There is just no way to factor all that in. Suffice to say that the time spent on various forms of modding has been substantial, and thoroughly enjoyable. Had fun doing it, met a lot of good folks along the way. Nuff said.

Link to comment
Share on other sites

Whew ... kinda glad I didn't write down those formIDs now, otherwise I coulda been just playing (saved by that collapsed FormID column, never thought I'd say that!!).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...