Quaz30 Posted October 8, 2016 Share Posted October 8, 2016 G'day everyone,I created a nicely decorated player house interior cell which shows fine in GECK obviously. The problem is, in game it looks like this:http://i.imgur.com/mvpMYFe.pngAny ideas what is causing this? Link to comment Share on other sites More sharing options...
chucksteel Posted October 8, 2016 Share Posted October 8, 2016 Where is that? Did you disable/delete any vanilla objects to clear your location? It's a bit hard to see what's going on from the screen but, my first guess would be an occlusion issue. Try this, Open you mod in the Ckit,Go to the cell you edited In the "Cell View" Window Right Click on the cell itself and selected Edit. Check the Check Box for "No Pre Vis"Click Ok and save your mod. Test in Game, If it was an occlusion issue that should solve the problem if that's not it then post more screens and I'll see if i can see anything. Link to comment Share on other sites More sharing options...
Quaz30 Posted October 8, 2016 Author Share Posted October 8, 2016 (edited) The No Pre Vis box was checked from the start.Here are the cell properties:http://i.imgur.com/glZ6Bdy.pnghttp://i.imgur.com/kE6E5Y6.pngCopying all the things from it to another cell and relinking the door doesn't change anything. Also, there seems to be no collision on any of the objects, entering the cell causes you to go into slow freefall. Edited October 8, 2016 by Quaz30 Link to comment Share on other sites More sharing options...
chucksteel Posted October 8, 2016 Share Posted October 8, 2016 well I have no clue but if you want to send me the mod I'll see if I can figure it out. Link to comment Share on other sites More sharing options...
Quaz30 Posted October 8, 2016 Author Share Posted October 8, 2016 Sure, here you go just a one side note I used a ton of custom meshes so be prepared for a red exclamation mark invasion.https://drive.google.com/open?id=0B9SK8lFmIG2ONXBuWk1QZnBhRXc Link to comment Share on other sites More sharing options...
chucksteel Posted October 8, 2016 Share Posted October 8, 2016 Is this issue happening in a worldspace or an interior cell it looked like a worldspace from the screen. Without the assets I'm not going to try in game but I did look at the mod in xEdit. Try, navagating to the worldspace you edited, Select it,On the right you'll see "Record Flags" (compressed) edit the record flags an add the "No Pre Vis" there. Link to comment Share on other sites More sharing options...
Quaz30 Posted October 8, 2016 Author Share Posted October 8, 2016 It's a interior cell with LOD view enabled. Link to comment Share on other sites More sharing options...
chucksteel Posted October 8, 2016 Share Posted October 8, 2016 got ya I thought it was an exterior. Might be the custom assets then. Link to comment Share on other sites More sharing options...
FiftyTifty Posted October 9, 2016 Share Posted October 9, 2016 Clear the precombined geometry, then rebuild it and rebuild the .vis file as well. Had to do that to solve the invisible, uh, everything, in my modified Federal Ration Stockpile interior cell. Link to comment Share on other sites More sharing options...
Quaz30 Posted October 9, 2016 Author Share Posted October 9, 2016 You might be right about assets as I used more custom ones than vanilla here but if it's that, how should I fix them? Link to comment Share on other sites More sharing options...
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