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Skyrim Remastered and Creation Kit


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I don't think anyone knows for sure to what extent a given mod will 'just work' in the remaster. But you have to know that Beth. would be, ahem, unwise, to render thousands of mods suddenly unfit to use in this edition. Mods may have to be 'processed' in some way that shouldn't be too difficult. As for mods using SKSE, that's another story.

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I don't think anyone knows for sure to what extent a given mod will 'just work' in the remaster. But you have to know that Beth. would be, ahem, unwise, to render thousands of mods suddenly unfit to use in this edition. Mods may have to be 'processed' in some way that shouldn't be too difficult. As for mods using SKSE, that's another story.

 

Thank you good sir.

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Unless SKSE upgrades (I haven't heard either way), it doesn't matter since SKSE definitely will not work.

 

If a mod does not require SKSE there's no reason you can't open it in the CK yourself and save it for the new version.

From what I have read on one of the forums they do plan on a version of SKSE for the remastered Skyrim, but it will take time.

It took them awhile to make workable version for FO4.

Edited by bill8872
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Unless SKSE upgrades (I haven't heard either way), it doesn't matter since SKSE definitely will not work.

 

If a mod does not require SKSE there's no reason you can't open it in the CK yourself and save it for the new version.

From what I have read on one of the forums they do plan on a version of SKSE for the remastered Skyrim, but it will take time.

It took them awhile to make workable version for FO4.

SWEET

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All mods, including those that require SKSE, will be compatible in time. Whether the mod author decides to make the compatible, however, is another story. This could end up being a problem, where people will be converting over mods without permission and uploading them.

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