Daemon6 Posted December 10, 2011 Share Posted December 10, 2011 (edited) Hello all, As the title suggests I am a novice at modding (having only created simple mods in fallout 3 with the geck program), and I was wondering if there was a "How to" guide (for dummies) for modding Skyrim. Simply put, what I want to do is swap the dark brotherhood armor with the dark brotherhood robes. I'm assuming it would be a simple act of making an .esp that tells Skyrim to use the db robes path for the armor, but I can find neither the necessary program to create such a file or find how to do it (if possible) without such a program. Just for the sake of clarity, I am aware of the mods that make the robes into light armor, however, I am looking to make the light armor look like the robes. I apologize if this is in the incorrect place, I didn't feel that this was an actual mod request, as I'm planning on doing it myself. Edited December 10, 2011 by Daemon6 Link to comment Share on other sites More sharing options...
Tyen Posted December 10, 2011 Share Posted December 10, 2011 Hi there, this should point you in the right direction for switching out those models manually Check out the third youtube video on this page. I am unsure about just changing paths, if you find out, I would love to know. :) Link to comment Share on other sites More sharing options...
punxdog Posted December 10, 2011 Share Posted December 10, 2011 Well, if I get what you're saying, the easiest way to do it is to just put the info the robes section that the armor uses. You would need to use TESSNIP and replace the values associated with armor. http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/ARMO is a good start on where. Might seem a bit daunting at first [its hex editing lol] but that's about the easiest way. CK will make it easy. Link to comment Share on other sites More sharing options...
Daemon6 Posted December 10, 2011 Author Share Posted December 10, 2011 Well, if I get what you're saying, the easiest way to do it is to just put the info the robes section that the armor uses. You would need to use TESSNIP and replace the values associated with armor. http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/ARMO is a good start on where. Might seem a bit daunting at first [its hex editing lol] but that's about the easiest way. CK will make it easy. Unless Bethesda has seriously backtracked with regard to user modding capabilities I don't see why a hex editor would be necessary :\. I'm not wanting to introduce any new textures or information at all, I simply want the DB armor to look like the DB robes, which, if it's even remotely like Fallout 3, should be a simple matter of creating an .esp that tells the game to use the robe's appearance information in lou of the default armor appearance information. Link to comment Share on other sites More sharing options...
Sunnie Posted December 10, 2011 Share Posted December 10, 2011 which, if it's even remotely like Fallout 3, should be a simple matter of creating an .esp that tells the game to use the robe's appearance information in lou of the default armor appearance information. Yes, but the toolset is not out yet, making doing something that is simple in the GECK exceedingly difficult. Link to comment Share on other sites More sharing options...
Phate3 Posted December 10, 2011 Share Posted December 10, 2011 You could make that .esp, and for that you need TESnip and a little bit of hex editing since there's not a CK yet. Or you could simply rename the DB robes .nif in meshes with the same name as the DB armor nifs, and put them in the DB armor folder :) Link to comment Share on other sites More sharing options...
Daemon6 Posted December 10, 2011 Author Share Posted December 10, 2011 which, if it's even remotely like Fallout 3, should be a simple matter of creating an .esp that tells the game to use the robe's appearance information in lou of the default armor appearance information. Yes, but the toolset is not out yet, making doing something that is simple in the GECK exceedingly difficult. Oi, that is something I did not know, and it explains why I haven't been able to find it :\. My bad, I had assumed because of the number of mods already out that a toolkit was available. Link to comment Share on other sites More sharing options...
Daemon6 Posted December 10, 2011 Author Share Posted December 10, 2011 You could make that .esp, and for that you need TESnip and a little bit of hex editing since there's not a CK yet. Or you could simply rename the DB robes .nif in meshes with the same name as the DB armor nifs, and put them in the DB armor folder :) ooh, a little copy&rename magic doesn't sound like a bad idea. Link to comment Share on other sites More sharing options...
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