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Skyrim Mod Packaging


malloc84

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Hello.

 

I see a lot of different mods. Some are just extracts from the .bsa file and not packaged and some have .esm and .esp extensions.

 

How to do that in Skyrim? I am making a mod and I would like to know this.

 

1. How to Make .ESM and .ESP files

2. How to Extract .esm and .esp files

3. How to do generally anything regarding mod packaging

 

Offtopic. Please do not lock/delete ;)

 

I am not waiting for creation release. I know XML, ActionScript and programming in great detail to get into modding. I love expanding, "fixing" Skyrim and this is also great opportunity to get ready for creation kit release.

 

So, can you point me to some tutorials that can be used in Skyrim? I downloaded some from Nexus but I need more. So anything.

 

Thanks in advance

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There are links to a bunch of tutorials here that should get you started

 

http://www.thenexusforums.com/index.php?/topic/471428-modding-faq-how-to

 

I think .esm is the main game file and .esp refers to plugins, so most mods will be .esp files.

 

Ok, I understand that. But how to create ESP file for Skyrim? How do people put their mods in MyMod.esp?

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They use FOMM and TESnip - see the post I linked which has a list of tutorials on this.

 

Can't use FOMM because I don't have Fallout 3 or New Vegas and it asks for location. Need to find the function to redirect so it does not ask. But CBA to do that now. It's late.

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  • 3 weeks later...

They use FOMM and TESnip - see the post I linked which has a list of tutorials on this.

 

Can't use FOMM because I don't have Fallout 3 or New Vegas and it asks for location. Need to find the function to redirect so it does not ask. But CBA to do that now. It's late.

did you find a way around it?

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  • 3 weeks later...

They use FOMM and TESnip - see the post I linked which has a list of tutorials on this.

 

Can't use FOMM because I don't have Fallout 3 or New Vegas and it asks for location. Need to find the function to redirect so it does not ask. But CBA to do that now. It's late.

 

Right click on a BSA file and have it associated with FOMM. Then when you double click the BSA file it will be opened using FOMM. You don't need Fallout.

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