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Novice modding, would appreciate help


Daemon6

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Hello all,

 

As the title suggests I am a novice at modding (having only created simple mods in fallout 3 with the geck program), and I was wondering if there was a "How to" guide (for dummies) for modding Skyrim.

 

Simply put, what I want to do is swap the dark brotherhood armor with the dark brotherhood robes. I'm assuming it would be a simple act of making an .esp that tells Skyrim to use the db robes path for the armor, but I can find neither the necessary program to create such a file or find how to do it (if possible) without such a program.

 

Just for the sake of clarity, I am aware of the mods that make the robes into light armor, however, I am looking to make the light armor look like the robes.

 

I apologize if this is in the incorrect place, I didn't feel that this was an actual mod request, as I'm planning on doing it myself.

Edited by Daemon6
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Well, if I get what you're saying, the easiest way to do it is to just put the info the robes section that the armor uses. You would need to use TESSNIP and replace the values associated with armor. http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/ARMO is a good start on where. Might seem a bit daunting at first [its hex editing lol] but that's about the easiest way. CK will make it easy.
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Well, if I get what you're saying, the easiest way to do it is to just put the info the robes section that the armor uses. You would need to use TESSNIP and replace the values associated with armor. http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/ARMO is a good start on where. Might seem a bit daunting at first [its hex editing lol] but that's about the easiest way. CK will make it easy.

 

Unless Bethesda has seriously backtracked with regard to user modding capabilities I don't see why a hex editor would be necessary :\. I'm not wanting to introduce any new textures or information at all, I simply want the DB armor to look like the DB robes, which, if it's even remotely like Fallout 3, should be a simple matter of creating an .esp that tells the game to use the robe's appearance information in lou of the default armor appearance information.

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which, if it's even remotely like Fallout 3, should be a simple matter of creating an .esp that tells the game to use the robe's appearance information in lou of the default armor appearance information.

 

Yes, but the toolset is not out yet, making doing something that is simple in the GECK exceedingly difficult.

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You could make that .esp, and for that you need TESnip and a little bit of hex editing since there's not a CK yet. Or you could simply rename the DB robes .nif in meshes with the same name as the DB armor nifs, and put them in the DB armor folder :)
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which, if it's even remotely like Fallout 3, should be a simple matter of creating an .esp that tells the game to use the robe's appearance information in lou of the default armor appearance information.

 

Yes, but the toolset is not out yet, making doing something that is simple in the GECK exceedingly difficult.

 

Oi, that is something I did not know, and it explains why I haven't been able to find it :\. My bad, I had assumed because of the number of mods already out that a toolkit was available.

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You could make that .esp, and for that you need TESnip and a little bit of hex editing since there's not a CK yet. Or you could simply rename the DB robes .nif in meshes with the same name as the DB armor nifs, and put them in the DB armor folder :)

 

ooh, a little copy&rename magic doesn't sound like a bad idea.

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