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tring to figer out how to make costom skins


thewalkingdead1234

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It depends on what you are trying to retexture. Nifs can contain multiple objects, and if there is more than one object in the nif they might use the same texture or they might use multiple textures.

 

Most objects have a texture, and then also have what is called a normal map. A normal map is another texture which has extra information that can make the object appear to be more detailed than it is. With some retextures you can use the existing normal map. With others, having the details show through will mess up your retexture. For example, if you retexture the general's outfit to remove the stars on the collar, the stars are also in the normal map to make them stand out and appear to be real stars on top of the collar instead of just a flat texture. Since they are in the normal map, you have to either edit them out of the normal map or just use a flat normal map which will lose all of the other details from the uniform as well.

 

If you want to retexture existing objects just because you want that object to look different in-game, generally all you have to do is place your modified texture in the same directory where the original is located, although the original is packed into a bsa so you'll have to open the bsa to see where it is (you'll probably have to open the bsa anyway to extract the original if you are going to modify it instead of just creating a new texture from scratch). If you want to create a new object that is like an existing object but retextured, then you'll have to copy the object's nif file to another name, edit that one to use your new texture, and add it into the GECK in the appropriate place. Then you'll have to place the object somewhere in the Fallout New Vegas world so that you can find it.

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