steve40 Posted October 6, 2016 Share Posted October 6, 2016 You will need to look in each cell in the CK to find the individual fake light references (they usually have a light bulb or hemispherical marker), then either make a small esp that disables them, or (probably easier), write down their reference ID then make a console batch file to disable them in your savegame. Link to comment Share on other sites More sharing options...
TwilightOne Posted October 6, 2016 Share Posted October 6, 2016 I've asked a question for a similar problem with The Slog lights on the UFO4P bug tracker. It is probably a missing workshop link between the light and the object. Note the references and post a bug report on the Unofficial Fallout 4 Patch bug tracker so that everyone will get to benefit from your patch!Have a nice evening!:D Link to comment Share on other sites More sharing options...
ComZiz Posted March 30, 2021 Share Posted March 30, 2021 Hello sorry for necro but I was wondering if anybody on this topic have any update on the subject since 2016? Link to comment Share on other sites More sharing options...
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