Shantih Posted December 12, 2011 Share Posted December 12, 2011 Crossbows do not have better range. It all depends on the crossbow and the bow. Modern crossbows are comparable to modern composite bows. In medieval times only the longbow could supass most crossbows (and I'm not taking into account arbalests which technically should qualify as crossbows). The main difference is rate of fire. Furthermore crossbows were accurate and didn't require much training. Not anyone could master the longbow or be able to maintain a decent rate of fire with one. In medieval times crossbows were banned by the Pope because they were lethal to armoured combatants (i.e. knights) at long distance. A heavy crossbow could penetrate an armour at a distance of 200 yards. I 'm not an expert but: Crossbows have better stopping power but probably not even near half the range of a longbow. The arrow being heavier to be able to punch through armor it looses speed & therefore energy pretty fast over a distance. Bolts used by crossbows varied a lot depending on the type of crossbow, the time and its use. Most were actually much smaller and lighter than arrows. Crossbow bolts have a higher speed which means that at point blank they have a superior penetrating power. The main issue was accuracy at longer range. In skilled hands some crossbows could shoot at more than 400 yards. Link to comment Share on other sites More sharing options...
Darksun45230 Posted December 13, 2011 Author Share Posted December 13, 2011 From what I've gathered so far, this board thinks Crossbows should or need to have: * Shorter range than Bows.* Longer reload than Bows.* More stopping power than Bows. This could be accomplished one or more ways. * Have Bolts ignore a certain percentage of armor (like Mace version of Bow.)* Have certain Bolts deal area of effect explosive damage.* Have certain Bolts pass through enemies dealing damage to multiple targets.* Have non-explosive, non-armor piercing Bolts stagger. Video for reference: http://www.youtube.com/watch?v=Ik6kDxsu-Iw If later on, we want to give Crossbows their own perk tree we could make the faster reload a Perk. Also, how does the board feel about poisoning Bolts? Should that remain a Bow thing? Link to comment Share on other sites More sharing options...
MisterBiggs Posted December 13, 2011 Share Posted December 13, 2011 I'm loving all of these ideas, however is there a modder with the skill to handle all of the reloading animations? Especially for the crossbow, as it will be an entirely new draw. B Link to comment Share on other sites More sharing options...
Tralle1234 Posted December 13, 2011 Share Posted December 13, 2011 I would like to see some difference in bows. In real life you draw a bow to a certain point, and holding it longer does not matter anything, exept that you are getting tired! So power and range of a bow should be maxed after a certain time after it is drawn, just as it is at the moment.Maybe there should be a stamina cost for drawing a bow and keeping it draw, or the aim should start waving after keeping an arrow drawn for a certain amount of time. Both depending on the draw weight of the bow. Combine this with a different draw time for different bows. Short bow : Less draw length = faster draw = higher rate of fireLess Draw weight = Slower arrow = Less stopping power / less range = Less staming cost for keeping an arrow drawn and drawing an arrow Long bow :Longer draw length = slower draw = lower rate of fireHigher draw weight = faster arrow = higher stopping power / longer range = Higher stamina cost for keeping an arrow drawn and drawing arrow. Recurve Bows, short and long Draw Lenght a little longer than "base" bowHigher stopping power / faster arrow (=flatter trajectory) due to more effecient transfer of energy to arrow. Composit versions of the different types of bows. With higer draw weight. Different arrows would also be a nice addition. Such as armor piercing (ignoring some armor), broadhead (higher damage), light weight arrows (with a flatter trajectory and less stopping power), heavy arrows with (higher stopping power and a more curved trajectory) and so on Maybe a bit difficult to make, but I would love it :) Link to comment Share on other sites More sharing options...
snackynak Posted December 13, 2011 Share Posted December 13, 2011 Crossbows would definitely be awesome.As for the regular bows in the game I think I prefer adapting some of the more over-the-top looking items to look more real-life. Like the dwarven bow, which looks like it's just one solid piece of metal. A good change might be to give it a more mechanical look like a modern hunting bow. As for adding new bows, I say maybe add some that have a more eastern design to them, to give them a sort of foreign look, like they were brought to skyrim by migrants. Here's some examples:http://www.strele.lt/Portals/0/Nuotraukos/Straipsniu%20foto/image002.gif Link to comment Share on other sites More sharing options...
kinglouie Posted December 15, 2011 Share Posted December 15, 2011 I would like to see some difference in bows. In real life you draw a bow to a certain point, and holding it longer does not matter anything, exept that you are getting tired! So power and range of a bow should be maxed after a certain time after it is drawn, just as it is at the moment.Maybe there should be a stamina cost for drawing a bow and keeping it draw, or the aim should start waving after keeping an arrow drawn for a certain amount of time. Both depending on the draw weight of the bow. Combine this with a different draw time for different bows. Short bow : Less draw length = faster draw = higher rate of fireLess Draw weight = Slower arrow = Less stopping power / less range = Less staming cost for keeping an arrow drawn and drawing an arrow Long bow :Longer draw length = slower draw = lower rate of fireHigher draw weight = faster arrow = higher stopping power / longer range = Higher stamina cost for keeping an arrow drawn and drawing arrow. Recurve Bows, short and long Draw Lenght a little longer than "base" bowHigher stopping power / faster arrow (=flatter trajectory) due to more effecient transfer of energy to arrow. Composit versions of the different types of bows. With higer draw weight. Different arrows would also be a nice addition. Such as armor piercing (ignoring some armor), broadhead (higher damage), light weight arrows (with a flatter trajectory and less stopping power), heavy arrows with (higher stopping power and a more curved trajectory) and so on Maybe a bit difficult to make, but I would love it :)That's a fantastic idea! Someone do this! Link to comment Share on other sites More sharing options...
RbtRvltin Posted January 20, 2012 Share Posted January 20, 2012 (edited) How about simple retextures to start with. How in the heck are you going to pull back to full draw(or even bend for that matter) A bow made out of PURE EBONY? Ebony is a metal, and not malleable EVER! how about wood with ebony string-holders and grip, like steel bows for Oblivion. Or something. On second thought, I'm gonna go fire up Photoshop and do it myself. XD Edit: Sorry for the rage-caps, I have Immersion OCD. xD Edited January 20, 2012 by RbtRvltin Link to comment Share on other sites More sharing options...
gmillar Posted January 20, 2012 Share Posted January 20, 2012 http://origin-images.ttnet.net/pi/eto/10/00/77/56/10007756-26.jpghttp://www.huntersfriend.com/2011_Bear_Carnage_Compound_Bow_Sale/carnage-jumbo.jpghttp://visual.merriam-webster.com/images/sports-games/outdoor-leisure/hunting/compound-bow.jpghttp://upload.wikimedia.org/wikipedia/commons/thumb/5/59/Compound_Bow_full.jpg/220px-Compound_Bow_full.jpghttp://www.thecrossbowstore.com/v/vspfiles/photos/PSE-1114HPRIF2960-2T.jpg Link to comment Share on other sites More sharing options...
Sunnie Posted January 20, 2012 Share Posted January 20, 2012 Yaaaa, all those modern tech bows really fit into TES lore and tech level! :thumbsup: Link to comment Share on other sites More sharing options...
Jakisthe Posted January 21, 2012 Share Posted January 21, 2012 I think arrows could prove to be an even more interesting turnaround than bows, since you could give each one different properties so, say, falmer arrows can have an upped decapitation rate or something. Makes the lesser powered arrows less useless. Link to comment Share on other sites More sharing options...
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