AznMega Posted December 10, 2011 Share Posted December 10, 2011 I've played Oblivion using Deadly Reflex 5, and Mayu's Animation Overhaul. For those who don't know, Deadly Reflex is a combat mod, which associates different methods of fighting into the combat system of Oblivion. When custom animations are used with Deadly Reflex, it looks amazing. Mayu's Animation Overhaul is a mod that changes the animation file paths of NPC's, so your NPC's can have their Vanilla animations while you have your awesome Deadly Reflex animations. Now, I've been using DR and MAO for a while now, with no problems. But I've found some problems when trying to use Beautification Mods.Apparently, beautification mods will conflict with the MAO mod, thus causing the Beauti-fied NPC's to use the Custom Animations once again. Is there a way to fix this problem? I've heard of trying to use Bash, but I'm not very good at Scripting and Modding. If you can help, I would really appreciate it. Link to comment Share on other sites More sharing options...
Nephenee13 Posted December 11, 2011 Share Posted December 11, 2011 Is there a way to fix this problem? I've heard of trying to use Bash, but I'm not very good at Scripting and Modding. If you can help, I would really appreciate it. Err...using Wrye Bash isn't "scripting and modding". I don't use that set of mods, but its possible a Bashed Patch can deal with the incompatibilities. Give it a shot. Link to comment Share on other sites More sharing options...
AznMega Posted December 11, 2011 Author Share Posted December 11, 2011 I would try using a Bashed Patch, but I don't know my away around Wrye Bash. If you could provide me with a way to learn how to use Wrye Bash, and how to fix this problem, that would be most gratifying. Is Wrye Bash kind of like FO3Edit for Fallout 3? Link to comment Share on other sites More sharing options...
Keirgarth Posted December 11, 2011 Share Posted December 11, 2011 My suggestion is to download and install Wrye Bash, and read the readme that comes with the download. The readme is in HTML so will open in a browser. If you look closely there is a section devoted to doing simple things for people that are new to using it. The program itself is just too complicated to do much explaining here without basically copying the readme and pasting here. After having read through the readme, if you are still having issues working with Wrye Bash, you can ask more specific questions to it's use and we should be able to help you figure it out. Link to comment Share on other sites More sharing options...
AznMega Posted December 11, 2011 Author Share Posted December 11, 2011 Thank you, Keirgarth. I'll repost on this topic when I have any further concerns or questions. Link to comment Share on other sites More sharing options...
AznMega Posted December 11, 2011 Author Share Posted December 11, 2011 I've read the Readme for Wrye Bash, but I'm still confused as to how to actually use it. There are so many possible things to do with Wrye Bash, that it all just jumbles up in my brain and confuses me. Let's try and take this step by step. Firstly, what does Wrye Bash do, exactly? Second, what is a Bashed Patch? Link to comment Share on other sites More sharing options...
Keirgarth Posted December 11, 2011 Share Posted December 11, 2011 Wrye Bash is something like 20+ tools all bundled into 1 cool tool. :) There is so much it can do it would take days to talk about it, and I don't know over half of it :) As for getting started, on the top left area of the readme.html there should be a link to beginner usage. This should give you an idea of how to work it for just installing mods, which is what you are looking for. The bashed patch is basically a mod patch that Wrye Bash uses to merge some of the mods you have together to make them work together with fewer issues. You would right click on the bashed patch and select rebuild patch. This will open a window that has a lot of areas to look at. The most important ones for beginners are going to be towards the top of the list, staying away from the tweak sections and also on the bottom where you can import races. In each area are options you can put a tic mark next to, but make sure you also put a tic next to the option itself to use what you tic inside. There are a few areas you won't really need to mess with. Dont' worry about Alias Mod Names, Replace Form IDs, Cobl stuff unless you have installed Cobl, contents checker, morph factions, power exhaustion or SEWorld Tests All other areas check to see if anything shows up in the list and put a tic next to it. Link to comment Share on other sites More sharing options...
AznMega Posted December 12, 2011 Author Share Posted December 12, 2011 I've read up on the Bashed Patches on readme.html, and I've tried creating a bashed patch on my own. After copying the "Bashed Patch, Oblivion" from the templates to the Data folder, I opened up Wrye Bash and ticked the mods that I wanted to be implemented into the Bashed Patch. But to my surprise, a window popped up showing the other mods that can be put into the Bashed Patch, though I didn't tick them. Is this supposed to happen? I tried right-clicking on the mods, xeoex (The beauty mod) and MAO, and marking them as Mergeable. But to my dismay, it states that they can not be Mergeable due to some reason. There's a problem. Link to comment Share on other sites More sharing options...
Keirgarth Posted December 12, 2011 Share Posted December 12, 2011 (edited) The mods you tic off are the ones you want active in the game. Once a mod has been imported into the Bashed Patch, you will see a + in the box instead of a tic mark. If you have mods installed in your data folder but not active, Wrye Bash can still import from those that it knows it can import. Edited December 12, 2011 by Keirgarth Link to comment Share on other sites More sharing options...
AznMega Posted December 12, 2011 Author Share Posted December 12, 2011 Ah, I see. What about the issues with the non-mergeable mods? Have you looked into that yet? Link to comment Share on other sites More sharing options...
Recommended Posts