DefiniteIntegral Posted December 10, 2011 Share Posted December 10, 2011 (edited) Hello. This is a plugin comprised of 3 components for Script Dragon for Skyrim 1.3. Auto Perk-Automatically adds perks once a player reaches requisite level in a particular skill.-This means levelling eg destruction to level 100 gives you all destruction perks. So it is possible to have all perks in the game just by skilling up.-Removes perk points obtained by normal levelling since no longer needed.-Player receives text notifications during play when new perks are unlocked.-When first loaded, will likely result in many low-level perk unlocks. (This should include new games and existing saves.) Auto Stats-Automatically sets max Health, Magicka, Stamina and Carry Weight dependent upon current skill levels.-Health set by: Block, Light Armor, Heavy Armor, One Handed, Two Handed, Smithing, Restoration, Alteration, Alchemy-Magicka set by: Alteration, Conjuration, Destruction, Enchanting, Illusion, Restoration, Alchemy-Stamina set by: Marksman, Block, Light Armor, Heavy Armor, One Handed, Two Handed, Smithing, Restoration, Sneak-Carry Weight set by: 200 + 0.5 * (max stamina + current stamina)-This means a portion of the top range of carry weight fluctuates dependent upon current stamina. So with fully loaded inventory, won't be able to run as far.-Health, Magicka and Stamina range from 100 to 999 (but reaching 999 means being very high level, eg 75+ most likely)-Stats added on normal levelling up screen are now meaningless.-If used on an existing savegame, stats may decrease or increase significantly depending upon skills. Auto Level-Level automatically based on current skill levels. This is taken from current, not base skill, so a skill boost via enchantment can affect level-Higher level skills will contribute more to levelling up-Levelling is fast at low levels, and slow at high levels as per usual-Levelling happens silently in the background, the normal level up procedure is now meaningless. -Normal levelling up in game still occurs, but level resets once exit the level up menu.-If using this on an existing save game, player level may increase or decrease drastically dependent upon skills.-Uses ExecuteConsoleCommand to level since there is no Actor::SetLevel. Not sure if this will count as 'cheating' for the player. These 3 plugins are designed to work together so all level/stats/perks are handled automatically. This way the only thing of consequence is your current skill levels. Download here. Source included. Recommended to backup savegame before trying this, all changes to stats and perks are permanent. Edit: This version now just has 1 .asi file, and is configured with AutoPerkStatsLevel.ini, which can be used to enable/disable any of the 3 plugin components.There are also other variables for setting up the plugin. The .ini is commented, please read for instructions More up-to-date information available here at Bethsoft forums Edited December 11, 2011 by DefiniteIntegral Link to comment Share on other sites More sharing options...
PShepa Posted December 10, 2011 Share Posted December 10, 2011 I was in the act of installing Pacing Revamp when steam updates with 1.3, so now waiting on revamp of PR. In the meantime I was looking at your AutoLeveler Mod and saw the autoperk segment. Would you mind creating a mod that just changes the perk system and not the others? Thanks for your work. Link to comment Share on other sites More sharing options...
DefiniteIntegral Posted December 10, 2011 Author Share Posted December 10, 2011 It already does this, I split the mod into 3 .asi files so you can pick whichever you want. Link to comment Share on other sites More sharing options...
PShepa Posted December 10, 2011 Share Posted December 10, 2011 At what point do the .asi files appear? I've tried installing with NNM, and it installs the complete file. I've tried unpacking the file, and I gert autolevel.cpp .filters .sdf .sin .suo .vcxproj files. Again, appreciate your help. Link to comment Share on other sites More sharing options...
DefiniteIntegral Posted December 10, 2011 Author Share Posted December 10, 2011 Argh sorry my bad, upload the wrong file, it has just the source. I'll re-upload it now. Link to comment Share on other sites More sharing options...
PShepa Posted December 10, 2011 Share Posted December 10, 2011 Thanks for the quick response. Got it to work. Thanks again. Link to comment Share on other sites More sharing options...
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