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Skyrim feels more like Fallout than


Grandchamp1989

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Wow... everyone's posts are really long...

I don't think skyrim is like fallout. Skyrim is about impending doom, not post apocalyptic, as with all the other TES games (oblivion was impending doom too)

Only similarity I find with fallout and Skyrim is New Vegas, where you choose who gets to be in charge of the whole area, and even then, Skyrim pales in comparison to New Vegas's choices. Every choice you make in Skyrim is negligible and makes absolutely no difference to the game.

Edited by someonenoone11
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Fallout:

War between factions (Brotherhood and Enclave)

Country recovering after traumatizing events (Nukes)

People struggling to get by, often going to "illegal" activities. (Bandits, psycho traders, ect)

 

Skyrim:

War between factions (Imperial Stormcloak)

Country recovering after traumatizing events (Great War, and Civil War)

People struggling to get by, often going to "illegal" activities (Bandits, Skooma traders, ect)

 

THEY'RE PRACTICALLY THE SAME GAME!

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It would be more fair to say that Fallout mimics TES, rather than the other way around.

 

The first Beth game I ever played was Future Shock in 1995 - which was a Terminator game. It was open-ended, exploratory, with exterior and interior cells - just like today. There's even a part where you can enter the (hidden) Tech Noir and wreak havok on the dance floor. You could drop weaps and ammo on the Worldspace and it not disappear. Not much has changed, yall.

 

Then they released SkyNET, which was an MP addition to compete with Quake 1 (it was called "the Quake killer" at the time) and we jammed that across Kali with 56k modems. (!!) If you wanted to see post-apoco... that was the game to play at the time and it was damn fun.

 

After that came the TES, with ruin here and evergreen there. Nothing has changed, really. Beth cut their teeth in Future Shock/SkyNET and Fallout was a very natural progression. I was VERY pleased to see FO3 as it reminded me of the 'good ol days.' But you sideline it and look closely ... they did it BEFORE Fallout 1. They just took it to the level it should be in.

 

Skyrim (and all Tamriel) are war-bound. I can't friggin WAIT.

Edited by xlr8films
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Perhaps you just don't like the cold or winter? (Almost) kidding!

I prefer Skyrim to Oblivion, because it gives me the feeling of

nature being raw and powerful and in all it's harshnesh so very

beautiful, just look at the sun rising or at an Aurora.

 

Times are bleak. The Empire suffered. Civil War. Factions in

shambles. The perfect background for a story about hope.

The Dragonborn is here. In the midst of lament - rejoice!

 

(Now if only the NPCs would react to that properly ...)

Edited by olafreinhardweyer
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I think Skyrim's world is visually believable, logical. After all, it is mankind set in a pretty hostile environment with picks and axes. It's too cold, and it's pretty obvious that the people here are hanging on to an earlier, more prosperous civilization. The people who built these stone cities lived better. These later inhabitants are trying to cling onto the accomplishments of their ancestors or those they conquered, but the basic environment is harsh.

 

I like it. It's more believable than if every stone was in place. It gives a feel of age and neglect and....struggle.

 

The visual look and atmosphere, size and variety in the world are the game's biggest strengths, in my opinion.

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It would be more fair to say that Fallout mimics TES, rather than the other way around.

 

The first Beth game I ever played was Future Shock in 1995 - which was a Terminator game. It was open-ended, exploratory, with exterior and interior cells - just like today. There's even a part where you can enter the (hidden) Tech Noir and wreak havok on the dance floor. You could drop weaps and ammo on the Worldspace and it not disappear. Not much has changed, yall.

 

Then they released SkyNET, which was an MP addition to compete with Quake 1 (it was called "the Quake killer" at the time) and we jammed that across Kali with 56k modems. (!!) If you wanted to see post-apoco... that was the game to play at the time and it was damn fun.

 

After that came the TES, with ruin here and evergreen there. Nothing has changed, really. Beth cut their teeth in Future Shock/SkyNET and Fallout was a very natural progression. I was VERY pleased to see FO3 as it reminded me of the 'good ol days.' But you sideline it and look closely ... they did it BEFORE Fallout 1. They just took it to the level it should be in.

 

Skyrim (and all Tamriel) are war-bound. I can't friggin WAIT.

 

Except all the games you've listed as being influential (when it comes to the first Fallout) are not part of the Elder Scrolls Series so you can't really say Fallout mimics TES.

 

Fallout was mostly inspired by Wasteland and the postapocalyptic genre is not limited to one game or one publisher. IMHO to pretend that Bethesda could have influenced the making of the first Fallout is highly dubious (to say the least).

 

Now it's clear that Bethesda have put in Skyrim some of the things they've learned while making Fallout 3 and there is nothing wrong with that.

 

Fallout:

War between factions (Brotherhood and Enclave)

Country recovering after traumatizing events (Nukes)

People struggling to get by, often going to "illegal" activities. (Bandits, psycho traders, ect)

 

Skyrim:

War between factions (Imperial Stormcloak)

Country recovering after traumatizing events (Great War, and Civil War)

People struggling to get by, often going to "illegal" activities (Bandits, Skooma traders, ect)

 

THEY'RE PRACTICALLY THE SAME GAME!

 

Star Wars Knights of the Old Republic:

War between factions (Sith and Jedi)

Country recovering after traumatizing events (wide scale civil war, Mandalorian conflict)

People struggling to get by, often going to "illegal" activities. (smugglers, crime syndicates, bounty hunters)

 

The Witcher:

War between factions (Order of the Flaming Rose vs Scoia'tael)

Country recovering after traumatizing events (war duh)

People struggling to get by, often going to "illegal" activities (bandits, fences, spies, mercs)

 

Dragon Age:

War between factions (Templars, Mages and Qunaris)

Country recovering after traumatizing events (war against the Orlesian, the Blight)

People struggling to get by, often going to "illegal" activities (bandits, thieves, mercs, etc.)

 

Are you seeing a pattern here? It's easy to apply the same principle to any CRPG. The only thing you'll demonstrate is that every games share some basic characteristics but that won't bring much to the discussion.

Edited by Shantih
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Except all the games you've listed as being influential (when it comes to the first Fallout) are not part of the Elder Scrolls Series so you can't really say Fallout mimics TES.

 

Fallout was mostly inspired by Wasteland and the postapocalyptic genre is not limited to one game or one publisher. IMHO to pretend that Bethesda could have influenced the making of the first Fallout is highly dubious (to say the least).

 

Now it's clear that Bethesda have put in Skyrim some of the things they've learned while making Fallout 3 and there is nothing wrong with that.

 

I probably mistyped that, I was driving at the fact that Beth did FPS post-apoco (very well) years ahead of Fallout 3 and TES. If you've never played Future Shock/SkyNET I highly recommend that you do. You'll see what I mean. The mechanics of Beth games started with those titles and perseveres to this day. And I didn't mean to imply that Fallout 1 was influenced by them. It was isometric, after all. But there is no question Fallout 3 is a direct result of the previous titles I mentioned. One playthrough and you'll agree. It's sad that no one remembers those games. And to add to what you said there, it is clear that Beth put FO3 knowledge to play in Skyrim, but the FO3 knowledge existed in 1995, as evidenced by Future Shock.

 

http://en.wikipedia.org/wiki/Terminator:_Future_Shock_%28video_game%29

Edited by xlr8films
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