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Custom follower doesn't give "Follow me" dialogue


jacobc62

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Alright, so for the past couple of days in my free time, I've been trying to create a custom Khajiit follower as I would like to have my own characters within the world of Skyrim. The closest I have gotten was with the Familiar Faces mod, but that started to become a little game-breaking, and I was forced to stop using it. The downside is what all he gives is the "You know..." option from UFO, the "Let's talk about home" option from "My Home is Your Home", and (apparently) an option involving bathing from "Bathing in Skyrim".

 

 

I've tried both the MaleYoungEager and MaleEvenToned voices, and neither worked. I have the follower set with the Current follower faction at "-1", the potential at "0", and I have his disposition set at 90......

 

.... My question is what might be the problem causing him to not be able to recruit him, and how might I go about fixing that?

 

 

 

As a note about "Bathing in Skyrim"..... I had tried about a month and a half ago to create the same follower and got about as far as I did this time around, and "BiS" was not on my mod list.

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May I ask what guide told you to use -1 cus that is wrong on so many levels?, the Game Engine will read that as Error & have a WTF moment & then ignore it, resulting in Not In Faction Condition.

Isn't it easier, if they not Following, just not to include them in the Current Follower Faction?

& why did you change the disposition? Also to get Vanilla Follower Dialogue Options the NPC must have a Relationship Level with the Player at 1, which is "Friend" not more or less, which gets boosted to 3 on recruitment.

 

So return disposition to 35, Remove -1 CurrentFollowerFaction & Create a Relationship with the Player of Friend, leave 0 PotentialFollowerFaction & 0 PotentialMarriedFaction there okay. You either incorrectly followed the guide or it needs to thrown in bin.

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May I ask what guide told you to use -1 cus that is wrong on so many levels?, the Game Engine will read that as Error & have a WTF moment & then ignore it, resulting in Not In Faction Condition.

Isn't it easier, if they not Following, just not to include them in the Current Follower Faction?

& why did you change the disposition? Also to get Vanilla Follower Dialogue Options the NPC must have a Relationship Level with the Player at 1, which is "Friend" not more or less, which gets boosted to 3 on recruitment.

 

So return disposition to 35, Remove -1 CurrentFollowerFaction & Create a Relationship with the Player of Friend, leave 0 PotentialFollowerFaction & 0 PotentialMarriedFaction there okay. You either incorrectly followed the guide or it needs to thrown in bin.

 

Actually, Faendal has a CurrentFollowerFaction rank of -1 listed (screenshot in spoiler):

 

http://i.imgur.com/MzVtaOX.jpg

 

But then again, Kharjo does not have it. Odd. Also, when I made a few followers, adding a CurrentFollowerFaction rank of -1 on them did not do any harm. They worked just fine. Did you have issues with custom followers that had that rank set to -1? Just curious, in case it does cause issues, after all.

 

One thing to check would be if the voice types actually have follower lines available. Apparently not all voice types have the required lines or something and cannot access the topics. Maybe. It is probably defined somewhere in the voice type and dialogue things, I have never really looked into it much.

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Boolean Logic can only be True or False, there is no grey area. That Hardcoded for everything, Beth included.

 

Faction ranks are actually integers from 0 upwards. Of course -1 looks a bit odd, and in Oblivion (for example) setting faction rank to -1 removes the actor from a faction if I remember correctly. Anyway, that was just a small curiosity, mainly to show that having a CurrentFollowerFaction rank of -1 does not necessarily cause any issues AND that there are followers already in the base game with CurrentFollowerFaction rank of -1 that have been created by Bethesda, checked by the USLEEP team and left as is (with a rank of -1). That was the only thing I wanted to show. Apologies if it looked like something else, English is not my native language. :blush:

 

The voice type would still be worth checking, some of them do not feature follower topics.

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The two voice types I listed were, according to another thread on this forum, follower voicetypes that also allowed for marriage and adoption. The follower is currently set to "Ally" in the relationship tab (something I forgot to mention)

 

I'm gonna play around with the factions once I'm back home to see if that may be causing the issue....

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Lol I am not talking about vanilla NPC & I would never change them, I am talking about user created characters, that faction only then exist for follower dialogue conditions, Carry This, Wait Here, Go Home, it serves no other purpose. "Look a Cave" if your user created character is in WIFollowerCommentFaction. (WI is World Interactions)

 

His voice types are Ok he forgot the DialogueFavorGeneric "Follow me" relationship level condition.

See it matches my first post. Once the Created NPC is a vanilla Follower, they get added to Current Follower Faction

 

So once again I am not talking vanilla Npc, but User Created Followers adding them to -1 CurrentFollowerFaction is pointless.

 

Why??????? Someone explain to me cos I can't see it.

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Note they are all Bools except for Relationship which is a Integer so explain away.

 

I was just saying that there exists, in the base game, at least one vanilla follower with CurrentFollowerFaction rank of -1 and it does not cause the engine to go "WTF". There is also at least one follower in the vanilla game without that faction rank. In other words, it does not matter. The game most likely does not "read that as Error & have a WTF moment". It just does not matter. This is what I was responding to, initially:

 

May I ask what guide told you to use -1 cus that is wrong on so many levels?, the Game Engine will read that as Error & have a WTF moment & then ignore it, resulting in Not In Faction Condition.

Isn't it easier, if they not Following, just not to include them in the Current Follower Faction?

<snip>

 

Of course it makes more sense to NOT include any faction rank definitions for CurrentFollowerFaction at all. But if someone would include that rank definiton, then it probably would not do anything (as opposed to making the game go "WTF").

 

And yes, absolutely all those conditions end up being either true or false. However, I meant faction ranks. I did not realise you were talking about dialogue conditions. When I mentioned faction ranks (integers), you responded with this:

 

Boolean Logic can only be True or False, there is no grey area. That Hardcoded for everything, Beth included.

 

And it was not too clear - to me at least - that you were talking about dialogue topic conditions.

 

Hopefully that explains it. I think there was a misunderstanding here. :blush:

 

Edit: Also, nowhere did I mention modifying base game NPCs.

Edited by Contrathetix
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