yerude Posted October 8, 2016 Share Posted October 8, 2016 Hey i already created my merging patches all by hand with fo4edit.But i would like to know if it is now possible to load all data into geck in the right load order and melt everything together to only one .esp file. I was also wondering why i cannot open .esp files in Geck, change stuff and directly save the .esp i am editing. I always have to save as a copy.And for some reason sometimes it wont help much because i had an issue where geck automaticaly renamed id's. e.G.I used a weapon mod because i wanted the model and didnt want to create it all on my own (yeah yeah i am lazy i know),but i changed all values because i wanted to have my own weapon (just with the model of some other mods) and when i want to save everyting, i need to save into a different file and my entries are only a copy.But the copied version wont get into the game because the original is still in the LL lists. I could probably fix it by hand by changing the ids but come on, this doesnt feel correct.I think this works not as it should do. Link to comment Share on other sites More sharing options...
shavkacagarikia Posted October 8, 2016 Share Posted October 8, 2016 Ok, To directly save an esp you are editing, first you have to set it active, when choosing .esps in CK. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted October 9, 2016 Share Posted October 9, 2016 Ok, To directly save an esp you are editing, first you have to set it active, when choosing .esps in CK.In other words, Data>Double-Right-Click the one you want to edit. Link to comment Share on other sites More sharing options...
Recommended Posts