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Some Geck questions


yerude

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Hey i already created my merging patches all by hand with fo4edit.

But i would like to know if it is now possible to load all data into geck in the right load order and melt everything together to only one .esp file.

 

I was also wondering why i cannot open .esp files in Geck, change stuff and directly save the .esp i am editing. I always have to save as a copy.

And for some reason sometimes it wont help much because i had an issue where geck automaticaly renamed id's.

 

e.G.

I used a weapon mod because i wanted the model and didnt want to create it all on my own (yeah yeah i am lazy i know),

but i changed all values because i wanted to have my own weapon (just with the model of some other mods) and when i want to save everyting, i need to save into a different file and my entries are only a copy.

But the copied version wont get into the game because the original is still in the LL lists. I could probably fix it by hand by changing the ids but come on, this doesnt feel correct.

I think this works not as it should do.

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