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Need help learning to change armour textures!!!


Hackerr

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I NEED HELP!!! I have been using GIMP and a BSA extractor to get the texture files out, but when i modified the Armour, other than color changes, i get the default Armour and not the version i modified, i put the files in the correct place so what the hack am i doing wrong???

ex: i deleted all the scales on the dragonscale Armour and the scales still showed up.

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Ppl have told me i need more details so here it is. first i put numbers on the armour so i could tell what piece went where, it worked fine. then i went and deleted al the scale portion by using paintbrush to turn them all black like the background. then i went and put it into the data/texture/armour/dragonscale. then i opened skyrim and then i hit the continue button and the armour had not changed at all.
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its a propability you add to the ninode in nifskope to make the alpha layer work, google for it and im sure you find out how to do it, i dont know it from my head anymore. also the new .nif format is not fully decoded yet, so i dunno if it will exactly work. Edited by Nadimos
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This is the only explanation I've seen:

 

I have figured out how to make part of the mesh invisible: create an alpha channel in the NIF for the mesh I want to change and cover the part of the texture in the alpha chan in the dds file. In NIFSkope - Do not check enable blending - Source: Src Alpha - Destination: InvSrcAlpha - Treshold: 128

I have figured out how to make the entire armor "ghostly" like the "Nocturnal Ghost Clothes" by zuluknob: Create an alpha channel in the nif and set - Check enable blending - Source: Src Alpha - Destination: One - Treshold: 0 (seems treshold 128 gives same result)

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