Jump to content

Right-Handed Hunting Rifle, Sort of Animated and Meshed


shwowsh

Recommended Posts

So here's a hipfire bolt charge animation for the hunting rifle, with the bolt on the right side: https://drive.google.com/drive/folders/0B4NT1jFMg8Hua1l6RnZLTzFQTGc?usp=sharing. One file is the .hkx.

Shite quality video:

but check it out in game to see what I'm talkin' bout.

 

Since this is the fruit of my 3D animation virginity, I'm having a few issues:

 

(Of course the receiver texture map is backward, course the animation itself could use some work, course the sound needs work, the shell be ejected better ala nifskope nodes, and of course the reload, sighted, and third person animations are absent - this'll be addressed eventually)

 

-Why does the gun vibrate awkwardly in game even though, as far as I can tell, it looks fine played back in 3Ds max?

 

-Why can you interrupt and mess up the animation by clicking?

 

-How should I go about lining up the left hand from end of the firing animation to the beginning of the bolt charge (you can kinda see the left hand change positions in an ugly way)?

 

I used the Fallout 4 Animation Kit and it's guides. It's a recent breakthrough so these things might be a mystery to everyone. If you know what's up, take this over or give me some advice.

 

 

Link to comment
Share on other sites

  • 3 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...