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How to paint your Handmade rifle


Justy311

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So, I'm trying to figure out if I want to DL a texture replacement for the Handmade rifle. I figured, I'll just console myself in the gun... then the paint mod, head to a work bench and see what the originals all look like for myself.

 

Only problem is, I can't add the paint to the weapon at the workbench. There isn't an option for it. I've tried googling, and everything I get is stupid crap talking about how good the weapon is, or where you find the unique versions of it. Nothing that I want... So, I figured I'd ask here. I know it's kind of a noob question, and all that. It really wasn't supposed to be this big of a deal, but now I'm actually curious as to how you paint them. Is there a special bench only in Nuka World or something?

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By the way, what I kinda forgot to mention is that just because it's disabled at the workbench, doesn't mean you can't apply it anyway. Assuming the weapon has a slot for it, which it does.

 

Paint jobs are no different from any other object modification. So you can first find it with

 

help "<whatever it's called" 0 omod

 

in the console. Important: not the misc, the omod. The omod the mod already installed on the weapon, kinda. E.g.,

 

help "viking paint-job" 0 omod

 

This will give you some id.

 

Now drop the weapon on the ground, crouch in front of it, and bring the console up again.

 

Try clicking it. It should give you an id that starts with "FF" for a new weapon. Hand-placed items in the world, like the minigun on the museum or the musket in front of the museum can and usually will have different PRID's, but anything you got with "player.additem" should start witj "FF".

 

If you get anything else, you've selected something else. It can be a bunch of dust or a fog piece or a shaft of ligt from a streetlight or whatever. If it says you've picked a non-ref object, it's DEFINITELY somethin else.

 

You can try saving and reloading. That usually fixes the non-ref object for me. Or pick your weapon up and try somewhere else. Or disable the grass or dirt or whatever blocking you.

 

Ok, so now if you managed to click the weapon and get an id starting with FF, just use

 

amod <omod id you just got>

 

on it.

 

That's it. It can do all sorts of fun stuff, with object mods you're not supposed to be able to make. Like put the sacrificial blade on a different machete. Give your items legendary effects they shouldn't be able to have, like a "Powered" rifle.

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