Hackerr Posted December 9, 2011 Share Posted December 9, 2011 I NEED HELP!!! I have been using GIMP and a BSA extractor to get the texture files out, but when i modified the Armour, other than color changes, i get the default Armour and not the version i modified, i put the files in the correct place so what the hack am i doing wrong???ex: i deleted all the scales on the dragonscale Armour and the scales still showed up. Link to comment Share on other sites More sharing options...
Hackerr Posted December 10, 2011 Author Share Posted December 10, 2011 Ppl have told me i need more details so here it is. first i put numbers on the armour so i could tell what piece went where, it worked fine. then i went and deleted al the scale portion by using paintbrush to turn them all black like the background. then i went and put it into the data/texture/armour/dragonscale. then i opened skyrim and then i hit the continue button and the armour had not changed at all. Link to comment Share on other sites More sharing options...
Nadimos Posted December 10, 2011 Share Posted December 10, 2011 you need to quit and start the game anew. Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted December 10, 2011 Share Posted December 10, 2011 (edited) Are you trying to remove the scales to make parts of the armour transparent? If so I think you need to add an alpha layer to the mesh in nifscope to allow this, you can't just do this via the texture. Edited December 10, 2011 by CampanaAliquanta Link to comment Share on other sites More sharing options...
Hackerr Posted December 10, 2011 Author Share Posted December 10, 2011 yeah that is what i was trying for. but whats an alpha layer? and how does it work? Link to comment Share on other sites More sharing options...
Nadimos Posted December 10, 2011 Share Posted December 10, 2011 (edited) its a propability you add to the ninode in nifskope to make the alpha layer work, google for it and im sure you find out how to do it, i dont know it from my head anymore. also the new .nif format is not fully decoded yet, so i dunno if it will exactly work. Edited December 10, 2011 by Nadimos Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted December 10, 2011 Share Posted December 10, 2011 This is the only explanation I've seen: I have figured out how to make part of the mesh invisible: create an alpha channel in the NIF for the mesh I want to change and cover the part of the texture in the alpha chan in the dds file. In NIFSkope - Do not check enable blending - Source: Src Alpha - Destination: InvSrcAlpha - Treshold: 128I have figured out how to make the entire armor "ghostly" like the "Nocturnal Ghost Clothes" by zuluknob: Create an alpha channel in the nif and set - Check enable blending - Source: Src Alpha - Destination: One - Treshold: 0 (seems treshold 128 gives same result) Link to comment Share on other sites More sharing options...
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